Essence of theVolatile (Dying Light)
byNeondagger
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AI summary
Makes you a composite of every Volatile shown or to come in Dying Light, able to switch between human and Volatile forms, with the Tyrant variant's UV resistance boosted so that real sunlight only slightly weakens you and artificial sources do nothing. You also gain minor pyrokinesis and cryokinesis from the Pumpkintile and Ice Volatile variants, along with enhanced physiology in either form — superhuman strength, speed, durability, senses, agility and stamina — plus claws sharp enough to grip surfaces, a danger sense that sharpens dramatically once you pounce, and an instinct for nearby prey and prime hiding places. You keep your mind, will and speech at any level of mutation, continue mutating and growing more dangerous the longer you survive, command your fellow infected though they gain no intelligence, control the Harran Virus tightly enough to infect only whom you choose, are immune to negative manipulation, and may travel freely to and from Dying Light.
Generated précis — the sections below are the author's original text.
Description
By consuming this Essence, you have become a mix of all previous and future volatiles shown in the games Dying Light.
Effects
11To begin with, you have the ability to switch between forms, that of a human and that of a Volatile.
The UV resistance you have gained from the Tyrant variant has been greatly boosted to only slightly weaken you when in the presence of real sun light, artificial sources are useless against you, unless you are in human form, in which case, it does nothing.
You have also gained minor pyrokinesis and cryokinesis from the special variants Pumkintiles and Ice volatiles respectively.
Regardless of form, you have enhanced physiology, superhuman strength, speed, durability, senses, agility, stamina and more as well as your fingers and toes developing into claws sharp enough provide hold on anything, you also have the ability to spit a hand full of acid with enough force to knock even experienced parkour user from their positions.
You have a minor danger sense, that becomes majorly enhanced once you've attacked/pounced someone and an innate sense for potential prey near you well as prime hiding locations, you also have gained inhuman parkour abilities.
Regardless of your current form or level of mutation, you will retain your mind and will, and ability to speak.
As shown by the game, the infected are actively mutating, the longer they live, the more dangerous they become, and now the same is true for you.
Your fellow infected will obey your commands, though their intelligence is not enhanced at all.
You have tight control over the Harran Virus, meaning should you not want to infect others you won't and if you do...well it'll be quick.
You are immune to negative body, mind and soul manipulations.
You may freely travel to and from the world of Dying Light.
- Categories
- magicphysicalsupernaturalsurvival
- Traits
- durabilityenhanced intelligenceimmunitysuperhuman physique
- Keywords
- intelligencesuperhuman agilitysuperhuman strengthlightice