Essence of theKnight of Gore
byNeondagger
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AI summary
Remodels your body into an agelessly immortal one at your species' peak and makes you a respectable if fresh knight even if you had no training, with strong growth potential in both martial and non-combat skills. Your armaments are made not of metal, leather and wood but of bone, flesh and organs, designed to whatever degree of horror you prefer, growing from you like a second skin, summonable and dismissable at will and completely undetectable and weightless when dismissed — and they can take any knightly form from swords and maces to lances, crossbows and lantern shields. Both your gear and you grow permanently stronger in the presence of gore and more so when you cause it, and you may offer others immortality in exchange for immortal service, converting them into gore soldiers with lesser versions of your powers who cannot turn on you though they may request release, at which point you reclaim those powers and optionally their combat experience — while any powers or skills they already had are enhanced in a suitably visceral fashion.
Generated précis — the sections below are the author's original text.
Description
By consuming this Essence, you have become a knight, but a rather horrific one.
Effects
14To begin with the most 'mundane' part of you after drinking this Essence, your body has undergone a remodeling becoming agelessly immortal and granting you a body at the peak of your species, the sole exceptions being your endurance and regeneration Your endurance being 2x that of your species peak and your regeneration being high enough to regrow entire limbs in a hour, or reattach it within a minute, decapitation is still lethal for a while after drinking the Essence.
Your skills as a knight even if you had none prior have become respectable, enough so to be considered a good, if fresh, knight this includes none combat skills however your growth potential with these skills are limitless and along with growth via training your skills also grow in response to the amount of gore you cause/witness.
As to your armaments, you don't have traditional armor or weapons, instead of metal, leather, and wood your gear is made of bone, flesh, and organs you may decide how they look do your armaments at least resemble a proper knight's or are they the things of nightmares.
Your armaments regardless of appearance grow from you akin to a shell or second skin, and can be dismissed and 'summoned' at will, when dismissed your armaments are undetectable adding no weight nor other possible signs of their existence.
Your armor and weapons grow and strengthen over time, with use, and in response to being in the presence of gore even more so if its the cause, should any of these things be damaged they will naturally heal themselves over time, which again can be sped up with gore, over time you can generate special/supernatural abilities within your armaments, maybe your armor can actually eat to further improve itself or your sword devours souls, produces poison, or wounds caused by it refuse to heal.
Your armaments can be anything a knight may wield bows, swords, maces, flails, axes, lances shields, lantern shields, cross bows, etc.
You grow in power, permanently, in response to being in the presence of gore and even more so when being the cause, this boosts you in your entirety, including your armaments and whatever other powers you may have.
You may approach others with an offer, immortality for immortal service, converting those who agree into gore soldiers, granting them lesser versions of your own powers, with the caveat that so long as you live they will to.
These soldiers can't turn on you, though they can request to be relieved of duty, which assuming you accept, removes your powers from them, you may or may not choose to absorb the powers/combat experience they may have had to further enhance yourself.
If your new soldiers had powers or great skills before those become enhanced if not in a gore-y way, an energy shield may have previously shattered like glass but now snaps like bone and instead of fragments of glass-like energy blood-like fluid scatters instead.
Defeating foes of importance be it just because they were highly skilled or because of a power grants you the opportunity to take/copy their skills or take on a gore-y version of their powers.
And the last of your knightly powers, the ability to summon a steed, traditionally a horse but you may choose another creature, but it will have a gore-y twist and grow with you and your armaments.
You are immune to negative body, mind and soul manipulations.
You may choose your starter world, and upon becoming acknowledged as the strongest become able to freely travel the Omniverse at your will, bringing with you anyone or thing you wish.
- Categories
- combatsupernaturalitemssurvivalmagic
- Traits
- immortalityregenerationsummoningunlimited growthimmunitystealth
- Keywords
- growth potentialarmorweaponsarmybarrier creationauracombat skilldamagehealingsoul manipulationstamina