Essence ofFive's Times
byPez
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AI summary
Forms 25 sparks of time manipulation inside you, arranged in five groups — STOP, SLOW, TEMPO/SPEED, REWIND/SKIP and CHANCE — of which you select any five to be active each day at a moment of your choosing, with reselecting a spark instantly clearing its cooldown unless that cooldown is marked unresetable. The first four groups scale from small to large: stopping the world's time from one second up to a full day, slowing it 5× or 25× for spans up to five minutes, speeding the world or yourself up by 5× or 25×, rewinding yourself by five minutes, five hours or five days, and skipping the world forward by five seconds or a day. CHANCE holds the stranger options — rewinding yourself to any point in your life, reliving any moment, seeing five years into one possible future or one year into five of them, and gambling your time on a coin flip that either doubles what you bet or erases it — with the precise physics, ageing rules and vulnerability of all of it left up to you.
Generated précis — the sections below are the author's original text.
Description
You see a bottle shaped like an old timepiece, containing a multi-colored liquid that appears to move at varying speeds and directions randomly, sometimes even stopping. When you drink this, you feel 25 sparks of power form inside of you, based around the manipulation of time. These powers are grouped in sets of five. Each day (whether at the stroke of midnight local time, when you wake up, or whatever time you decide), you can select any five of these sparks to be active, granting you their abilities. Be aware that some of these sparks require time to recharge after being used, but you'll know which ones are affected by that. All cooldowns are instantly removed if the same power is selected at the designated power selection time (unless they have an unresetable cooldown). Cooldown times begin when the used spark's power ends.
Effects
24STOP – Sparks of power that stop time.
STOP A: Gain the ability to stop the world's flow of time for 1s. 5s cooldown.
STOP B: Gain the ability to stop the world's flow of time for 5s. 25s cooldown.
STOP C: Gain the ability to stop the world's flow of time for 1m. 5m cooldown.
STOP D: Gain the ability to stop the world's flow of time for 1h. 5h cooldown.
STOP D: Gain the ability to stop the world's flow of time for 1d. 1w unresetable cooldown.
SLOW – Sparks of power that slow down the world's flow of time.
SLOW A: Gain the ability to slow the world's flow of time for 1s by 5x. 10s cooldown.
SLOW B: Gain the ability to slow the world's flow of time for 5s by 5x. 50s cooldown.
SLOW C: Gain the ability to slow the world's flow of time for 1s by 25x. 50s cooldown.
SLOW D: Gain the ability to slow the world's flow of time for 5m by 5x. 50s cooldown.
SLOW E: Gain the ability to slow the world's flow of time for 1m by 25x. 50s cooldown.
TEMPO/SPEED – Sparks of power that speed up the flow of time.
TEMPO A: Gain the ability to speed up the world's flow of time for 25s by 5x. 25s cooldown.
TEMPO B: Gain the ability to speed up the world's flow of time for 25m by 25x. 5m cooldown.
SPEED A: Gain the ability to speed up your own flow of time for 1s by 5x. 10s cooldown.
SPEED B: Gain the ability to speed up your own flow of time for 5s by 5x. 50s cooldown.
SPEED C: Gain the ability to speed up your own flow of time for 1s by 25x. 50s cooldown.
REWIND/SKIP – Sparks of power that rewind or skip time.
REWIND A: Gain the ability to rewind yourself in time by 5m. 10m cooldown.
REWIND B: Gain the ability to rewind yourself in time by 5h. 10h unresetable cooldown. If selected the next day after using while under cooldown, it will come off cooldown once 10h have passed.
REWIND C: Gain the ability to rewind yourself in time by 5d. 1w unresetable cooldown.
SKIP A: Gain the ability to skip the world forward in time by 5s. 5h cooldown.
SKIP B: Gain the ability to skip the world forward in time by 1d. 5d unresetable cooldown.
CHANCE
CHANCE A: Gain the ability to rewind yourself to any point of time in your life. 1m unresetable cooldown.
CHANCE B: Gain the ability to see 5 years into a possible future. 1m unresetable cooldown.
CHANCE C: Gain the ability to see 1 year into 5 possible futures. 1m unresetable cooldown.
CHANCE D: Gain the ability to gamble your time. 50-50 double your betted time or erase it. 1m unresetable cooldown.
CHANCE E: Gain the ability to relive any moment at any point of time. 1m unresetable cooldown. How these powers ultimately works is up to you (such as physics, aging, stealable, nullifiable, etc.). Please fanwank responsibly. This is based on the Five's Time CYOA.
- Categories
- utility
- Traits
- superhuman physiquetime manipulation
- Keywords
- superhuman speedgame mechanics