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Essence of theSci-fi Meta

byPez

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AI summary

A pick-and-choose science fiction Essence offering a broad menu of Perks. Options include changing your species and appearance including hybrids, noble blood the universe itself recognises so you are naturally better at everything and read as high-born, elite-force training of your own design, access to your setting's exotic energies whether the Force, biotics or something else, becoming a Blank immune and invisible to all precognition and scrying, biological and technological augmentation even atop a peak-species body, the ability to operate every standard vehicle in your setting with licences included and to learn new ones easily, and greatly accelerated learning that also speeds up anyone you teach. Further perks cover a pure intelligence boost with perfect recall and infinite memory plus any number of knowledge bases from any setting, research ability that reduces black-boxed technology to a minor inconvenience, and mercantile expertise that makes money and capital easy to come by.

Generated précis — the sections below are the author's original text.

Description

By drinking this liquid that looks and taste of the cosmos, you gain any of the following from the below two sections:

AbilitiesPerks

  • A New You: You may change your species to any you see fit. With this, you may change your appearance to fit within the norms of your selected species. Should you choose to be a hybrid, you may decide which attributes of which selected species you have. You gain any benefits from your selected species, but none of their weaknesses/drawbacks. In addition, you are now a 'prime example' of your species. Whatever the natural lifespan for your species is, you will live at least half more on top of that. While you will still age, neither your body nor your mind will degrade from lack of use or due to the ravages of time (no loss of 'gains'). You may choose if any of your additional benefits are inherited by your offspring. This also comes with basic survival skills for your new setting.

  • Noble Bearing: You are of noble blood. The universe recognizes this, and as a result, you are naturally a bit better at everything than others. Those that meet you can sense that you come from higher breeding. All of your descendants will inherit your noble blood, and the benefits that come from it (whether you want to pass this along or not). How this applies to your new life is up to you.

  • Special Training: This grants you the training and skills of a member of an elite force. What exactly this training entails is up to you, though remember that members of an elite force are the best of the best because they can survive in most situations where others would fail. As such, you have an unrelenting will and unshakable mind, making you resistant to the effects of pain. And remember, fear is for the weak.

  • Space Magic: If your setting has some form of esoteric/exotic energies that can be considered 'magic' (or similar to it), you now have access to it. Whether that's 'the Force' from Star Wars, biotics from Mass Effect, or anything similar, you can utilize it without any of the potential or associated drawbacks. How this is applied is up to you.

  • Null: You become a 'Blank'. No form of pre-cognition, scrying, esoteric viewing, etc., works on you, rendering you both invisible and immune to them.

  • Augmentation: You have been augmented, biologically and/or technologically. Subdermal armor? Neural implant interface? Genetically modified organs? Even if you are the 'prime' of your species, you can always push yourself further. What augmentations you have and how they impact your body is up to you.

  • Pilot: You can now operate all standard vehicles from your setting. If licensure is required, you now have it. Any vehicles you encounter in the future will be easy for you to learn to operate, as piloting anything (car, mecha, spaceship, etc.) is natural to you.

  • Gains: Anything you train in you learn at a greatly accelerated rate. Anything you know and teach will be learned by others at an accelerated rate. You may decide how this is applied.

  • SCIENCE!: This comes with a pure intelligence boost. You have perfect recall and infinite memory storage. You may pick any number of knowledge bases from any setting (it does not need be from your current setting), and you now know everything from those knowledge bases. If you desire, you may limit a knowledge base to a specific faction. This perk is beyond just knowledge. You are also an 'engineer', someone who can utilize knowledge. You can flawlessly 'black-box' your technology. Your technology is also 'Ragnarok Proofed', meaning it will withstand the ravages of time. In addition, you can protect your technology from corruptive/corrosive forces (such as demonic/dark energy). You can extend this protection to living beings through your technology.

  • Research: Any new technology or knowledge you acquire you will easily understand with a bit of study. Even 'black-boxed' technology will only prove to be a minor inconvenience. With a small amount of effort, you will be able to seamlessly integrate any new technologies with your own (even if the knew technology is far superior to your own).

  • Merchant: You are an expert at making money, whether it is through businesses, financing, or trading. Should you require capital for some venture, you will find it easy to acquire what is needed. This perk will not overcome a bad reputation, so if you make promises to business partners, you may want to live up to them.

  • Administration: You have a natural ability to streamline the 'paperwork' that any organization may require. You can turn even the slowest of monolithic organizations into an agile and well-oiled one, whether it be a company or massive bureaucracy.

  • Computers: Your proficiency with programming, hacking, and coding is second only to true AI. This also comes with the ability to multitask to an unnatural degree.

