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Essence of theDungeon that is Me

byNeondagger

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AI summary

Makes you a human with a dungeon living inside you that has recognised you as its home — possibly the first of your kind — in the world of The Dungeon that is Me, where you may appear in any land you like. The dungeon grows in power and intelligence until it becomes sentient, arguing with your decisions but never obstructing you, and as it grows so do you, receiving biological and magical improvements that ultimately turn you into a new species, while remaining reproductively viable and able to decide whether your mutations are inheritable. Your body and magical potential are impressive from the start without the slow agonising process the original protagonist endured, your secondary nervous system for channelling magic is perfect and will never malform or close off, you learn ridiculously fast especially in magic, you befriend adventurers, nobles, royalty and commoners with ease, you may design or forgo a family, you can suppress your presence so dungeons do not immediately try to kill you, and you can tame monsters by beating them near to death and focusing your dungeon's power on them.

Generated précis — the sections below are the author's original text.

Description

Based on a book I want to write but haven't touched in close to a year now I think.

Effects

16
  • You can travel to and from the world of The Dungeon that is Me.

  • You may appear in any of the countries/lands found in the the story, though I'd recommend against the Outer Lands for now.

  • You are now an odd existence, possibly the first of your kind, you are a human with a dungeon living inside you and it has recognized you as home.

  • Over time, the dungeon will grow in power and intelligence, it will eventually become sentient, though it may argue with you over your decisions it will not hinder you.

  • As the dungeon grows in power so to will you, the dungeon making biological and magical improvements to your person and ultimately turning you into a new race of creature.

  • Regardless of the changes the dungeon makes you will always be viable, reproductive wise and may in fact allow you to expand your horizons so to speak should you meet any intelligent monsters.

  • You may decide if your mutations are inheritable by your descendants.

  • Your base body is impressive and magical potential is similar, thankfully for you since you get this through an essence you don't have to go through the slow and painful process the main character did as the dungeon formed.

  • Magic in this world, or at least human magic, is tied fairly strongly to bloodlines and have inherent able benefits, however it also can limit people as their personality and character can nearly close off or hamper specific types of magic, this is not an issue for you as no matter your personality and character all magics are open to you elements, healing, concepts such as shadow, light, time, space though those are late stage stuff.

  • Your secondary, your new secondary nervous system that your magic travels through, is perfect in every possible way and will never develop malformations or close off.

  • You have ridiculous learning speed especially when it comes to magic.

  • You will start to find it easy to rub elbows with anyone adventurers, nobles, royalty, common folk and befriend them, even if they are from foreign nations.

  • You will have the opportunity to design your new family or simply forgo them entirely.

  • You may suppress your presence so that dungeons you enter do not develop an immediate murder boner for you.

  • By beating a monster to near death and focusing the power of your dungeon on it you may 'tame' it turning it loyal to you.

  • This is something the main character was supposed to discover near the end but by consuming monsters you may take in their abilities and qualities for yourself.

Categories
magicsupernaturalknowledgeutilitycrafting
Traits
enhanced intelligencesystem interfaceunlimited growth
Keywords
intelligencegrowth potentialleadershipwritingbase of operations
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