Essence of thevampire
byNeondagger
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Makes you a vampire whose weaknesses beyond staking you select from whichever myths you like, agelessly immortal from your prime with regeneration that regrows limbs in seconds, though a stake through the heart paralyses you temporarily. Your power compounds with survival, doubling each year, quadrupling annually after a century, octupling after two and so on, while your looks become more attractive and alluring, your fangs and claws are yours to design, and you start twice as fast, strong and durable as a human, with day-walking available immediately or earned through a century of growth or fifty thousand humans' worth of blood. You shapeshift into bats, wolves, mist or insect swarms, your bite carries effects from drowsiness to arousal, two litres of blood sustains you for a year at minimum comfort, everything you drink from grants you traits, powers and partial forms that compound with similar sources, your werebat secondary form evolves with what you consume, and you can control all fauna by will alone, with prolonged control mutating them into stronger or monstrous shapes.
Generated précis — the sections below are the author's original text.
Description
By consuming this Essence, you have become a vampire.
Effects
25You may decide what weaknesses, outside of staking, you retain and from what myths or origin.
You have gained ageless immortality once you reach your prime, reverting if you are passed it.
Your regeneration is such that you can regrow limbs and chunks of your body within seconds however being being staked in the heart will temporarily paralyze you.
You grow more powerful as time passes, in a compounding manner, for every year you survive your power grows by x2 and after 100 years it grows by x4. Every year after another 100 years by x8 and this trend will continue for so long as you live.
As a vampire, your looks and body have changed, becoming more attractive and alluring.
You can decide if you have fangs and claws and how they look, do they retract when not in use and all that.
Your now inhuman body starts off two times as fast, strong, and durable than a human.
You have the option of starting out as a day walker or building up to its, requiring either a hundred years of growth or 50'000 humans worth of blood.
You now possess the ability to shapeshift into a bat, or a swarm of them, a wolf, a mist, and a cloud of insects.
Your saliva and bite can have a variety of effects, from drowsiness to numbness to arousal and increased sensitivity.
You as a vampire need blood but you don't need as much as you should two liters of blood can last you a year, but its the bear minimum and will leave you tired and mentally slowed.
Any time you drink from or eat something you gain from it, more than just the blood, taking in useful traits, powers, parts of forms, etc all of which can be compounded by taking in similar things.
You have a secondary form, at the start it will resemble a werebat, but as you continue to feed and grow in power it will change and grow developing new beneficial features based on things you drank from and empowering them and your natural abilities by notable margins.
You can control fauna, everything from bugs to bears with a simple flex of your will, extended periods under your control can cause them to mutate into monstrous forms or just become stronger, smarter, bigger beasts.
You have immense potential for magic especially darker magics.
You have umbrakinesis and hemokinesis, both start out crude but with practice have endless potential.
You can turn into and travel through shadows.
You may turn others, how you do so is up to you, but doing so binds them to you forever, forming a bloodline or clan or covenant, as lesser vampires.
Turning someone enhances their abilities but also enhances you as they progress a small sum of their progress and powers is fed back to you via the bond.
You can also share your blood with plants, animals, and items transforming and empowering them, whilst simultaneously binding them to you.
You have the ability to claim territory in the form of property claim a house, park, or castle and the entire property shall fall under your control, which won't mean much at first but with time the land and its inhabitants will become unknowingly bent to your will and preferences, mayhaps you fancy the sea life on your territory will become semi-aquatic and plants becoming like coral and the land itself more ocean like, or maybe you like bugs, be ready for insects wings and compound eyes.
Things/people/creatures under your influence by blood or territory enter a web of minds allowing for communication and detecting emotions, you may influence those in this web with suggestions or give undeniable orders.
Territory you claim will grow over time both growing outward, taking over more land, and folding in on itself dimensionally. Even if you claim a 6 x 6 meter apartment, after enough time it'd could take days to reach from one end to the other, the land between twisted and mutated, possibly not even resembling an apartment due to your power.
You are immune to negative body, mind and soul manipulations.
You may pick your starter world, and once you are 100 years old, or have consumed a billion liters of human blood, you may freely travel the Omniverse.
- Categories
- supernaturalmagicsurvivalcompanionsphysical
- Traits
- vampirismimmortalityregenerationcraftingdurabilityenhanced intelligenceeternal youth
- Keywords
- flightgrowth potentialimmunityintelligenceshapeshiftinganimal controlplant control