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Essence ofGod of War

byPgX27

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AI summary

Lets you remake yourself as any God of War race and become a powerful god, choosing your own domains and divine abilities, freed entirely from the shackles of Fate so only your own will binds you. Optional additions include Spartan training that makes you Kratos's equal in combat with masterful use of any weapon, Spartan Rage as a bottomless source of terrible power for strengthening or healing yourself, summoning spectral animals like Atreus, shapeshifting into any mundane animal with full self-control, and the dwarven ability to step between realms and go unseen by non-dwarves. You may also master Vanir magic and the Old Magic to Freya's level, Giant magic, Bifrost magic, and Realm magic for reshaping reality itself as Nidhogg does, gain Heimdall's mind-reading and Realm Shift that slows time to a crawl, and take a dragon form far more powerful than your base, breathing fire or lightning with devastating strength and durability.

Generated précis — the sections below are the author's original text.

Effects

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  • You may remake yourself however you want, even changing your race into any God of War race.

  • You are now a God, granting you the immense powers of a powerful God. You are free to choose what you are a God of, what your domains are and what your godly abilities are.

  • You have been unbound by the the shackles of Fate, and are now only bound by your own will.

  • Optionally, you may receive the training of a Spartan, what made Kratos such a good warrior. Combined with a natural talent for war and combat, and you are Kratos’s equal when it comes to fighting, capable of wielding any weapon you come across with masterful proficiency. You will also always improve when it comes to your abilities, skills and combat prowess.

  • Optionally, you may receive access to Spartan Rage, an ability that allows you to tap into a bottomless rage as a source of great and terrible power, which you can use to empower yourself, like gaining more strength or healing yourself. You are able to fully control yourself while enraged.

  • Optionally, you may choose to become capable of summoning various spectral animals, like Atreus. You are able to summon all the ones Atreus himself can.

  • Optionally, you may receive the ability to shape-shift into any mundane animal. You are able to keep full control over yourself in animal form.

  • Optionally, you may receive the ability of the Dwarves, allowing you to step between realms. This makes you capable of phasing from one realm to another for fast travel, as well as going invisible to non-Dwarves due to their minds being unable to comprehend what happens. Dragons for some reason are able to see you however.

  • Optionally, you may choose to have mastered Vanir Magic, also known as the the arts of Seiðr. You have even mastered the Old Magic. Your skill with this Magic is equal to Freya herself.

  • Optionally, you may choose to have mastered Giant Magic.

  • Optionally, you may choose to have mastered Bifrost Magic, which is the Magic the Aesir and Einherjar uses.

  • Optionally, you may choose to have mastered Realm Magic. This allows you to do like Nidhogg and manipulate the very nature of reality itself, messing with the fabrics of the realm for a variety of purposes. Realm shifting, teleporting, etc.

  • Optionally, you may receive the powers of Heimdall, granting you the ability read minds and intent, allowing you to know what someone thinks as well as what they are going to do. You also receive the ability to Realm Shift, which slows time down to a crawl for everyone but you for a few moments.

  • Optionally, you may receive the ability to transform into a Dragon. While in this form, you are able to breath fire and/or lightning, in addition to devastating strength, stamina and durability. This form is a magnitude more powerful than your base form, and you are free to design it however you want.

  • Optionally, you may choose to become a craftsman superior to Hephaestus, the Huldra brothers and the Lady combined. You specialize in creating weapons of incredible power, but are not limited to it. This also grants you access to and mastery over dwarven Magic, which is magic over what’s the intangible, ae the relationship between what you can touch and what you can’t.

  • Optionally, you may choose to be put under the perfected Spell of Immortality, which makes you invulnerable to all threats, physical or magical. It makes you invulnerable to all but the strongest of weapons and powers, and allows you to regenerate from any damage, even injuries that should've caused death. This allows you to exists, live and fight in any condition, even in realm as hostile as Helheim, where Odin himself cannot survive in. Unlike Baldur’s spell, this one doesn’t have a weakness, not being broken by mistletoe, meaning nothing can break the spell. But the most important change to the spell is that you are still able to feel everything, unlike Baldur who couldn’t feel anything. You are however able to modify your senses however you want, allowing you to for example modify of your sense of pain or make it so that you don’t feel any cold. You are able to toggle when this spell is activated at will, in case you want to become vulnerable again.

  • Optionally, you may receive the Power of Hope, the most powerful weapon in the world. It increases your Divine powers to unprecedented levels, beyond even the primordials. It allows you to kill even un-killable gods, makes you unable to die as long as Hope exists and protects you against all outside corruptions, allowing you to survive even the Flame of Olympus.

  • Optionally, you may receive the power of the Sisters of Fate, making you more powerful than the Gods, Titans and anyone else in the mythological world, and allows you to see and manipulate Fate. At it’s most basic, it allows you to see the past, present and future of every creature. But your most powerful ability is being able to control time itself, and control the Fate of everything, from Mortals and Gods to aspects like geography and items. This allows you to control others destiny, as well as control their past, present and future. This works no matter where they are, as the threads you manipulate stretch to every point of the world, even across realms. You are also able to travel through time to a time and place of your choosing, as well as manipulate time for others.

  • You now have a pouch that can be fastened to your belt. It has the ability to hold any item you own, so that you can carry it with you wherever you are. You will always grab the thing you want when you put your hand into it, you will not feel the weight of the items in it and the bag can never be stolen, destroyed or lost. Optionally, this may instead come as a mental storage, allowing you to not have to carry the bag around. Any item you receive from this Essence is put inside it.

