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Essence of theRecruiter

byMystikoa

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AI summary

Gives you a one-time resculpt, naturally good luck at encountering beings competent at jobs you need done, and the ability to communicate with all your Employees across any language or comprehension barrier. You earn Points by fulfilling meaningful requests from people and employees — requests that reach you whether or not the employee can actually voice them — and spend 100 Points to hire any living being (undead and sentient inanimate beings count) who is willing or vulnerable and is humanoid or can take humanoid form. Employees are compelled to obey your orders and carry a baseline loyalty that stops them fleeing or attacking you, gain enough intelligence to understand speech plus partial mind restoration if degraded, and undergo a stabilising fix-up that repairs their bodies with some cosmetic change; Affection grows through fulfilling their requests and treating them well but falls under neglect or mistreatment, dropping below 20% triggers a penalty and sustained abuse severs employment entirely, and neglected needs degrade their stats and skills unless you supply an Employee Meal earned by quest, gacha or 100 Points.

Generated précis — the sections below are the author's original text.

Description

By imbibing this cold ink and paper-flavored essence (based on Post-Apocalyptic Dispatch Company), you gain the following:

Effects

35
  • You obtain a one-time resculpt of your body.

  • You have naturally good luck, especially when it comes to meeting beings who are competent at jobs that would be helpful to you.

  • You have the ability to communicate with all of your Employees, bypassing any language or basic understanding barrier that may be present.

  • You can gain points by completing meaningful requests from people and employees. These requests will come in from employees regardless of if they are actually capable of asking or not, as long as they want something significant.

  • You can ‘hire’ living beings as Employees for 100 Points.

    • Employees must be Willing or in a Vulnerable position to hire, must be alive (undead and sentient inanimate beings count), and must be humanoid or capable of taking on a humanoid form. (Vulnerable means subdued or in a position to be subdued immediately (i.e: Unconscious or Weakened and Grappled)).

    • Hired Employees are compelled to listen to your orders when given, and are given a baseline level of loyalty that means they won’t try and escape your employment or attack you without you ordering such or the under 20% Affection penalty activating.

    • Employees gain enough intelligence to understand speech, and have a partial mind restoration that allows them to function if their mind has degraded to the point of being unable to function correctly. Note that this only include enough ability for them to function as an Employee, meaning if they are mentally inhibited from doing other things such as speak then they won’t be granted the capability from this alone.

    • You can gain loyalty from Employees by completing requests from employees and doing good things for them.

      • Affection and Promotion both positively influence the Employee’s relationship with you, within reason.

        • Employees that would be unable to feel emotion will be granted a basic level of emotion, even if they don’t comprehend it.

        • Affection can reduce if the Employee is neglected and/or mistreated, and repeated or continuous mistreatment can sever the Employment entirely.

      • Employees undergo a slight ‘fix-up’ transformation to make their bodies stable and fully functional, which can cause cosmetic changes. (i.e: zombies have weak spots and weak limbs stitched up, bodily damage restored and life partially restored to prevent decay).

      • If an Employee’s needs are neglected, their physical statistics and skills may weaken (or, in the case of certain skills, be completely unusable) depending on how severely the needs are neglected.

        • ‘Employee Meals’, a special item that satiates all of an employee’s needs regardless of what they actually require, can be earned through quests, as a prize in the gacha, or by exchanging 100 points.

      • Employees have skill slots, of which they start with one, and gain one slot per 30% loyalty.

        • Upon gaining a skill slot, 3 options will be given for skills to fill it. These skills can be passive or active, but will always relate to their nature or abilities in some way and will always be a significant boon.

          • You may have the Employee showcase the effect of each skill once before you decide on one, even if it’s a passive skill.

        • Once you have more than one Employee, you will gain Employee Perception, allowing you to detect the locations of all employees and read both the minds and emotions of all Employees with over 20% loyalty.

        • Employees that haven’t undergone Promotion and are under 20% loyalty can sometimes misidentify you as a target and attack when ordered to attack.

        • Upon reaching 100% loyalty, an Employee will undergo ‘Staff Promotion’, transforming into a more powerful state, and their loyalty will reset to 10%, but they will keep previously gained skill slots. This may or may not cause physical changes, but if it does then it will be entirely positive changes that are acceptable to the Employee.

          • Promotions that affect the form of the Employee can also affect the skills that they gain afterwards, depending on what has changed about them.

        • Prospective Employees, upon deciding to agree to work with you temporarily, can be placed in a Temporary Employment Contract. This doesn’t modify their mind in any way, it doesn’t allow them to increase in loyalty, nor does it let them gain any skills after the first, but it grants them the fix-up transformation, their first skill, and allows for Employee Perception and Collaboration Mode to be used with them as the target.

          • The Employee can leave the contract at any time they wish.

          • The fix-up transformation stays even after the employment ends, but the skill does not.

        • You can, at will, activate Collaboration Mode, allowing you to use the physical attributes and skills of any one employee. In a situation where you are in serious danger, this mode will activate automatically with the Employee best suited to escape the danger.

        • You can assign a long-term, overarching goal as a ‘Main Questline’, and smaller goals that meaningfully contribute to that long-term goal will be the individual quests in that questline. These quests will always be avaliable to complete unless there is a time factor in some of the goals set, or it has been failed entirely, and will always grant at least 100 points.

          • The Main Questline can shift and change depending on your knowledge and priorities, especially if the overarching goal changes.

          • The Main Questline quests, in addition to points, can also grant Gacha Tickets.

        • 100 Points can be converted into a Gacha Ticket.

          • Gacha Tickets can be spent in order to roll an item gacha, which can grant any item or item group, but is slightly biased towards items that are considered helpful but not overpowered, such as decent quality weapons, crystals that grant insight into the memories of your Employees and let you receive a new quest or favorite foods that may boost loyalty with certain Employees.

            • Items obtained through gacha can have modifiers that add, change or boost attributes of the items.

            • The item’s rarity is dictated by a color that is shown as the item is summoned: White for common, Yellow for uncommon, Green for semi-rare, Blue for rare, Purple for epic, Orange for legendary, and Red for unique.

          • You can unlock other features as you advance along your Main Questline; A Map, Inventory, Personal Shop, etc.

          • Once you drink this Essence, you may choose to Reincarnate into a chosen setting, or a generic supernatural apocalypse setting.

Categories
utilitysocialcombatknowledgemagic
Traits
system interfacenecromancyenhanced intelligenceresurrectionsummoning
Keywords
leadershipintelligencegame mechanicsdamageweapons
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