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Essence of theSSS-Class Scuicide/Revival Hunter+

byNeondagger

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AI summary

Lets you travel to and from the world of SSS-Class Suicide Hunter and makes you apathetic to your own death and suffering — the pain remains, but given a reason you can push straight through it — with markedly improved luck that works especially well on rewards and loot. You revive 24 hours in the past after death, and powers, abilities and skills appear to you as cards ranked bronze, silver, gold and crystal, which you can hold in any number without drawback. You can take more than one card from a person, though a cooldown then prevents taking another from them for a time, your power grows with use until you can shift where on the timeline you respawn or take several cards at once, and you can convene a 'council' to argue for how a given power should work, which will accept, modify or reject your proposal.

Generated précis — the sections below are the author's original text.

Description

By consuming this Essence, you may travel to and from the world of Scuicide/Revival Hunter bring with you anyone or thing you wish.

Effects

7
  • You are now apathetic to your own death and suffering it doesn't stop the pain but if you have a reason you can easily ignore it and push past it.

  • Your luck has seen an obvious upgrade and works especially well towards rewards/loot.

  • Technically this is supposed to be two abilities, I wanna be just like you and Returnees Clockwatch, but we're gonna roll it into one and say it's one ability, you now revive after death 24 hours in the past and you can gain a power, ability, or skill from your killer, as well as see a traumatic event in your killer's life, you may turn this part off if you wish.

  • Powers, abilities, and skills appear as cards ranked by their color, bronze is the lowest, then silver, gold, and crystal is the strongest, you will suffer no drawbacks from having an excess of/or conflicting powers.

  • An altercation of this power is that you may take more than one card from a person however after you take a card a timer/cool down takes effect and you can't take another of their power/abilities/skills until it has ended.

  • As you use your power it may begin to grow you may develop the ability to shift when on the timeline your respawned on or take more than one card at a time.

  • You may call a 'council' meeting to try and argue how you think an power/ability/skill may/should work, the 'council' will deliberate and reject or accept your proposal and modify it, you should do this rarely least you irritate the 'council'.

Categories
reality-warpingsupernaturalutility
Traits
resurrectiontime manipulationwealth
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