Essence ofBreed+
byNeondagger
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Gives you Breed's power to produce parasitic trilobite-like creatures — starting at nine or ten a day and increasing with use, exiting your body however you prefer — which you may make organic automata running on biological programming or genuinely alive, obeying you absolutely either way and treating your survival and orders as their highest priority. You can add or remove growth stages to leave them immature or push them past their normal ceiling, make minor modifications to appearance, diet, weapons and defences with more options unlocking over time, and choose whether they breed or form an ant-like colony that keeps following your last order in your absence. You also gain a loyal, violence-prone entourage who tend to have powers drawn from any fiction you know — chakra, cursed energy, Nen — housed in an unreachable pocket dimension starting fifty miles square that grows into oceans, islands and continents full of homes, stocked bars, hotels and abundant resources, and you and everyone in your group are blanks to pre- and post-cognition and immune to master and negative trump effects.
Generated précis — the sections below are the author's original text.
Description
By consuming this essence you gain powers akin to Breed from Worm.
Effects
15First of all you may decide how the bugs exit you body, as I personally find the coming out of ALL orifices, and I mean ALL, disturbing and a little gross.
You may create an small number of parasitic trilobite-like creatures starting out at 9-10 a day, however the longer you go about using this power the more you will be able to make.
You may decide if your bugs are like in cannon, basically organic automata running on a set of biological programming or become more alive either way they will obey you completely and utterly and see your survival and orders as their highest priority.
While the bugs typically have three stages of growth you can add or remove stages as you please, leaving them immature or allowing them to grow beyond what would be typically possible for them.
Beyond maturity you may make other minor modifications to the bugs such as minor appearance changes, diet, or their weapons and defenses the longer do as much the more you can do.
You may decide if the bugs are capable of breeding and/or starting an ant like colony when left without your orders, which will obey your last order until you return.
You also get your own entourage that are friendly and loyal to you however they are highly dispositioned towards violence and have a tendency towards having powers of their own.
The powers your friends have can be anything you know of or interact with so for example if you know of naruto a few may have chakra and even a bloodline ability or special techniques, the same goes for jujutsu kaisen or hunters x hunter or dxd or danmachi.
You may travel to and from your base of operations, an unreachable, unreachable, Pocket Dimension which starts out fifty miles wide and long.
This pocket dimension is an ever growing ocean and string of islands, and continents which will also grow with time and increased members with a series of homes, bars(always stocked), and hotels and anything else you or your friends may reasonably want/need.
The islands, continents, and ocean are always plentiful of both plant and animal life of your preference and other resources.
You will find it easy to manage and grow your little group of friends and creations either through cultivating them internally or recruiting, which will cause those born or recruited to gain that same subtle mindset as the others though you can set the recruitment standards fairly high.
You and all your friends as well as creations, when you eventually are able to make them sentient, powered or not, are blanks, to post/precogs, and immune to master and negative trump effects, any shards, or similar powers, that infect or attach themselves to you or your gang members will simply dominate the shard disconnecting it from the network, the bonded can then work up from what the shard gave them to its full power, you may even start your own network if you wish once the shards have budded enough or enough have triggered and the shards dominated.
You may travel to and from the world of worm and any other world you have access to, even if the source says one way.
Your powers and those of your creations are safeguarded from theft or suppression.
- Categories
- utilitycosmicitemscombatmagic
- Traits
- pocket dimensionspace manipulationimmunity
- Keywords
- leadershipweapons