Essence ofBakuda+
byNeondagger
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AI summary
Makes you a genius on Bakuda's level without her arrogance, growing and learning at a rate that would astonish her, with an inhuman facility for seeing the mechanics, chemistry and catalysts around you and knowing how to assemble them into bombs. Unlike Bakuda you always know what kind of bomb you are building unless you deliberately let go — in which case your power rewards you with a random but more powerful bomb and tells you the minimum safe distance — you never forget a design once made, you can cannibalise another tinker's work with your mouth alone, and you can reverse-engineer and reproduce any tinker tech relating to explosives. You have great luck sourcing materials and even greater luck doing so unnoticed by anyone who might exploit you, and you gain a subtly fanatical, violence-inclined gang that tends to develop powers drawn from any fiction you know — chakra, cursed energy, Nen — housed in an unreachable pocket dimension starting fifty miles across that grows into oceans, islands and continents with homes, stocked bars, labs and hotels; you and every member, powered or not, are blanks to pre- and post-cognition and immune to master and negative trump effects, with any shard that tries to attach being dominated and disconnected.
Generated précis — the sections below are the author's original text.
Description
By consuming this essence you gain powers akin to that of Bakuda from worm.
Effects
16Like Bakuda you are a genius, though unlike her you don't have to have her arrogance, though you may continue to grow and learn at a rate that would astonish even her.
You will have an Inhumanly easy time understanding the mechanics, chemical processes, and catalysts everywhere you you see them and more importantly, know how to put them together to make a bomb.
Unlike Bakuda you will never not know what type of bomb you are making unless you intentionally let go in which case your power will reward you by allowing you to create a random but more powerful than usual bomb as well as inform you of the minimal safe distance and hint at its effects…you'll have to detonate it to find out the rest of its effects.
Once you make a bomb you'll never forget how to do so.
You can easily cannibalize another tinker's work to make a bomb in fact you are skilled enough to do so with just your mouth.
So long as it pertains to bombs/explosives you can easily reverse engineer other tinker tech and reproduce it.
You will have great luck finding materials to make your devices and even greater luck doing so unmolested by those who might seek to use you for their own ends, in fact they'll have a hard time even finding hints you were in an area.
You also get your own gang that are subtly fanatical towards you and your goals however they are highly disposition towards violence and have a tendency to develop powers of their own.
The powers your gang can develop can be anything you know of or interact with so for example if you know of naruto a few may develop chakra, and even fewer may gain bloodline abilities or special techniques, the same goes for jujutsu kaisen or hunters x hunter or dxd or danmachi.
You may travel to and from your gang's hangout, an unreachable, unreachable, Pocket Dimension which starts out fifty miles wide and long.
This pocket dimension is an ever growing ocean and string of islands, and continents which will also grow with time and increased members with a series of homes, bars(always stocked), labs, and hotels and whatever else you and your gang may reasonably want/need.
The islands, continents, and ocean are always plentiful of both plant and animal life of your preference and other resources.
You will find it easy to manage and grow your gang either through cultivating them internally or recruiting, which will cause those born or recruited to gain that same subtle fanatical mindset as the others.
You and all your gang members, powered or not, are blanks, to post/precogs, and immune to master and negative trump effects, any shards, or similar powers, that infect or attach themselves to you or your gang members will simply dominate the shard disconnecting it from the network, the bonded can then work up from what the shard gave them to its full power, you may even start your own network if you wish once the shards have budded enough or enough have triggered and the shards dominated.
Your powers and those of your gang are immune to having your power suppressed or stolen.
You may travel to and from the world of worm and any other world you have access to, even if the source says one way.
- Categories
- reality-warpingcosmicutilitymentalsupernatural
- Traits
- immunitypocket dimensionspace manipulationcraftingenhanced intelligenceperfect memory
- Keywords
- intelligenceluck manipulationprobability manipulation