Essence of theIdeal Gift (for Cultivation)
byNeondagger
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AI summary
Gives you starting-level cultivation with grand potential and a Gift of your choosing — abilities bound into genetics and soul by forgotten rituals of elder cultivators, which mutate and evolve down bloodlines, making clan pedigree enormously important. You may take the protagonist's Gift of adaptation, rapidly overcoming damage and problems from fertility issues to lethal combat, or design your own, and either way your fertility is unaffected by your cultivation and toggleable. Most people can hold two or three Gifts, though Gift-thieves exist at high levels; you may also choose a special talent and physique, decide whether you have a history in this world, inherit a powerful relic, weapon or familiar that attunes and grows with you, enjoy insane luck that leads you to valuable items, useful people and significant locations, and — in a setting where harems are common at higher levels but killing is deeply frowned upon — travel to that world and later, at god-like strength, the whole Omniverse.
Generated précis — the sections below are the author's original text.
Description
By consuming this Essence, you gain starting level cultivation ability, with grand potential, and a Gift of your choosing.
Effects
14Gifts are cultivation abilities, attacks, support, or utilities that were bound to the genetics and soul via forgotten rituals of elder cultivators, of eldritch god-like power, used to empower their clans to act as soldiers in the elders' wars, however the clans eventually rebelled, and ran during the final bout of combat where in the elders largely took each other out, and the few who remained were near death, their clans were not merciful.
That was thousands of years ago and due to the genetics involved Gifts evolve, change, and mutate between individuals and through bloodlines making the pedigree of the surviving clans very important least they spawn a child who can only suffer, also made complicated by the near sterilization cultivation practice causes in this world especially in higher level cultivator.
You may take the main characters Gift, that of adaptation, taking damage and facing problems and rapidly adapting to surpass them, such as the fertility issues or actual life or combat and anything in between such as an excess of Gifts, or create your own.
Regardless of whether or not you take the MC's Gift or create your own, your fertility will not be affected as your cultivation grows, you may also toggle it if you so wish.
A person in the setting can normally hold two or three Gifts with little issue, provided they can get them somehow, but those with the ability to steal gifts are not uncommon and most are extremely high due to this holding potentially dozens of gifts but even they are limited the genetic pandemonium having anymore than a hundred gifts would render anyone into a sad genetic soup puddle, except for you of course you have no such limit.
Additionally, you may pick a special talent and physique if you so wish.
You may decide if you have a history in this world and what that history is.
You may drop in/inherit a relic/weapon/familiar of great power that whilst strong will grow attuned to you and grow with you.
You'll find your luck has taken an insane up step, making it possible for you to stumble upon items of great value, people of interest, and locations of great relevance to your progression as a cultivators, also it should go without saying but I'll say it anyway, your luck with people you desire...immense, you may very well stumble upon someone who hates your guts but save them a time or two, talk to them, strike a deal or two, and provided you want them they'll start to love you, quite deeply in fact.
Harems are common, in mid to high level cultivators, for both men and women so should you desire one it wouldn't disturb anyone should you be powerful enough.
You may travel to the world of The Ideal Gift (for Cultivation) and once you've reached a god-like level of strength, may freely travel the Omniverse, though you may also regress, transmigrate, or reincarnate inside or outside of the setting should you wish, should you travel out of it you may freely bring anyone or thing you wish.
While this is a 'softer' kind of cultivation world, murder/combat to the death is considered highly wrong as the people in charge remember the wars and do not wish it on their children/clans, you may shift the dial so to speak turning it in a more 'regular' cultivation setting.
Your powers and items can't become lost or be stolen from you, simply returning to you akin to Percy Jackson's sword, attempts to steal your Gift or cultivation can result in you stealing those very things from your attacker if you so wish.
You may be immune to negative body, mind and soul manipulations.
- Categories
- supernaturaltransformationcombatreality-warpingsurvival
- Traits
- cultivationcompanionsimmunityresurrectionskill masterysummoning
- Keywords
- adaptationcombat skilldamagecreationluck manipulationprobability manipulationsoul manipulationweapons