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Essence ofEvolve

byNeondagger

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AI summary

Lets you travel freely between two versions of the Evolve universe — a game-like one of rounds and match types and a more realistic one — bringing people, animals and items either way, and lets you become any monster in the game including scrapped ones like the Host, Leviathan, Kali, Phantom Wrath and Velvet Worm, design your own, or take on any existing hunter or invent one, with your combat, tracking and maintenance skills growing to impossible levels and unlocking further benefits as they do. As a monster you regenerate health and shields over time and faster after feeding, need fewer resources to evolve, can infect others with the monster plague at whatever severity you choose including whether they keep their minds, can lay eggs that spawn any stage-one monster for roughly a shield's worth of resources, and enjoy near-Zerg escalation so every fight you walk away from is effectively a Zenkai boost with possible new abilities; as a hunter your weapons, traps and abilities simply hit harder, heal more and last longer. You can also take permanent or stacking boosts from Evolve's fauna, tame monsters into loyal servants after beating them soundly, control when you leave tracks or scent, remain mentally protected from what survival demands, and stop aging past your prime.

Generated précis — the sections below are the author's original text.

Description

This essence tastes of violence, gun fire, and monsters.

Effects

16
  • By consuming this essence you can travel to and from two versions of the video game verse of Evolve, a video game style rounds/various match types and a more realistic version of the game.

  • You may at any time bring items, people, and animals to and from Evolve.

  • You may become any monster in the game even the ones that weren't released or were scrapped such as the host, liveathan, kali, phantom wrath, and velvet worm.

  • You may even design your own monster, which you may turn into when ever or however you want, however it is recommended that your creation be thematically and powerwise unique.

  • You may gain boosts from fauna of the Evolve verse you may deicide if theses boosts are permanent, stack, or if you can have multiple at once.

  • You may also become any of the already existing hunters or like with the monsters create your own unique one to fit your preferences.

  • You will find your skills in combat, tracking, maintenance, and whatever else a hunter or monster may need, will grow to impossible levels easily and gain more and more benefits as that happens.

  • As a monster your health will naturally regen over time like your shield but will do so faster during/after a meal, you will also need less resouces to evolve unless you deem otherwise.

  • Even if you aren't kali you may infect others with the monster plague, you may choose how far it goes do they become a full monster or do they stop somewhere in the middle and just as importantly do they keep their minds.

  • Should you have the resources, about enough to fully regen a shield from zero, you can create an egg which can spawn any monster you want at stage one.

  • As a hunter your weapons, traps and special abilities will simply have a bit more omph lasting longer, dealing, or healing more damage.

  • Should you choose to you may tame fauna and monsters bringing already existing monsters into your dominion however you will need to kick the shit out of them first but after that they be as loyal and eager to please as a good dog.

  • While you will be slightly affected by the monster form you will be protected, mentally, from what you will have to do to survive and what you may see as a hunter.

  • You may choose when you leave tracks or a scent trail making stealth much easier.

  • Regardless of form you will not age beyond your prime though you may appear to look older if you so choose.

  • Also side note the monsters' almost zerg like evolution will actually be in effect if you want it to, making each fight the monsters walk away from practically a big zenkai boost to base power and potentially new evolutionary abilities.

Categories
survivalmagiccombatutilitytransformation
Traits
skill masterystealth
Keywords
leadershipadaptationanimal controlcreationarmorbarrier creationcombat skillweapons
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