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Essence ofMutant Genetic Gladiators

byNeondagger

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AI summary

Drops you into a fleshed-out version of Mutant Genetic Gladiators as a captain with an ever-growing roster, where all monster and item lore is real, making arena combat far more dangerous and drawn out, while you passively generate gold and currency at rates scaling with your rank on top of your monsters' own output, including the rare currencies and items needed for unique, legendary and reskinned monsters, with missions and bingos yielding rarer and more powerful rewards. Your monsters and machines are stored in custom-fit dimensions so you never run out of room, machines work faster on less funding, and you can buy as many as you can afford rather than being limited to one gestation station or breeding chamber. Breeding yields up to three monsters with you choosing which you get and what special qualities it has, a starred parent of any rank can guarantee a spawn of the same rank, using a platinum star costs you no monster and gains you two, monsters need less experience to level and orbs can be applied or removed freely without loss, and all your monsters are loyal and subservient regardless of their lore — or you may simply become a mutant yourself, provided it is one you owned, without giving up any captain's rights.

Generated précis — the sections below are the author's original text.

Description

By consuming this essence you have entered a more fleshed out version of the game MMG and are now a captain of an ever growing roster of mutants and monsters to do battle with in the arena.

Effects

13
  • All lore on monsters and items is real thus making mutant combat far more dangerous and longer lasting than in the game.

  • You passively generate gold and money at an increaseing rate and amount depending on your rank on top of the monsters own cash generation.

  • You will also generate the rare currencies and items required for trading in unique/legendary/or reskinned monsters.

  • Completing missions and bingos will provide more, rarer, and more powerful rewards.

  • Your monster will be kept in dimensions custom fit for them and thus will not require a habitat, also meaning you'll never run out of room.

  • In terms of machines, they will similarly be stored in another dimension, will do their jobs faster and require less funding or materials to do so and though they may be cheaper to buy you still need to purchase them.

  • You may buy any number of machines you wish provided you have the funds, no longer are you limited to one gestation station or breeding chamber.

  • When you breed monsters you will recive up to three monsters and have the ability to select what monster you get out of it and and special qualities it might have.

  • So long as one monster parent has a star, bronze, silver, gold, platinum, you may chose for the spawn to also be a star of the same rank.

  • When the time comes to use a platinum star you don't lose a monster a d instead gain two platinum monsters.

  • Monsters require less exp to level up and you may remove or apply orbs regardlessof type or quality and not lose them.

  • Your monsters will be subservient and loyal to you despite what their lore may say and will happily do your bidding or just chat if they are capable.

  • Optionally you could simply become a mutant however it must be one you had or did have at one point, this will not strip you of any rights or freedoms you would've possessed as a captain.

Categories
utilitysocialcombatcreationtechnology
Traits
wealthsystem interface
Keywords
leadershipresourcesauthoritycombat skill
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