Essence ofBohu+ (Worm)
byNeondagger
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AI summary
Makes you an Endbringer who — unlike the usual sort — can spawn additional cores that both increase your power and insure you against losing the first, with an Endbringer form and a human form both of your own design. As the tower-defence Endbringer you can root yourself in place and spread your territory outward, gaining absolute control of the terrain within it, share any additional powers you hold with your duplicates, and eventually learn to move within your territory without losing that control, expanding your trap-tinkering into turrets and more as you gain experience. You also have a vibration sense that maps the world in keen detail like Toph on steroids, may have loyal siblings of your own design with their own powers, are immune to negative body, mind and soul manipulation with all attempts to predict you failing outright, and may travel the Omniverse freely after ten years in Worm.
Generated précis — the sections below are the author's original text.
Description
By consuming this Essence, you have gained powers and abilities akin to those of Bohu the Endbringer.
Effects
9You have become an Endbringer, a being capable of immense power and unlike regular Endbringers, you can spawn additional cores, which increase your power and provide additional insurance should your first core be destroyed at which point, one of the spawned cores becomes your main core.
You may have two forms, that of an Endbringer and that of a human, both of which you may design.
You have become the tower defense Endbringer, meaning that you can plant yourself in a single spot and begin spreading your territory/control, allowing you absolute control of the terrain. You have also gained two sub-powers, a Tinker specialization in traps and a Master power capable of spawning small but fast duplicates of yourself which share your Tinker specialization.
Should you have any additional powers, you may share them with your duplicates.
With time and practice, you will become able to move within your territory without losing control. Additionally, as you gain more experience tinkering traps, you may expand into things like turrets, guards/monsters, and other anti-intruder tools/creations as well as learn to manipulate more than just the terrain.
Like a Toph (Avatar) on steroids, you have a vibration sense and may perceive the world in keen detail with it.
You may have your own loyal siblings, which you may design, with powers of their own, who are happy to help you accomplish your goals.
You are immune to negative body, mind and soul manipulations and attempts to predict you fail completely.
You may freely travel the Omniverse at will, bringing with you anyone or anything you wish after ten years in Worm.
- Categories
- transformationsupernaturalutility
- Traits
- cloningimmunity
- Keywords
- enhanced sensesleadership