  • Leadership: You are the 'Commander', a person who gets results. You have a natural understanding of tactics and strategies. You understand how to utilize the talents of those around you. When you speak, people will listen to you.

  • Charisma: You have the ability to sway the hearts and minds of others with your words, winning over the most skeptical with a bit of effort. Others consider you influential, and will want to earn your favor.

Objects of Interest

  • Basic kit: This bundle includes everything you'll need to get you started in your setting. Clothes, environmental suits, armor, weapons and ammunition, tools, personal equipment, a small vehicle (up to the size of a small space craft), and a modest but comfortable dwelling.

  • Resources: This will supply you with the physical resources/minerals you need for your technology, no matter how rare or obscure it is. If you desire, this will also import a resource from outside the setting, making it naturally available in your setting. This can also carry over into other settings (should you have/gain that ability), if you so desire. How this applies is up to you.

  • Companions: This allows you to take someone (or multiple someones) with you to your new setting. They may be real or fictional, dead or alive. This is not bound by any constraints.

  • Portal: This is a device that allows you to travel to other settings. How it works or is applied is up to you.

  • Manufacturing: This provides you with a facility (or machinery) that will break down matter and reassemble it in into materials or components. The scale of this is versatile, capable of producing the smallest of materials all the way up to large spaceships. The machinery has a built in power supply to allows it to convert energy into matter. This comes with the ability to build more manufacturing units/facilities/machines.

  • Enslavement Tools: This includes a variety of items/tools (of your choosing, could be both mundane or supernatural or anything else you may imagine) that are effective in making others subservient to you. These tools cannot be removed/disabled without your authorization, and are robust enough to last as long as its bearer does. These tools can be incorporated into your other technologies, even into yourself with the correct augmentation.

  • Data Core: This is the knowledge base of a single faction or people's technology, from any setting or time period. You have a basic understanding of the technologies included in the knowledge. This device will provide step-by-step instructions for implementing, from nothing, any technology included in the data core. You may acquire as many data cores as you desire when you enter the setting.

  • Life Archive: This is an archive of the data of 'life' for any setting, whether it is real or not (even a modified setting such as fanfiction). The genetic data contains only the best possible samples, from the most powerful and interesting subjects (you may include any individuals you wish). This also include metaphysical data, such as memories and souls, allowing for the true cloning of individuals whose samples are included in the archive. You may acquire as many life archives as you desire.

  • Revival Pod: This device, when keyed to an individual, will 'grab' their soul at the point of physical death/destruction, and revive it in a new body identical to their old one. This works automatically for you, in effect keeping you from permanently dying. This device also comes with an 'auto-doc', capable of treating any ailment or fixing any damaged/broken cybernetic implants and augmentations. The pod is incredibly robust, capable of surviving re-entry or even a nuclear explosion. You have the knowledge to create more.

  • Space Magic Pod: This device will infuse a subject with the local 'space magic', turning a mundane individual into something more. In addition, any 'space magic' you have from other settings can be infused into others with this pod. You have the knowledge to create more.

  • Stasis Pod: This device will place a subject in stasis, keeping them completely unaware of the passage of time while maintaining their body in same condition it was in when it entered. This also works as a perfect containment device, able to stop the powers/effects of the subject from effecting outside the pod. You have the knowledge to create more.

  • Life Tanks: A large set of tanks that can monitor and grow anything that can fit inside of it. These tanks can grow a full human in a matter of minutes. These come with the equipment to facilitate the implantation of skills, memories, ideas, and other information. In addition, they can modify their occupants, and will work on non-biological life, such as beings of energy or minerals or magical. Anything created in these tanks will have unbreakable loyalty to you, though you can disable this ability if you so desire. You have the knowledge to create more.

  • Anchor: A general purpose device that will project a field that enforces normal reality within its radius. Anything with this radius will remain unaffected by any supernatural phenomenon such as reality warping, paradoxes, time travel, degeneration of the universe, and about any other really nasty end normal humans wouldn't have much chance against. The strength of this field is variable. An anchor's intelligence is smart enough to let any strange powers you possess or any allies you register to work unimpeded while it cripples any enemies. You have the knowledge to create more.

  • Adaptive Neutralization Device: By feeding this device data on any target, it will work out how to modify a weapon or device to permanently destroy a target or anything closely related to it. Any modification will ensure healing, resurrection, or any esoteric method of restoration problematic for the target. You have the knowledge to build more.

  • Stabilizer: Exotic energies and malignant forces can sometimes run wild without any way to control them. This device, when anchored, will stabilize any of these energies, such as leylines, dimensional breaches, and forces or even tamp down on the output they have within a given area. These devices are simple to upscale or downscale. You have the knowledge to build more.

