Essence ofDaniel Black
byPgX27
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AI summary
Lets you remake yourself as any species from Daniel Black's world, toggle away medieval unpleasantness like filth and disease for yourself and everyone nearby even retroactively, and grants your own Sorceries — instinctive command over anything you can conceptualise as an element, letting you manipulate, conjure, banish and sense it, limited only by creativity and raw power. Mana Sorcery lets you convert matter into mana for near-endless magic, absorb the magic from spells and control ambient magic; Flesh Sorcery lets you manipulate any biology to heal, reshape or transform, knowing everything Daniel knows including how to make catgirls but with far higher limits. You have unusually large magical capacity, instinctive mastery of enchanting in whatever paradigm feels natural to you, the option to black-box your Matter-to-Mana enchantment and any magic you use so nobody can copy it without permission, the Einherjar enchantment that makes you continuously stronger, faster and more skilled independent of Odin or Valhalla, the ability to form Coven Bonds sharing willpower, magic and mental protections between members on conditions you set, and your own unusually powerful Matter-to-Mana necklace.
Generated précis — the sections below are the author's original text.
Effects
33You may remake your body however you want, even becoming one of the species from the world of Daniel Black.
You are able to make the negatives of a medieval world, such as Hygiene, smell, sanitation and etc. not exist for you and everyone around you. This is an effect you can toggle at will. This will work in a way you prefer, even retroactively. People will have white, clean teeth, it won’t smell like a shithole unless the place is known for it, people will be clean and not smell like they haven’t bathed in a month, etc. Or you can make the effect only around you and those close to you, making people around you slowly become cleaner with better hygiene while near you, while bad smell and dirt is still there, but lessened in your surroundings. Or maybe some other way.
You receive your very own Sorceries. A ‘sorcery’ is an instinctive command of any one thing that you can conceptualize as an element, which allows you to manipulate, conjure, vanish, and sense your element, limited only by your creativity and your raw magical power, though the more you understand about your element the easier it is to wield. Any sorcery you get will be at maximum power, being greater then Mara’s fire element and Daniel Black’s Earth sorcery. You may take as many sorceries you want, but no matter what you pick, you will get two no matter what.
Mana Sorcery.
Mana Sorcery is the ability to manipulate the energy of magic itself. This allows you to not only turn matter into mana like Daniel Black, granting you near endless amounts of magic, but also absorb the Magic from spells and control magic in your surroundings.
Flesh Sorcery.
Flesh magic lets you manipulate the biology of anything, whether for healing, reshaping flesh, alter biology and more. You already know all the flesh sorcery stuff Daniel Black knows, like how to make Catgirls. But your limits are far beyond Daniel’s.
You have a larger than normal capacity for magic, granting you the ability to cast stronger magic, and use magic for a longer time.
Your are an incredibly talented enchanter, with an instinctive mastery. This allows you to effortlessly create the enchantments you want in a way that works for you, whether that is similar to programming, weaving, writing, drawing or whatever makes it intuitive. None of these methods is superior to the other, as all of them have the same capabilities and works just as easy, but you get the one which is both the best and easiest method for you to use.
You may choose to make the Matter to Mana enchantment blackboxed, meaning no one can copy or recreate it aside from you.
You may choose to make any magic you wield, cast, enchant, use, etc. impossible to copy unless you allow it, and even then, you can take away this knowledge and skill at will.
You have gained the enchantment the Einherjar’s get from becoming a part of Valhalla, which gives you the ability to never stop getting stronger, faster and more skilled. This enhancement is an innate part of you, and not connected to Odin or Valhalla, having no downside or negative effect.
You can create a Coven Bond with other people. The Bond links your minds, souls and magic together, allowing you to freely share willpower, magical energy, and any mental or soul protections between any or all other members. You can also put several requirements for members in the Coven should you want to, like preventing members from being with anyone other than yourself and the coven, or prevent members from lying to each other. Any requirement you want can be put in. Usually, a Coven Bond is closed once it is first created, but you can add as many members as you want even long after your Coven Bond has been created, without it creating any weakness in the bond. Usually, joining the Bond will erase/break/nullify any and all effects that might be influencing or controlling the new member, but you can control this so that it won’t break any effects you have created that you don’t want to be broken or nullified.
You have your very own Matter to Mana necklace, which grants you an endless amount of mana by turning matter into mana. The output is larger than normal when it comes to a necklace of this size, and unlike normal matter to mana necklaces, you will find the necklace will never run out of matter to turn into mana. The necklace also comes with a semi-Intelligent healing and shielding enchantment, which are able to heal and shield you in ways you want them to. This means the necklace will heal mortal wounds before less important wounds, and it will shield you from arrows but not a hug from your beloved. Each of these enchantments are constantly at full power without affecting the output from which you can draw from. This effect also works on any additional personal enchantments you put on the necklace.
Optionally, you may receive the main power of any Harem Protagonist. This is the ability to seduce any being you interact with and would be interested in, merely by being yourself. You will also find yourself surrounded by beautiful people of the opposite sex, often incredibly competent people. Slaves, heroes, royalty, gods, and more fall for you.
Optionally, You may receive a Dryad which creates the Golden Apples of Idun as your companion. These golden apples grant whomever eats them immortality in the form of eternal youth, as long as they keep eating the apples over time. The apples may also grant divinity over time if one consume enough of them, starting with simply granting them a divine aspect for anything they are good at, before eventually granting them full godhood. The personality and appearance of the dryad is up to you, the relationship between you and them is whatever you want it to be, and they will be irrevocably loyal to you. You can also choose exactly how romantically and sexually experienced they are.
Optionally, you may receive an entire Dryad Grove as your companions. You can choose what sort of dryads they are and how many they are. Their individual personalities and appearance is up to you, the relationship between you and them is whatever you want it to be, and they will be irrevocably loyal to you. You can also choose exactly how romantically and sexually experienced they are.
Optionally, you may receive your very own enslaved goddess. This may be any known goddess like Aphrodite, or it may simply be someone you create yourself, in which case you can choose their appearance, personality and divinity yourself. Her power is suppressed via an indestructible, yet quite comfortable and attractive choker, meaning she cannot wield her divine powers. All she can do is stay eternally young and beautiful, and she has to obey any order of the one wearing her control ring cares to give. You have the control ring, and it won’t work for anyone else unless you allow it to work for them. The choker also has an enchantment which makes anyone (except for you) who touches her temporarily impotent while their sexual desire disappears. This effect will last for an hour after they stop touching her, and will affect anyone unless they have been allowed by you to touch her.
You may choose whether she is truly enslaved, “enslaved” due to a kink, is simply using it as a ruse to protect herself from being kidnapped or worse, or any other reason you can conceive. The relationship between you and them is whatever you want it to be, and while they may not be irrevocably loyal to you, they won’t try to to stir up trouble or do anything malicious towards you, unless you treat her horribly, in which case I would advise you never to release her.
You can also choose exactly how romantically and sexually experienced they are.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Avilla.
Cerise.
Tina.
Elin.
Mara.
Alanna.
Hecate.
Bast.
Adept Tova.
Tova’s twin daughters.
Any other character from the Daniel Black universe.
Optionally, you may at any time choose to take a one way trip into the world of Daniel Black, or a variation of it. This can be any alternate universe, like a fanfic or a universe made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magicsupernaturalutilitysocialcreation
- Traits
- companionsgodhoodeternal youthskill masterycharismadurabilityenhanced intelligence
- Keywords
- leadershipemotional controlgender changeimmortalityintelligenceresurrectionsummoningelemental powershealingromancearmorbarrier creation