  • Optionally, you may receive Draupnir, the Ring of Infinite Gold. Unlike the original, you are able to control when it creates duplicates (without the Magic) of itself and now many it creates. They are all beautiful weighty rings made of Gold, granting you a source of infinite wealth. You will never lose the ring, and can call it to you at will should you lose it.

  • Optionally, you may receive a bow and a quiver containing infinite arrows, always having one when you put your hand to it. It’s bowstring has been modified, allowing you to shoot all the different types of arrows seen on God of War, from lightning arrows and light arrows to sonic arrows. You are free to design it however you want, and may make it collapsible like Freya’s. It will never break, nor does it need any maintenance of any kind. It can never be stolen and if lost, you will find it.

  • Optionally, you may receive the Ultimate Talisman, giving you access to all the different talisman abilities seen in God of War.

  • Optionally, you may receive your very own Guardian shield, which is a retractable shield present inside a gauntlet that is capable of taking hits even from Powerful Gods. It is indestructible and will return to you if stolen or lost.

  • Optionally, you may receive the Blades of Chaos. Imbued with primordial fire and the darkest magics of the Underwood, these weapons are as powerful as they are dangerous. You are able to use the blades without the searing, leaving you without the permanent scars. They are completely indestructible, and will return if lost or stolen. You also have access to all the Runic Attacks, and are able to wield the blades with mastery and experience.

  • Optionally, you may receive the Blade of Olympus. It not only focuses and amplifies your own Divine power, it also allows you to absorb and steal the powers of others you impale or kill with it. The blade itself also increases in strength the more essence it absorbs from those it kills. It stores vast amounts of elemental power which you can use alongside the blade, as well as being able to banish foes to Tartarus and allows you to control the weather. It also nullifies others powers, even that of Gods, and can render them mortal if drained. The blade can also be used to kill immortals, no matter the source of their immortality. You are free to redesign it if you want, and you are completely immune to the Blade of Olympus. It is indestructible and will return to you if stolen or lost.

  • Optionally, you may receive Hermes’s Winged Boots, which magnifies your godly agility and speed, allowing you to become virtually untouchable in combat, as well as defy gravity and more. You are free to redesign them however you want.

  • Optionally, you may receive the Leviathan Axe. Forged by the Huldra Brothers, it is a weapon made to oppose the power of Mjölnir, and holds the power to do so with its ice and cold. It is enchanted to return to it’s wielders hand when called, which is now you. Only if you transfer the ownership, will it answer to someone else’s call. It is completely indestructible, and will return even if lost or stolen and taken beyond your realm, being able to recall it from anywhere. You also have access to all the Runic Attacks, and are able to wield the axe intuitively.

  • Optionally, you may receive Mjolnir. The hammer is extremely powerful and deadly, being a super-weapon capable of killing powerful beings like Giants with one hit. It also grants it’s wielders the ability fly, as well as making them able to channel a vast amount of lightning, like the Leviathan Axe does with ice. It is enchanted to return to it’s wielders hand when called, which is now you. Only if you transfer the ownership, will it answer to someone else’s call. It is completely indestructible, and will return even if lost or stolen and taken beyond your realm, being able to recall it from anywhere. You know how to wield the hammer intuitively.

  • Optionally, you may Ingrid, a living sword that can move and fight by itself, as well as having several abilities involving Light. She can communicate, and you are able to fully understand her. She is irrevocably loyal to you, completely indestructible, and will return even if lost or stolen. She is fully able to move and fight on her own, but if you choose to wield her, You know how to do so intuitively.

  • Optionally, you may receive the Draupnir spear. It’s main form is actually a ring that allows you to summon infinite amounts of spears at will, as well holding power over galewinds. The ring itself will fit perfectly on any finger, and will return to you if called. It is also, unlike the original, able to create duplicates of itself (without the spear summoning abilities). They are all beautiful weighty rings made of Gold, granting you a source of infinite wealth, and you are able to control how many it creates. It is completely indestructible, and will return even if lost or stolen. You also have access to all the Runic Attacks, and are able to wield the spear with intuitive mastery.

  • Optionally, you may receive the rest of Kratos’s arsenal. This gives you access to all the items, weapons and equipment Kratos has had throughout his life.

  • Optionally, you may receive ten Shield Maidens, which are fully corporal and uncorrupted Valkyries, all of which are as powerful as Sigrun herself. Their individual personalities and appearance is up to you, the relationship between you and them is whatever you want it to be, and they will be irrevocably loyal to you. You can also choose exactly how romantically and sexually experienced they are. They are able to stay in a physical form as long as they want without being driven to insanity.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can even choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

    • Aphrodite.

    • Freya.

    • Laufey.

    • Sif.

    • Angrboda.

    • Thrud.

    • Any other character from the God of War universe.

  • Optionally, you may at any time choose to take a one way trip into the God of War Universe, or a variation of it. This can be any alternate universe, like a fanfic or a universe made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new of you own design.

Categories
magiccombatitemssupernaturalutility
Traits
durabilitywealthskill masterysummoningcloninggodhoodimmortality
Keywords
leadershipdragonintangibilitycompanionscraftingdivine magicflightgrowth potentialillusionsimmunityregenerationresurrection
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