Essence Viewer
BrowseFavoritesPopularCommunity tags
Ko-fi
  • Browse
  • Favorites
  • Popular
Back to browse

Essence ofDestiny

byPgX27

Views
0 views
Favorites
0 favorites

AI summary

Makes you a Lightbearer with your own indestructible Ghost of your own design — proof against purpose-made weapons, paracausal attacks and angry omnipotent gods — but unlike ordinary Guardians you generate Light yourself in immense quantities rather than drawing it from the Traveler, so you can use your abilities without limit, with optional mastery of Arc, Solar and Void in all their forms, the Guardian's weapon proficiency, potential and growth rate, and optionally the power to make others Lightbearers with Ghosts of their own. You may also wield Darkness thanks to your paracausal nature, which never fights your Light nor corrupts you, with optional mastery of Stasis and Strand, the ability to Take beings who cannot resist and become irrevocably loyal barring truly godlike powers, and Splinters of Darkness to grant others some form of that power. You may adopt Sword Logic to claim the power of anyone you kill, but you are never bound or compelled by it — it serves you.

Generated précis — the sections below are the author's original text.

Effects

39
  • You may remake yourself however you want, even changing your race to any race from Destiny.

  • You are now a Lightbearer, having been empowered by the Light, granted all the benefits, abilities and powers from it, as well as being gifted your very own Ghost.

  • You are free to design your Ghost however you like, it having all the capabilities it should have, as well as being truly indestructible, meaning not even a purpose-made weapon, an attack from a paracausal source or an angry omnipotent god can destroy it. It can resurrect you, even in places where it normally shouldn’t, as nothing can prevent it from reviving you. Unlike ordinary Ghosts, yours produce Light on it’s own in immense quantities instead of gaining it through the Traveler. It’s technological abilities are far superior to any other Ghosts, and your neural symbiosis is complete. It is also able to wield the Light for other effects besides healing and resurrecting you.

  • Unlike ordinary Guardians, you produce Light on your own in immense quantities instead of gaining it from the Traveler, allowing you to wield all your abilities to your hearts content, never needing anything else. You are also not limited in your abilities, having access to all the abilities of the Light, from both lore and gameplay. Over time, your power will grow, eventually eclipsing even that of the Traveler. You have an instinctive knowledge on how to wield your abilities, and can wield them at all times, as nothing can prevent you from using them.

    • Optionally, you may have mastered the elemental aspect of the Light known as Arc in all it’s forms.

    • Optionally, you may have mastered the elemental aspect of the Light known as Solar in all it’s forms.

    • Optionally, you may have mastered the elemental aspect of the Light known as Void in all it’s forms.

  • You have the weapon proficiency of the Guardian, allowing you to wield any weapon you come across with adequate skill. You also have the same potential and growth rate as The Guardian.

  • Optionally, you may receive the power to grant others the gift of Light, turning them into lightbearers and giving them their own ghosts.

  • Optionally, you may also be granted the powers of the Darkness, which you are able to wield thanks to your Paracausal nature. It won’t fight or work against your Light, nor will it corrupt you, instead it will serve your will. You will begin to produce Darkness on your own in immense quantities, allowing you to wield all your Darkness abilities to your hearts content. Over time, your power will grow, eventually eclipsing even that of the Traveler. You have an instinctive knowledge on how to wield your abilities, and can wield them at all times, as nothing can prevent you from using them.

    • Optionally, you may have mastered the elemental aspect of the Darkness known as Stasis, which enables its wielders to freeze objects by halting the motion of their constituent particles.

    • Optionally, you may have mastered the elemental aspect of the Darkness known as Strand, which enables its wielders to manifest threads of psychic energy.

    • Optionally, you may have mastered the ability known as Taking. Unlike other users of this ability, no one you Take can resist becoming Taken, and will become irrevocably loyal to you (except for truly godlike beings who eclipse your own power, like the Traveler). This works even without a Throne World.

    • You are able to create Splinters of Darkness that can grant other the ability to wield Darkness in some form.

  • You may choose to follow and implement Sword Logic, but you are not bound by it in any way, nor do you feel compelled by it. It serves you, not the other way. This allows you to take the power of anyone you kill for yourself, as well as all the other benefits of Sword Logic.

  • You are free to choose any gear, weapons and armor from the games to have yourself. The weapons won’t run out of ammo, and will return to you if stolen or lost. If you have a Throne World or an Artificial Realm, you may optionally have access to all the gear, armor and weapons from the games and lore, which are stored in your world.

  • You also have your very own Jumpship which may be any from the game (which you may customize to your hearts content) or one of your own design. It’s fully capable of interplanetary travel, and completely indestructible. It will never run out of power/fuel, is far faster than any other Jumpship, as well as more maneuverable. It also has an experimental technology that allows it to teleport, even across a galaxy.

