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Essence of theShop

byMystikoa

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AI summary

Gives you an at-will menu of items, traits, abilities and statistics purchasable with Shop Points, priced by power, scale, utility and rarity, with an optional RPG-style stats and skill tree display, where points come from completing world-specific objectives the Shop assigns and from significant feats like surviving what you shouldn't or doing something impressive for your capabilities. Each point in a stat raises it by 10% of its current value with bulk purchases compounding, Abilities are teachable skills and powers bought at beginner level and improvable and giftable freely, Traits are innate qualities giftable only to someone who has achieved something matching their theme and scale, and Items are cheaper the more easily they can be taken from you. You, your purchases and anyone you gift shop products to are immune to any negative effects those products carry — an eldritch maddening aura won't drive you mad — and oversized items go into the Shop Vault to be placed in unowned or your own territory.

Generated précis — the sections below are the author's original text.

Description

By drinking this essence, you gain access to a personal shop.

Effects

11
  • You can, at will, open a menu containing various different items, traits, abilities and statistics. These are split into categories as listed above and can be purchased using Shop Points. The pricing is based on the power, scale, utility and rarity of the thing in question. Items from a specific place are only available if you have been there before, but generic skills like flight and fireballs can be purchased no matter where you’ve been. The energy sources needed to use any brought powers will be granted and merged into a single power pool and any incompatibilities between purchased powers will be negated.

  • The shop also lists various objectives for you to complete, most of which will be specific to the world you receive them in. These objectives will grant Shop Points based on their difficulty once completed. These objectives may vary greatly from time to time, but will generally be things that are both possible and acceptable for your personality and character. Objectives change weekly, or whenever one has become impossible to complete.

  • Shop Points can be gained by completing objectives given by the Shop, and also by performing significant feats, whether it be surviving something you really shouldn’t be able to under normal circumstances, doing something impressive for your abilities, or even prompting change in the setting you are in. Achievements and completed Challenges will be recorded in a separate section of the Shop, along with the amount of points rewarded for doing them.

  • Each point put into a stat increases it by 10% of what you have currently (rounded up if you’re using some sort of numerical tracking for them, multiple brought at once do increase it by increasing amounts). Purchasable stats are decided by any existing system for tracking them first and foremost, and by personal preference (at the time of consuming the essence) if you have no such thing. This may mean that some stats you would have otherwise been able to purchase will be excluded from the shop.

  • If you wish, you can have all your statistics, traits, abilities, etc. be shown to you like a Stats/Skill Tree in RPGs or like a Status/Skills/inventory page in The Gamer Webtoon.

  • Abilities are skills and powers that are learnable and teachable, and can even be gifted to others without meeting any special requirements. These are provided at a beginner level, with any additional purchase giving them a noticeable boost up to the maximum power they could be used at normally, at which point they will no longer be available for purchase unless you somehow lose the ability or it is weakened.

  • Traits are innate abilities that are the product of some special quality or condition that cannot be taught under normal circumstances. They can be gifted if you or the person you’re gifting them to has achieved something that matches both the theme and the scale of the ability gifted (i.e: to gift the ability to summon a firestorm, you/they must have personally survived or caused fire/heat on a similar scale). Upgrading them works similarly to Abilities, but if the Trait would transform into something different (i.e: Sharingan to Mangekyou Sharingan), it is treated as a separate skill that must be purchased/gifted separately and only after the preceding skill is maxed out (though it can also be achieved naturally). There will always be traits to transform you into different races in your visited settings, even if they are normally unable to be transformed into (i.e: True Ancestors in Fate).

  • Items are self-explanatory, and can be cheaper than normal depending on how easy they are to take from you (something that fuses with you would be full-price, a dagger imbued with a power would be at a discount compared to its Ability counterpart). Even things such as individual buildings and structures count as Items, though not multiple (You can take the Death Star, but you can’t take an entire Kingdom, just the castle), and otherwise unique and irreplicable items can be purchased. Sentient items also appear here, as they still count as items, and going to a setting with prominent slavery will cause living people to start appearing here too (including prominent and even main characters). Sentient beings can be brought as either gender, have unbreakable loyalty and love (platonic or otherwise, you can choose at time of purchase) towards you, and can come with any weapon they have wielded during the course of their story. However, you will have to pay extra to have the character closer to or at their peak, including giving them different weapons (or a version of the same weapon).

  • You, your purchases and anyone you have gifted shop products to are immune to any negative effects from anything that you purchase from the shop, such as a maddening aura purchased from an eldritch setting not driving you mad.

  • Items that are too big or otherwise unable to be casually carried around can be stored in the “Shop Vault”, to be placed in an unowned area or one owned by you (legally or otherwise) or somewhere nearby if it is smaller than an average, single-story house. Items will slowly repair over time (between a week and a month depending on how high its cost was when first purchased) whilst they are within the Vault as long as they have not been rendered unusable (at which point they’ll have to be re-purchased). This means Death or an equivalent for purchased living beings.

  • Upon having ten worlds’ items in the shop, you’ll gain access to a ‘gacha selection’. In exchange for a quarter of your current points (and you must have at least 1/3 of the maximum point total you’ve ever had for the option to be avaliable), you may roll a gacha using the current shop items. There will be ‘banners’ avaliable for certain worlds you’ve visited before, limiting the selection to things from those worlds and the generics that are not from any world. On occasion, there may also be banners themed on other things like certain common races (i.e: vampires) or individual characters, in which case the banner will be expanded to contain things thematic to the race or character even if they don’t come from the same setting. The Gacha resets every week, changing the avaliable banners.

Categories
utilityitemscombatknowledgesocial
Traits
system interfacedurabilityflightgender changeimmunityshapeshiftingsummoning
Keywords
leadershipgame mechanicsweaponswriting
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