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Essence ofItems of Power

byNeondagger

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AI summary

Gives you one Item of Power of your choice from anywhere in the omniverse — a Sacred Gear, an emotional power ring, a Reach scarab, Gandalf's staff, super-soldier serum — plus the ability to occasionally summon another, along with basic knowledge of how to use or unlock it and the potential to become its best possible wielder. Unless you choose otherwise your items are bound to you and cannot be stolen, copied, imitated without another example, or destroyed, and they work exactly as intended including meta effects even far from their home universe. Items or abilities that would normally consume life force instead merely cause pain proportional to what would have been sacrificed, and negative or corruptive effects are reduced to easily ignorable impulses — though neither protection extends to anyone but you; you may hand your items to others and recall them regardless of distance.

Generated précis — the sections below are the author's original text.

Description

By drinking this essence you gain two things immediately, the first is an item of power of your choice of any one sacred gear, tengu, emotional power ring, reach scarab, Gandalf staff, super solider serum, etc from across the omniverse and the ability to occasionally summon another item of power.

Effects

7
  • Upon receiving said item(s) you will get basic knowledge on how to use/unlock it in the case of items that are usually sealed and the potential to become the best possible user for that item.

  • Unless you will it otherwise your items are bond to you and cannot be stolen, reproduced copied or otherwise imitated without another example, or destroyed.

  • Items will work as intended, Meta effects and all, even if they aren't in their home verse.

  • Items or abilities from Items that use life force no longer do so and instead merely cause pain based on how much life force you would've sacrificed.

  • Similarly if an item has a negative or corruptive effect(s) you will not be affected beyond easily ignorable impulses.

  • The two abilities mentioned above DO NOT cover others beside yourself.

  • You may pass your Items to others and take them back regardless of distance.

Categories
combatitemsmagic
Traits
divine powersummoning
Keywords
divine magic
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