Essence of theButcher+
byNeondagger
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AI summary
Gives you the Butcher's transmigration: when killed you take over your killer's body, or the nearest person if they are too far or already dead, though unlike the original you can deliberately spare allies and chosen individuals while still claiming their powers. Every power you accumulate stays at full strength across bodies, with similar powers amplified and fused while remaining usable separately, the minds you subsume become submissive, easily suppressed stores of memory and ideas, and on taking a body you may simply carry on in it, reshape it to look and feel like your own, or take specific features to build an amalgamation without becoming a flesh blob. You also gain a subtly fanatical, violence-prone gang whose powers can come from any fiction you know — and who may try to kill you if they think it benefits you more — plus an unreachable pocket dimension starting fifty miles square that grows into oceans, islands and continents with homes, stocked bars, hotels and plentiful resources; you and your gang are blanks to pre- and post-cognition, immune to master and negative trump effects, your powers cannot be stolen or suppressed, and you may travel to and from Worm and anywhere else even where the source calls it one-way.
Generated précis — the sections below are the author's original text.
Description
By consuming this essence you gain power akin to that of the butcher from worm.
Effects
14When killed you will take over the body of your killer or if they are too far/already dead the next nearest person, though you may still get their powers, however you can willfully avoid allies/select individuals if you so choose unlike the original which simply becomes a voice in the back of the mind of their killer/possessed person.
All powers gained through this are kept at full power even when you move bodies and powers of similar type have their powers amplified and fused, though you can still choose to use them as separate powers EX. You gain two Teleportation powers, one is plain Teleportation over long distances and the second has shorter range but has an explosive arrival effect results in a long distance Teleportation with an explosive arrival with a slight increased rang and blast.
The minds of those you subsume become submissive and easily suppressible ideas and memory tanks.
When take over a body you have a few options to go from there you could simply go about your business in their body, have the body return to look/feel like your own, or take specific things from them and make an amalgamation of bodies, but not in a flesh blob sort of way, this includes hair, skin, and eye color this also applies to sex, build, and genetic dispositions and physiologies.
You also get your own gang that are subtly fanatical towards you and your goals however they are highly disposition towards violence and have a tendency to develop powers of their own and if they feel it'll benefit you more they may try to kill you and in turn become apart of you, a great honor in their eyes, when you subsume them, unless you order them otherwise.
The powers your gang can develop can be anything you know of or interact with so for example if you know of naruto a few may develop chakra, and even fewer may gain bloodline abilities or special techniques, the same goes for jujutsu kaisen or hunters x hunter or dxd or danmachi.
You may travel to and from your gang's hangout, an unreachable, unreachable, Pocket Dimension which starts out fifty miles wide and long.
This pocket dimension is an ever growing ocean and string of islands, and continents which will also grow with time and increased members with a series of homes, bars(always stocked), and hotels.
The islands, continents, and ocean are always plentiful of both plant and animal life of your preference and other resources.
You will find it easy to manage and grow your gang either through cultivating them internally or recruiting, which will cause those born or recruited to gain that same subtle fanatical mindset as the others.
You and all your gang members, powered or not, are blanks, to past and precogs, and immune to master and negative trump effects, any shards that infect or attach themselves to you or your gang members will simply dominate the shard disconnecting it from the network, the boned can then work up from what the shard gave them to its full power, you may even start your own network if you wish once the shards have budded enough or enough have triggered and the shards dominated.
None of your powers may be stolen or suppressed.
You may travel to and from the world of worm and any other world you have access to, even if the source says one way.
If you so wish you may inherit all the powers of the original butcher from the series or you may roll a die the number it lands on will be the number of powers you may pick/make to become your own and start you out.
- Categories
- utilitycosmicsupernaturalcompanionsmagic
- Traits
- teleportationpocket dimensionspace manipulationcraftingimmunity