  • You also have your very own Sparrow, which may be any from the game or one of your own design. It is stored aboard your jumpship and can be summoned for use as needed. It is completely indestructible, will never run out of power/fuel and has all the abilities of all the different Sparrows.

  • Optionally, you may receive your very own Throne World, which you may design however you want, and over which you have absolute power over. This world is maintained on it’s own, and will grow in size as you grow in power. You cannot be permanently killed unless someone defeats you in your Throne World. You can open and close a gateway to and from your Throne World at will, and don’t need to have a part of it connected to the material world.

  • Optionally, you may receive an Artificial Realm of your own design that exists outside of normal time and space, akin to one the Vex can create. Only you can create a gateway to and from it, and can use it to travel anywhere as long as you travel from the Realm. This is due to it’s nature of being outside of both the time and space of the main world, allowing you to open a gate to any point in time and space. This may alter the timeline of the original world or create a new timeline depending on your choice.

  • Optionally, you may receive a Perfected version of SIVA, which is under your full control and that serves at your will. SIVA is an all-purpose self-assembling, self-replicating nanomachine capable of breaking down matter and reconstituting it, with applications for it being near limitless, ranging from reconstructive surgery to rapidly building entire cities. Given the right directions, it can create anything imaginable, and it is now yours to do with as you wish. It cannot be used by anyone besides you, your ghost and anyone else you give permission to (a permission you can take back at will). It also can’t be recreated or used by anyone else, being completely blackboxed. You have a box filled with SIVA nanites ready to be replicated and used for any purpose you desire, as well as a SIVA core, and the box will refill itself whenever you close the lid.

    • Optionally, you may receive an infusion of SIVA Nanites into your body, granting you several abilities with no negative side-effects.

    • You can give others the same infusion, giving them the same abilities without any side-effects. You can take the nanites back at any time, as you have the ultimate control over it.

    • You will gain the ability to connect and control technology with your mind. SIVA nanites are the easiest for you to control.

    • You are able to generate and control SIVA nanites inside your body for a variety of purposes, controllable Grey goo being the most notable. It also means you always have access to SIVA nanites.

    • Your nanites grants you increased physical capabilities as well as an insane regeneration factor and the ability to teleport.

  • Optionally, you may receive a Warmind far surpassing Rapsutin. You are free to design it however you want, but it’s irrevocably loyal to you, and may optionally have an Exo body. Optionally, it may come with the same facility as Rasputin’s on Mars, which may either be placed in your Throne World or your Artificial Realm. This gives you access to all it’s vast resources.

  • Optionally, you may receive your very own Dreadnought, akin to Crota’s. It comes fully crewed with irrevocably loyal and competent troops of your own choice. You may fully redesign it’s interior to however you want it to be, without it losing it’s capabilities.

  • Optionally, you may receive your very own version of the Almighty, a massive Cabal superweapon. It comes fully crewed with irrevocably loyal and competent troops of your own choice. You may fully redesign it’s interior to however you want it to be, without it losing it’s capabilities.

  • Optionally, you may receive your very own Pyramid Ship, a massive black tetrahedral vessel that’s capable of interstellar flight, as well as being able to terraform celestial objects and control gravity. You may fully design it’s interior to make it your ideal capital ship with the best habitat you’d want. You may also choose if it‘s associated with the Darkness or not, but it will have all the beneficial abilities of the Black Fleet’s Pyramids. It comes with a fleet of smaller vessels known as Pyramid Scales, and is fully crewed with irrevocably loyal and competent troops of your own choice.

  • Optionally, you may receive a digital archive containing the complete database of every scientific, technological, magical and my other form of development that has been created in the Destiny world. The archive comes with an intuitive search engine that allows you to find anything you want with ease. This archive will contain all the knowledge of any past worlds you have been to, as well as update in future worlds to add in a complete archive of the same equivalent.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can even choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

    • Mara Sov.

    • Amanda Holliday.

    • Anastasia Bray.

    • Tess Everis.

    • Lady Jolder.

    • Any other character from the Destiny universe.

  • Optionally, you may at any time choose to take a one way trip into the Destiny Universe, or a variation of it. This can be any alternate universe, like a fanfic or a universe made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.

Categories
magiccombatutilitytechnologyitems
Traits
durabilityportalsresurrectionteleportationtime manipulationcompanionscrafting
Keywords
leadershipangelcultivationflightgodhoodgrowth potentialomnipotencepsychic powersregenerationsize manipulationskill mastery
Views
0 views
Favorites
0 favorites