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Essence ofVillains for Hire

byNeondagger

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AI summary

Makes you a member of an interdimensional guild of villains sworn to conquer or destroy the multiverse, letting you teleport to the local branch at any time and take missions in any world — run like fantasy guild quests, with death merely respawning you at the guild hall. You are paid in local currency or in tokens redeemable for items and training, can post your own missions for others to take, and can leave clients a guild or personal calling card, phone number or summoning circle so they can contract you again; clients who cannot pay may settle in karma points earned from evil deeds, which buy guild tokens or temporarily boost your luck. Any skill, power or item you gain through the guild works regardless of local metaphysics, you can take lessons from the old masters or teaching missions from them, vouch for new members, and periodically fight guild wars against the hero guild with the same death and loot rules — while your rank rises or falls with your performance, bringing discounts, harder missions and more influence.

Generated précis — the sections below are the author's original text.

Description

By drinking this essence, you become part of an organization of villains sworn to conquer or destroy the multiverse.

Effects

10
  • At any time you may teleport the local branch of villains for hire and select a mission in any other world. The missions work like guild missions in a stereotypical fantasy setting and even if you die in a mission, you will simply respawn at the guild hall with any skills/items you may have gained prior to your death.

  • You can receive the payment for the missions as the local currency of your world or as tokens that can be redeemed for items and training.

  • You can also create missions that can be taken by others by leaving a notice on the board where you would grab them.

  • After you complete a mission you may give those you worked for a calling card of the guild or your personal card, a phone number, or summoning circle, so they can create a mission/contact you or the guild.

  • If someone can't pay you, you can choose to recieve payment in karma points, these points are based on the amount of evil you've done and can be used to buy guild tokens or use them to temporarily increase your luck.

  • Any skills or powers you've gained or bought in the guild will work irrespective of the local metaphysics of the world you visit and similarly any item you take from the mission world during the mission will work as intended.

  • You can also receive special lessons from the old masters, who're one of the Allies, minions, of villains for hire and you can also take teaching missions from them.

  • At any time you can vouch for people to be selected as members of villains for hire, at which point the guild will offer a membership to them.

  • You will periodically be expected to engage in a guild war with the hero guild, deaths will be treated the same as mission death including loot.

  • Your position in the guild may be lowered or raised depending on how well you complete your missions and guild wars, increased position means greater benefits such as discounts, higher difficulty missions, and greater opportunities to expand your influence.

Categories
utilitycompanionscreationreality-warpingsocial
Traits
dimensional travelsummoningteleportationwealth
Keywords
game mechanics
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