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Essence of theLewd Dungeon

byNeondagger

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AI summary

An explicitly sexual Essence letting you generate and control Dungeon Cores and optionally become one, with dungeons that grow passively but faster through lewd activity and combat, built where you plant a core or designed in advance. You can create and manipulate traps, puzzles and monsters, all optionally lewd, and set your dungeon's rules — such as no true death, ejecting defeated challengers unharmed but exhausted while monsters simply discorporate until they recover. Monsters can be created from saved templates or, faster, bred either by you or by others, with a breeding chamber that heightens pleasure and fertility and produces faster-developing offspring; you may appoint up to three floor bosses per floor for a boost, monsters on deeper floors are naturally stronger and smarter, loot can drop from defeated monsters or adventurers, dungeons can be relocated by moving the core (pausing everything inside), resting a dungeon temporarily weakens it but accelerates its later growth, and anything that wanders in can be recruited, enhanced, mutated or converted.

Generated précis — the sections below are the author's original text.

Description

By consuming this Essence, you gain the powers to generate and control Dungeon Cores, and optionally turn into one and back again.

Effects

15
  • Dungeons grow passively over time but will grow faster via lewd actions and combat.

  • This allows you to generate dungeons based on where the cores are planted or pre-design them.

  • You may generate and manipulate traps, puzzles. and monsters, all optionally lewd, for your dungeon.

  • You may create rules for your dungeon i.e. no death(results in challengers being teleported out upon 'death' defeat completely healthy but worn out and monsters simply discorperate until healthy again), no cloths/armor(items matching thar description will phase out of existence upon entering and will reappear when exiting), breeding upon defeat by monsters or adventures(the defeated party may be bred resulting in a rapid pregnancy the defeated party will then be teleported away to safety.

  • Monsters can be created and have templates saved for future creation but it is faster and easier to breed them either yourself or by using others, monsters may be born stronger or more intelligent if they are bred and may inherit special qualities or skills from their parents.

  • You may have a breeding chamber pleasure/fertility is greatly enhanced in this space and monsters born/conceived here are naturally quick to grow develop quicker compared to none chamber bred monsters, provided the adventurers aren't dealt enough damage to kill them they may be brought to the chamber and may possibly seek it out if they know of its existence.

  • You may pick monsters to make a floor boss once you have multiple floors, you may have at max three floor bosses per floor unless the 'bosses' gimmick is numbers, picking a boss grants them a boost and makes it more likely to grow/develop special qualities or skills, this goes triple when you pick a Dungeon Boss.

  • Monsters born/living on floors further from the entrance are naturally stronger faster and smarter than those closer to the entrance thought they all possess similar potential for growth, the bigger your dungeon the more potential the monsters have, though abnormalities may be born occasionally.

  • Loot may appear when monsters or adventurers are defeated this may take the form of items or materials if you wish that to be the case.

  • Should you ever feel the need you may move the dungeon(s) by collecting the core and simply moving it, the dungeon and its occupants will pause, sans healing or repairs until replanted.

  • You may rest your dungeon(s) at anytime doing so will temporarily weaken it but allow it to grow much stronger faster as well as re-aquire all monsters, materials, and items once the dungeon re-reaches the floor it was reset on.

  • You may recruit things that wonder into your dungeon, animals, monster, adventurers, etc either turning them into monsters, enhancing them, mutating them, or just straight up recruiting them at which point rules that apply to monsters of your dungeon also apply to them.

  • You also possess a bit of a unique ability to refresh others, stamina, recovery, ability refreshing, and more are yours, this has a timer for yourself but may be done endlessly for others, works best through sexual contact.

  • You may teleport yourself and those you wish with you to and from your dungeons.

  • You are immune to negative body/soul/mind manipulations and your powers can't be stolen or suppressed.

Categories
utilitycreationcombatmentalsupernatural
Traits
teleportationenhanced intelligenceimmunity
Keywords
intelligence
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