Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence of theUltimate Jumpchain

byOlympaforged

Views
0 views
Favorites
0 favorites

AI summary

Sends you on a fully automatic Jumpchain with no Benefactor directing you, healing all physical, mental and spiritual wounds, illnesses and deficiencies on drinking, removing diminishing returns so similar perks stack perfectly, and giving up to a year in your Warehouse between Jumps to plan the next one. You may pick any Jumpchain document in existence for each jump — prioritising those you know — though your first is locked to Generic, you start with the Milestone Rewards Supplement Redux on Easy Mode with ten extra tokens and doubled gain, gain an additional Supplement every tenth Jump, receive the Essential Body Modification and Personal Reality Supplements after the first, may spend banked points on Gauntlets and Supplements, may repeat completed Jumps at reduced starting CP, and a failed Jump costs you the Chain only insofar as you must complete another before retrying it. Your limits are removed so you can take unlimited perks and power without blowing up or being blocked by document restrictions, you can freely switch between any form you have taken, your core personality is reinforced against extra memories and origins without stunting genuine growth, time in each world stops for you when you leave so you can always return to the moment you departed, and you can keep jumping even post-Endjump and post-Spark.

Generated précis — the sections below are the author's original text.

Description

By drinking this Essence, you are sent on a world-hopping adventure that is called Jumpchain. It is fully automatic, so you don’t have Benefactor which will tell you what to do, how to do and where to go. So, you can go full munchkin rule lawyering little cheater we know you are.

Effects

15
  • Right after drinking this essence all your physical, mental and spiritual wounds, illnesses and deficiencies are healed.

  • You don’t get those pesky diminishing returns from similar perks, they adding perfectly to each other.

  • You get up to a year between Jumps at your Warehouse to unwind and get ready to next Jump, choose it, and plan your actions there. You can start your next Jump at any moment of that period if you want.

  • You can choose any Jumpchain document for your next jump out of all in existence (those that you read or know of are prioritized and shown first in the list). But your first jump is locked in as Generic First Jump.

  • You also start with activated Jumpchain Milestone Rewards Supplement Redux (v1.0) on Easy Mode with extra 10 Milestone tokens and double the gain of them.

  • Every 10th Jump you can take additional Supplement.

  • After first Jump you gain Essential Body Modification Supplement and Personal Reality Supplement.

  • If you fail the Jump you do not fail the JumpChain, but you must complete at least one other Jump before retrying failed one.

  • You can repeat completed Jumps but you will not have standard starting CP in them.

  • You can use banked points for Gauntlets and Supplements.

  • You can freely change forms between any that you have taken in previous and current Jumps.

  • This Essence remove your limits in a way that you can take as much perks and gain as much power as you want without fear to blow up. That effect also lets you buy all the perks even if documents say that you can buy only one, and generally raises compatibility between them, even opposite ones.

  • This Essence also strengthen core of your personality so you don’t end up affected by extra memories and origins too much. This effect does not diminish your ability to grow as a person by living through experiences in any way.

  • When you leave a world, time there stops for you(by being outside of its timeline) so you can always return to visited worlds at the moment you left them, even post-spark.

  • You can still make jumps even post Endjump and Spark.

Categories
utility
Traits
time manipulation
Keywords
body modificationgame mechanics
Views
0 views
Favorites
0 favorites