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Essence of[The Dojo]

byNo more hero

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AI summary

Gives you a pocket universe you can enter and leave at will that perfectly simulates any environment or conditions, with time inside running 10,000 times faster, so a second outside is nearly three hours within. Its Arena lets you summon and fight any entity in the Omniverse, true to the original in power, skill and experience, to submission or death, with the option of non-combat challenges from puzzles and riddles to poker, and any victory or defeat conditions you care to set. Its School lets you summon anyone you have beaten in the Arena to teach you, with universal translation provided, and lets you enlist the defeated to help you face future challenges inside or outside the dojo; you may grant and instantly revoke permissions letting others use the whole Essence as though it were theirs, and every six months you receive a Cheat Ticket that unlocks an entity you have not beaten — a Dragon Ball Angel, say — for teaching.

Generated précis — the sections below are the author's original text.

Description

By drinking this Essence that tastes of Struggles and Strife, you get an infinite number of potential opponents to battle and teachers to learn from.

Effects

8
  • At will, you can enter/leave a pocket universe that can perfectly simulate any environment or conditions you desire. Time inside moves at 10'000x faster than outside, so a singular second outside is 166.6 minutes or 2.7 hours inside. While within you have no need to eat or sleep. The real benefits of this Essence is the Arena and the School. You will respawn at the entrance should you die while within it. Any equipment or facilities needed for the sake of training/learning will be spawned in. Aging is also entirely halted while within.

  • Arena: you can spawn in and challenge any/all entities from the Omniverse to battle with to either submission or death. They are true to their originals in every way: power, skills, experience, abilities, technique, equipment, etc. safe to say that if you can defeat their simulation you can defeat the real ones too. You can end a battle at will, without having to win/lose it. Abilities that let you gain more power from killing/absorbing entities or that let you copy abilities/skills when a condition is met function as they normally do. Think of it like a fighting game: you are Player One & Player Two is the 'computer', you get to pick the arena but the environmental conditions will be equal to Earth's so that you don't use it to gain an unfair advantage over your foe.

  • You also have a choice on the type of challenge you can make ranging from intelligence to luck and even sports challenges simple example like solving puzzle and riddles or playing Poker and Blackjack, baseball and basketball no matter what type of challenge as long it's considered a challenge.

  • In order to keep it fair you can also add any condition for winning and losing for example first blood or being throw out of bounds doesn't matter what type of condition need it for winning however it must be tied to the challenge you can't put a condition that doesn't not related to the challenge like first hit in puzzle challenge all condition much be fit the challenge issued.

  • School: after you defeat something inside of the Arena you can spawn them to teach you what you want to learn from them. Universal translation to and from your mother tongues is in effect when desired. They will only tutor and teach you, nothing more & nothing less, so asking some omnipotent elder god which you somehow defeated to elevate you to the same level of power or even just werewolves to make you into one won't work. There's no limit to the number of entities that can exist at once in the School, so you can summon hundreds of different teachers from tens of different settings simultaneously if that was what you wanted/needed for some reason.

  • You can also in list the help of those you defeated in the arena to help you face future challenges be it the inside and outside the dojo.

  • Permissions: you can give/rescind a form of permission that allows the holder to enter & use all the functionalities of this Essence as if they also possessed it. Rescinding a given permission is instant and will evict them out of the dimension if inside when it happened. Permission holders DO NOT gain any Cheat Tickets as you do.

  • Every 6 months you gain one 'Cheat Ticket' that lets you 'unlock' an entity you have not defeated in the Arena for teaching inside of the School. Can't defeat an Angel from the Dragon Ball setting? Use a ticket to unlock one, gain their teachings and hope that it's good enough to beat them in the Arena. You can only stockpile 3 CT's at a time so use or lose them.

Categories
knowledgesocialcombatreality-warpingsupernatural
Traits
enhanced intelligenceno biological needsomnipotencepocket dimensionsummoningtechnologyunlimited growth
Keywords
angeldragongrowth potentialintelligencelanguage comprehensionno need to eat or sleepcombat skillteaching
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