Essence of theYangban (Worm)
byNeondagger
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AI summary
Gives you the combined powers of the Yangban: Null's ability to form artificial clusters and grant people powers similar to any you have encountered, removable by thought alone; 1's Thinker brainwashing and group management; 2's power magnification, with you choosing whether it amplifies raw power, control or versatility; 4's shallow flight; and 9's acceleration in the presence of metal. You also gain 13's force-field tinkering, 14's vacuum generation, 23's enhanced perception of threats and reflexes against hostiles, 31's cutting lasers, 32's nullification waves, 36's time reversal and 42's slow teleportation. Members whose powers were never revealed — along with the roughly two hundred others nobody knows anything about — are yours to define, you are immune to negative manipulation with unstealable powers, you may take a group of powered allies, and you may travel to and from Worm.
Generated précis — the sections below are the author's original text.
Description
By consuming this Essence, you gain powers akin to those of the Yangban.
Effects
16Like Null/Zero, you can make artificial clusters, or otherwise cause people to gain powers of or similar to others with powers you have had contact with you can remove these powers with thought alone.
Like 1, you are now a Thinker with brainwashing and group management capabilities.
Like 2, you magnify powers but you may choose how it is magnified power, control, versatility, etc.
Like 4, you have shallow flight abilities.
Like 9, you can accelerate the more metal is around you.
Like 13, you are a tinker capable of creating force field tech.
Like 14, you can generate vacuums.
Like 23, you have enhanced perception, particularly awareness of others and the threat they pose. Enhanced reflexes, particularly when fighting hostile enemies.
Like 31, you have powerful cutting lasers.
Like 32, you have nullification waves.
Like 36, you have time reversal.
Like 42, you have slow teleportation.
Numbers/members with unknown power are free for you to do with them what you wish, along with other 200 odd members we don't know anything about.
You are immune to negative body/soul/mind manipulations and your powers can't be stolen or suppressed.
You may have a group of friends/allies with powers of their own who will happily help you accomplish your goals.
You may travel to and from the world of worm bringing with you anyone or thing you wish.
- Categories
- utilitycombatphysicalsupernaturalsurvival
- Traits
- companionsflightimmunitymind controlteleportation
- Keywords
- superhuman agility