  • Communication Equipment: This advanced equipment allows for transmission across dimensions nearly instantly. It comes with unbreakable encryption, and can be used with less advanced communication devices (such as radios). You have the knowledge to build more.

  • Generator: This phone booth sized device is capable of generating endless amounts of energy from nothing on a large scale. By itself, it is capable of powering an entire continent without issues until the generator is destroyed. This generator is completely safe to use, and will never suffer from a catastrophic failure. It can easily be upscaled or downscaled. You have the knowledge to build more.

  • Chrono-Device: This device allows its user to manipulate the flow of time in their local area or direct it at specific targets. This also allows for time travel across any local timeline it can perceive at any point as well as preserve its user against paradoxes or erasure. While this device is built to personal scale, it can be upscaled or downscaled with little difficulty. You have the knowledge to build more.

  • Mobile Base: This construct serves as a mobile home or headquarters, taking whatever form you desire (such as a space station or underwater vessel). Its design and functions are up to you, as long as you have the technologies that could build it (or the locals could).

  • Installation: This is your main base, whose location and design is up to you, as long as you have the technologies that could build it (or the locals could). This comes with ownership of the land it is on, up to and including the entire planet. This land will come with fertile land and ideal weather, rich in the various resources you'll need. Your land may come with living subjects that acknowledge you as their rightful ruler. You can set the demographics, economy, culture, or every other facet of the location under your domain. If you so desire, you can expand your installation to multiple planets (limited only to your local solar system), allowing any structures/facilities you have to be spread across them.

  • Command Center: This is the center of your power, whether you are a warlord, emperor, or any other title you desire. It is outfitted with the most advanced technologies available to you, possesses advanced command and control capabilities, and powerful sensors to keep track of everything within its range. It is incredible durable, capable of withstanding the harshest of attacks from your enemies, and has defenses both internal and external that can repulse the most determined of attackers.

  • Arsenal: This underground storage facility is filled with weapons, ammunition, armor, equipment, rations, and anything else needed to bring into battle. This includes light vehicles for transport and the necessary logistical support equipment needed.

  • Garage: This underground facility contains an assortment of military grade vehicles and enough spare parts to keep them operational for hears and the necessary logistical support equipment needed.

  • Hangar: This underground facility contains an assortment of aircraft and small-to-moderately sized spacecraft and enough spare parts to keep them operational for years and the necessary logistical support equipment needed.

  • Port: This underground facility contains an entire fleet of water-bound ships and enough spare parts to keep them operational for years and the necessary logistical support equipment needed.

  • War Vault: This secure vault contains an armies worth of killbots, construction drones, androids, massive siege bots, drone tanks, and any imaginable mechanical horrors needed to wage a war.

  • Genesis Vault: This secure facility is filled with plant samples, seeds, examples of animals stored in stasis, and special laboratories for biological study. This vault also contains a number of portable kits capable of terraforming. When a kit is deployed, it creates a habitable zone dozens of miles wide, cleaning up even the results of a nuclear epicenter the day after a strike. You have the knowledge to create more of these kits, upscaling or downscaling as needed.

  • Shipyard: This large and secure asset lays in orbit nearby. It contains a fleets worth of space worthy vessels of varying classes and age, either from the local setting or from what you can build. In addition, it contains all the necessary facilities and spare parts to maintain and repair your fleet for a long while, as well as the ability to produce more. If you so desire, you can make this well-hidden and unlikely to be found unless you intentionally lead others to it.

  • R&D Lab: This complex is filled with cutting edge technology, well-stocked workshops and fabrication areas. It is heavily reinforced, especially on the inside, to safely contain any experiments and research.

  • Manpower: This underground facility is filled with artificially grown individuals, each and every one secure in a stasis tank. They are all loyal, professional, and ready-to-go. The facility is able to house, feed, equip, train, and provide the basic needs for every single person within (and then some).

  • Maginot Line: This is a large network of defenses that are nearly impenetrable to conventional or unconventional assault, whether it be on land, sea, air, or space, capable of protecting all territory you control. How this is applied is up to you.

  • This Essence is based on the Sci-fi Meta CYOA. More information can be found there. When in doubt, this Essence isn't designed to hinder. Please fanwank responsibly.

Categories
utilitytechnologyitemscombatcrafting
Traits
magiccompanionsdurabilityenhanced intelligenceresurrectiontime manipulation
Keywords
leadershipintelligencewealthimmunityskill masterystealthsystem interfacecharismademondimensional travelenhanced sensesillusionsperfect health
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