Essence of theTzeentchian
byNeondagger
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AI summary
Starts you as a weak champion of Tzeentch and grows your power through actions that cause or venerate change, evolution, mutation, intrigue, ambition, knowledge, sorcery, destiny, lies and trickery, plus others' prayers, offerings and soul-pledges. You can mutate and change constantly with the display entirely up to you and no downside beyond appearance, always knowing how to use your new body, you receive a library within your mind holding the secrets of the Warp and the materium up to the limits of your current strength, the Warp spawns lesser beings of your concepts around you who persist after you leave, and you gain supreme control over magic and psychic power, change, mutation, destiny, ambition, trickery and knowledge, with psykers, mages, scientists and knowledge-seekers drawn to you with great affection whatever form you wear. You can bless chosen followers with greater psychic and magical might, knowledge and means of cheating death, permanently binding their souls to you, animals included; with enough demons you can forge demon weapons, the Warp comes into being tied to you where it did not exist, you and your converts are immune to every negative effect of Chaos, and you receive a private domain suited to your tastes.
Generated précis — the sections below are the author's original text.
Description
By consuming this essence you gain powers akin to that of Tzeentch.
Effects
19While you will not start out as strong as Tzeentch and instead you start as strong as a weak champion.
Actions that cause or venerate change, evolution, mutation, intrigue, ambition, knowledge, sorcery, destiny, lies and trickery will increase your power.
Getting others to pray or make offerings to you or your domains/concepts also grants you power getting them to offer their soul to you will bind them to you and grant you a constant but small stream of power.
Your demons can still pray and make offerings but obviously cannot offer their soul.
While you can choose to constantly mutate and change you may deicide how that is displayed in/on your body if at all, either way you will not be negatively affected beyond appearances, you will full know how to move and function.
You are given a library within your mind which holds the secrets of the Warp and the materium however you will only be able to access certain areas and sections based on how strong you are.
Lower end beings associated with your concepts will be spawned around you via the warp, they do not de-manifest when you leave and will go about their business as a creature of your domain.
You are granted supreme control over magic/psychic powers, change mutation, destiny ambition and trickery and knowledge.
You'll find psykers and various other magic user, scientists or knowledge seekers have great affection for you, and will typically be drawn to you regardless of you current form.
You may spread your 'blessings' to your chosen granting them various boons typically in the form of increased psychic/magical might, knowledge, and means to avoid death this also permanently binds them to you by the soul making them loyal to the death and beyond, this turns them into demons of the Warp, you may choose if they turn into chaos spawn or mutate randomly without your permission or say so.
This also includes animals, especially those who fall into one of your concepts.
Once you have enough demons in your domain/service you may make demon weapons, weapons possessed by a demon which grants them special abilities or qualities.
If the Warp doesn't exist where you are going it now does and it's tied intimately to you as the first of your kind.
Ether way if it existed prior or not you and those you convert are immune to negative effects of chaos, everything from curses to spontaneous happenings that would negatively affect you, insanity from looking at another Chaos god's Domain or your own existence/domain and underlings, accidently wondering into a black hole, etc.
You also receive a domain that fits your tastes and powers, this domain is only accessible to you, your chosen, and those amenable to you and your goals/powers.
You may with the right amount of time or offer steal other Chaos god's, champions, demons, or followers even soul bound ones.
You are unable to be tricked or trapped for prolonged periods inside or outside of the Warp.
No matter your form you give off a curious mystery and forbidden knowledge the likes of which will draw the curious.
You may travel to and from the 40k verse bring with you anyone/thing you wish with you.
- Categories
- supernaturalmagicinfernalspiritualcombat
- Traits
- psychic powerscompanionsdivine powerimmunity
- Keywords
- demoncursedivine magicleadershipsoul manipulationprobability manipulationweapons