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Essence of theVile Schools+

byNeondagger

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AI summary

Makes you a mutant-daemon hybrid with a human form and a hybrid form of your own design, and lets you take the powers of the Vile School's members: Tarn the Uncaring's psychokinetic biological manipulation for empowering, depowering, aging and disfiguring; Mother Rapture's flight and reality-cutting blade fish that also serve as teleportation; Amino Fetus's strength, durability, area power negation and consumption transformation with an optional four-stage life cycle; Sick Bird's spiked spinal tentacles; Mudgear's body-holes that fire energy; and Hex Butcher's strength, speed and healing gained by eating matter. You may also take Mister Sinister's ageless immortality, mutant-DNA genetic enhancement, technology interfacing, telekinesis and telepathy, which comes with a partially biological laboratory dimension of your own, and the Summoners' ability to call the daemons, beasts and elementals of Arakko along with invulnerability and longevity — with all these powers strengthening through time and use.

Generated précis — the sections below are the author's original text.

Description

By consuming this Essence, you gain powers akin to that of those of the Vile School.

Effects

14
  • You are a now a mutant/deamon hybrid and you may have two forms, that of a regular human and that of your hybrid form which you may design.

  • You may have the powers of Tarn the uncaring, this grants you psychokinetic biological manipulation, which allows you to empower and de-power others, control aging and disfigure and presumably heal with just a thought and provides control over organic materials, super-strength, telepathy.

  • You may have the powers of Mother Rapture, namely flight and the ability to generate blade fish, small bladed things which allow teleportation via cutting reality they work just as well against flesh and metal.

  • You may have the powers of Amino Fetus: super strength, super durability, power negation in a vicinity around you, and consumption transformation, you have the option of having a four stage life cycle germ, embryo, fetus, infants. Each stage growing more powerful until infant where the being, you in this case, turn into a swarm of rapidly self multiplying beings that feed on timelines, effectively destroying whatever universe it/you reside in. You may stop at any point in the cycle you wish or simply not eat the timeline at the end of your cycle.

  • You may have the powers of Sick Bird, essentially you may pull free spiked tentacles from your spine and use them as weapons.

  • You may have the powers of Mudgear, you may form holes in you body through which you may shoot energy.

  • You may have the powers of Hex Butcher, by eating matter you gain super strength and speed as well as a healing ability.

  • You may now have the powers of Mister Sinister, immortality of the ageless sort, genetic enhancement via mutant DNA, technology interfacing, telekinesis including telekinetic flight, telepathy, dilate power of others via contact, super strength, speed, stamina, reflexes and durability, endopathy, cellular shapeshifting and a regenerative healing factor. You are now a genius geneticist, master surgeon, skilled mechanical engineer, master manipulator, and trained in many forms of combat.

  • If you take Mister Sinister, you may also receive a dimension of your own that is a partially biological lab, occasionally imbued with mutant DNA to enhance it. Within it, you will find everything one might expect to have in a lab of Mister Sinister, including tissue samples of anyone of note, mutant or not from 1860's forwards, genetic collection drones, and weapons and tools made using cloned mutant parts.

  • You may also have the powers of the Summoners/High Summoner, which grants you the ability to summon the deamons, beasts, and elementals of Arrako, invulnerability, and advanced longevity. You may also manifest weapons from a material known as the colony from within your body.

  • All these powers will grow stronger with time and use.

  • You are immune to negative body/soul/mind manipulations and your powers can't be stolen or suppressed.

  • You may have a group of friends/allies with powers of their own who will happily help you accomplish your goals.

  • You may travel to and from the worlds of Marvel, bringing with you anyone or anything you wish.

Categories
combatphysicalutilitysupernaturalsurvival
Traits
durabilitysuperhuman physiquetelekinesisflightimmortalityregenerationsummoningtelepathy
Keywords
superhuman strengthtime manipulationcompanionscraftingcurseeternal youthgrowth potentialimmunityintelligenceshapeshiftingsuperhuman agilitytechnologyteleportation
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