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Essence ofMutations+

byNeondagger

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AI summary

Based on the Boon of Mutation CYOA, it gives you up to four sources of mutation — chemical, biological, radiation and gifted or eldritch — each with its own route to advancement, and possibly more if you can devise them. Chemical now requires consuming only a fifth of your starting weight in the substances that mutated you rather than your current weight; biological progresses steadily on its own; radiation no longer imposes a harmful mutation alongside each beneficial one; and the eldritch source grows with your knowledge of the universe's truths without driving you mad, while any fifth source you invent gets its own accelerator. Every mutation, whatever its source, also progresses slowly on its own even if you never chase it, and can take any form you imagine — bone or scale armour, natural weapons, powerful jaws, wings, extra limbs, reactive conditioning, alternative respiration, enhanced strength and more; you are immune to negative manipulation with unstealable powers, may take powered allies, and may travel to and from the CYOA's world or another of your choosing.

Generated précis — the sections below are the author's original text.

Effects

12
  • Based on the Boon of Mutation CYOA.

  • You have up to four, possibly more if you can think of more, sources of Mutation, namely chemical, biological, radiation, & gifted or rather eldritch to chose from each with their own requirements to advance.

  • Chemical originally required you to find the unique substances that mutated you in the first place and consume 1/5 your own weight to advance further but now it's only 1/5 your starting weight, and it will remain as such regardless of how big/weighty you become, and now any typically toxic chemicals will do for your purposes and the more toxic or mutative the better.

  • Biological is arguably the fastest and slowest of the whole lot as in the CYOA you are either born with the mutations or inflicted by them via biological means however in the original it was the only one that could grant mutations by doing nothing taking a year to enhance a mutation or grant a new one, in exchange however it could not be sped up by any means that is no longer true, consuming biological material, and if you gain the ability to, non-organic material you may slowly speed up your mutations.

  • Radiation originally had the most down sides for each mutation also imparts a malignance or harmful mutation however it is probably the easiest prior to this essence to find however via your consumption of this essence that is no longer an issue as you no longer suffer such a drawback.

  • Gifted or eldritch, whichever you prefer, grows based on your knowledge of the truths of the universe and typically this would affect you strangely possibly even drive you insane or render you unable to communicate with the unenlightened, this is no longer an issue for you, leaving you able to have a jolly conversation with a regular mortal one second over tea, then talk to the black goat about the pleasures of having a thousand young without messing up and Sounding like a mortal to the eldritch and without driving your mortal conversation partner insane.

  • If you think up a fifth source, maybe tech or something, it like the others have a means of speeding up the mutations.

  • All mutations regardless of source will slowly progress akin to biological even if you don't actively seek to enhance/speed up the process.

  • Mutations can take any form you can imagine, armor of bone or scales, natural weapons, powerful jaws, wings, extra limbs, reactive conditioning, additional means of breathing, enhanced strength, becoming a living hive, etc.

  • You are immune to negative body/soul/mind manipulations and your powers can't be stolen or suppressed.

  • You may have a group of friends/allies with powers of their own who will happily help you accomplish your goals.

  • You may travel to and from the world mentioned in the CYOA or to another world of your choice bringing with you anyone or thing you wish.

Categories
utilitycombatcompanionsitemssupernatural
Traits
flightimmunity
Keywords
game mechanics
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