Essence of theLoop & Store
byNeondagger
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AI summary
Makes you immortal through time looping, losing everything on death except your mind, memories and whatever you have bought or earned, with each death presenting a rewards board that converts your feats into points. Those points buy from an Omniversal store stocking templates, essences, specific powers, energies, potentials, histories, lineages, races and origins, with far cheaper single-loop versions available and unspent points carried forward. Changing your race, lineage or history alters your starting position and rewrites your past to suit, grand feats can earn items, traits and powers that persist across loops unless you switch them off, and everything you own can be hidden flawlessly inside you until the moment you expose or use it, after which it cannot be concealed that way again in the same loop.
Generated précis — the sections below are the author's original text.
Description
By consuming this Essence, you have become immortal by way of time looping, loosing everything but your mind and memories, and whatever you've bought or earned.
Effects
7When you die you will be presented with a rewards/achievement board that will grant you points based off your feats and achievements you will be able to use these points at the store.
The store is an Omniversal sales places it has templates, essences, specific powers, energies, potentials, histories, lineages, races, origins and more.
You may buy much cheaper versions of powers, potential, energies, etc that only last one loop.
Points not spent are stored for later.
Changing your race, lineage, and history will change your start altering your past to make it make sense.
By achieving a grand feat you may earn items, traits, powers, etc that will stay with you through the loops unless you disable them.
All things earned or bought can be hidden flawlessly within your being, not showing any hint of their existence, however once they are exposed/released/activated they can't be hidden again in that way in that loop.
- Categories
- utility
- Traits
- stealthimmortality
- Keywords
- game mechanics