Essence of theTaken King
byNéocorvinus
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Makes you an Ascendant Hive with the God-King morph — a giant winged Knight, switchable to a levitating Wizard form and either sex — wielding the Hive's dark arts of teleportation, elementalism, corruption, necromancy and illusion along with the Sword Logic, though unlike other Hive neither you nor your descendants are enslaved to it or need to prove your right to exist, and your Worm can be separated to grow large enough to encircle Manhattan or killed to build a Dreadnaught, with no starvation if you simply stop feeding it. Your Throne World grows with your use of the Sword Logic up to moon size and makes you unkillable unless defeated at its heart, and can be anchored to the Dreadnaught to make it nigh-indestructible, while your Oversoul keeps your soul separate from your body so enemies must beat you and then reach it before you regenerate — and from the Dreadnaught it can fire a 15,000km disintegrating blast. You can Take individuals or, through the Oversoul, whole masses, ripping them into your Throne World, and you command a Brood of four children and countless descendants — effectively your entire Hive army — each paying you a tithe of the death and destruction they inflict.
Generated précis — the sections below are the author's original text.
Effects
14Become an Ascendant Hive with the God-King morph.
Hive Body: You have the body of a God King Hive, which is the body of giant Knight (male Hive) with wings. You can change your body (and your sex) to gain the body of a Wizard (femael Hive), you will naturally levitate, but you will lose the wings and the natural strength of the Knight body. In both bodies, you are naturally nigh-immune to normal weapons.
Hive Magic: You wield the dark arts of the Hive, allowing teleportation, elementalism, corruption, necromancy, illusions, etc...
Sword Logic: It is both a philosophy and a metaphysical framework. The central tenet of the Sword Logic is that "existence is the struggle to exist," and that any entity - whether a life-form or a fundamental aspect of nature - which cannot protect itself against defeat should rightfully be destroyed by a more powerful entity. By killing someone mighty, you prove yourself mightier than them (even if you fired on them with a Death Star). Kill someone cunning and you prove yourself cunnier than them (even if you just walked to them and stabbed them in the face). And so, you will become what you have proven.
Unlike other Hives, you are not slave to the Sword Logic, you do not feel the need to prove your right to exist to the rest of reality. Neither shall your descendance.
Worm: Every Hive has inside of it a Worm. It feeds on the death and destruction inflicted by you. If you separate yourself from it, it shall grow until it can surround Manhattan with its body. If you kill it, you can use its body to create a Dreadnaught of 3 500 km length. The Dreadnaught is extremly resistant, but has many areaes open to space, allowing small ships to enter. If the core of the Dreadnaught is destroyed, it will create a blast big enought to reach the Sun from Saturn.
Unlike the other Hives, you can choose to not feed your worm without dying of starvation. So shall your descendance.
Throne World: A region of the Ascendant Realm, cut by your Sword Logic. The more you use the Sword Logic, the greater your Throne World will become, eventually reaching the size of a moon. You cannot be permanently slain unless defeated in the heart of your Throne World, and it has to be technically reachable from outside the Ascendant Realm. Your Throne World cannot be destroyed. Its size is that of a throne room.
You can put the entrance of your Throne World on the Dreanaught making nigh-indestructible.
Oversoul: The Oversoul is a defense mechanism, keeping your soul away from your body in the Throne World, forcing your enemies to defeat you then find a way to reach your Oversoul, before your body regenerate. Your Oversoul may also unleash a Death Impulse to kill any threat present in your Throne World.
If your Throne World is on the Dreadnaught, you can use your Oversoul to emit a blast of a 15 000 km diameter, that will disintegrate everything it touches.
Taking: The process of Taking involves summoning a portal or aperture that rips an individual out of the universe and transports them to your Throne World. There, the Taken-possessed victim is met by the will of whomever Took them, who offers them a way to overcome their former weaknesses. The Taken being then returns to their original universe with new paracausal abilities and a compulsion to serve the one that Took them. Taken resemble their former selves for the most part, but are both ghost-like, shadowed and eerily glowing, with a blindingly bright orb typically obscuring their facial features. Many Taken are seen to shiver or twitch in a disturbing manner, and their vocalizations are warped into shrieks and howls. Over time, exceptionally powerful Taken have been seen to grow pairs of black, curving spikes from their bodies. Taken are unwaveringly loyal to their master, and will turn on former allies without hesitation. Even strong-willed enemies such as Vex Axis Minds or Cabal commanders are incapable of resisting this change. Although new Taken can only be created through the Taking of new victims, existing Taken will remain (albeit aimless and disorganized) indefinitely if their master is killed. A sufficiently powerful being with the ability to Take can assume control of Taken previously generated by a different individual.
You can use your Oversoul as mean to Take people in mass.
Brood: You have two sons and two daughters and an unknown number of grandchildren and other descendants. Technically, your entire army of Hive are descendants from you. Each give you a tithe of the death and destruction they inflict. Newborns are Thralls, once they feed on enough destruction, they become Acolytes. Acolytes eventually become Knights and ascending as Princes, unless they become Wizards and eventually Brood Mothers. Your children are Ascendant Hives with the same abilities as you, although weaker, except Taking.
- Categories
- combatsocialutilityitemsmagic
- Traits
- flightcompanionsdimensional traveldurabilityillusionsimmunitynecromancy
- Keywords
- leadershipportalsregenerationshapeshiftingsummoningsuperhuman strengthteleportationauthoritydestructionweaponscreationenergy projection