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Essence of theGame Master (based on Shiro's Game Master on QQ & FF)

byNeondagger

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AI summary

Earns you points for performing feats, causing large events and fighting — including through those you have summoned, blessed or cursed — with the total scaling to how significant the act was. You also have access to curses ranging from merely inconvenient through catastrophic up to ending a local multiverse, each granting points appropriate to its severity and each with a chosen level. Points buy summoned items including food, drink, weapons, tools, armour and companions both human and animal, alterations to existing people, things and events, and powers of all kinds; your powers, whether kept or granted to others, override other people's unless you decide otherwise, you are immune to negative manipulation with unstealable powers, you may take a group of powered allies, and you may travel anywhere in the Omniverse.

Generated précis — the sections below are the author's original text.

Description

By consuming this Essence, you gain powers akin to that of a Game Master.

Effects

8
  • You now earn points both by performing feats, causing fairly large events, fighting or those you have summoned blessed/cursed doing so the amount of points earned will depend on the scale of the thing in question a small brawl may grant a few points, a city wide panic/scramble will earn a tidy sum.

  • You also have access to curses, curses can range from inconvenient to bad to very bad to end of the world to end of the local multiverse and they grant points appropriately, you may pick the level of the curse as well as the category that the curse can fall under.

  • Once you have points, you can spend them on summoning items including food & drink, weapons, tools, & armors, companions both people and pets or alter pre-existing people, things, and events.

  • You may also purchase powers of all kinds, provided you have the required currency.

  • Unless you deem otherwise your powers, granted to others or not, trumps others.

  • You are immune to negative body/soul/mind manipulations and your powers can't be stolen or suppressed.

  • You may have a group of friends/allies with powers of their own who will happily help you accomplish your goals.

  • You may travel to and from anywhere in the Omniverse, bringing with you anyone or thing you wish.

Categories
utilitycombatmagiccompanionssummoning
Traits
dimensional travelimmunitywealth
Keywords
cursegame mechanics
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