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Essence ofSkyrim

byPgX27

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AI summary

Lets you remake yourself as any Elder Scrolls race and grants access to every Standing Stone blessing, as many active at once as you like and toggleable, with the ability to grant others one blessing each. Optionally you gain prodigious combat talent with immense mortal-exceeding stamina and skill that only ever improves, plus a suite of Sword Singer options: manifesting a Shehai as naturally as breathing that is brighter, more solid and deadlier than any other; becoming an Ansei of the highest rank, a Sword Saint surpassing Frandar Hunding himself; mastering the Way of the Sword while, unusually, still wielding other weapons without disrupting your path; or attaining a Shehai through training that matches the strongest ever manifested — and you can teach the Way of the Spirit Sword to anyone with basic swordsmanship, guaranteeing they too can manifest a Shehai. You may also take prodigious magical talent, since all magic comes from exerting your will on reality through your own magicka, with optional complete mastery and full spell knowledge of Destruction, Restoration and Conjuration.

Generated précis — the sections below are the author's original text.

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  • You are free to remake yourself however you want, even changing your race into any race from the world of Elder Scrolls.

  • You have access to all the powerful blessings of the Standing stones. You can have as many activated at once as you want, capable of toggling the blessings at will. You can grant others access to the benefits of one of the Standing Stones each.

  • Optionally, you may choose to receive prodigious talent and natural skill when it comes to combat and wielding weapons. Your stamina is immense, being far more than any other mortal. Your skill will rapidly grow, and will never dull or lessen, only improve.

    • Optionally, you may become able to manifest a Shehai as naturally as breathing, with little or no training. Your Shehai is more powerful, shines brighter, appears more solid and is much deadlier than any other Shehais, becoming an unstoppable weapon of great might that can cut down foes like a scythe through wheat. The Shehai also become capable of producing shockwaves and magical storms. Thanks to your Shehai, you become something more than mortal. You naturally possess immense focus and natural skill, far beyond what others can ever achieve.

    • Optionally, you may become an Ansei of the highest rank, a Sword Saint, which are the the greatest among the Sword Singers. This grants you a mastery over swords and combat surpassing the most accomplished sword-singer in history, Frandar Hunding.

    • You become a master of the Way of the Sword, also known as the "Song of the Blade". Unlike other Sword-singers, you are capable of wielding other weapons without leading to confusion on your path, having no negative effect.

    • You also become able to manifest a Shehai, but have attained it through training and experience, instead of having a natural mastery. Your Shehai is therefore not more powerful than other Shehais, just as powerful as the most powerful one manifested by an Ansei. Which was powerful enough to cause Yokuda to sink.

    • You are able to teach others the Way of the Spirit Sword. Any who learn it from you who have at least a basic skill with swords are guaranteed to attain the ability to manifest a Shehai.

  • Optionally, you may choose to receive prodigious talent and natural skill when it comes to wielding Magic. All Magic comes from the act of an individual exerting changes upon reality in accordance to their desire, using one's own magicka reserves to create an effect. Your own magicka reserves are immense, and your inherent magicka regeneration is far more rapid than any other mortal. Your skill will rapidly grow, and will never dull or lessen, only improve.

    • Optionally, you have mastered the school of Magic known as Destruction. You know all the known spells of the School.

    • Optionally, you have mastered the school of Magic known as Restoration. You know all the known spells of the School.

    • Optionally, you have mastered the school of Magic known as Conjuration. You know all the known spells of the School.

    • Optionally, you have mastered the school of Magic known as Alteration. You know all the known spells of the School.

    • Optionally, you have mastered the school of Magic known as Illusion. You know all the known spells of the School.

    • Optionally, you have mastered the school of Magic known as Mysticism. You know all the known spells of the School.

    • Optionally, you have mastered the school of Magic known as Thaumaturgy. You know all the known spells of the School.

    • Optionally, you have mastered the form of Magic known as Enchanting. Your skill, talent, experience and knowledge surpasses even Ahzidal himself, without the madness he attained with the knowledge. You are able to enchant without the use of souls, being able to use pure magic instead, and can make it so that any enchantment you create will not have it’s power diminished with use. You are also able to learn ANY enchantment, at the cost of destroying the original item.

    • Optionally, you have mastered the an obscure but powerful form of magic known as Shadow Magic, which involves the manipulation of shadows to affect the forces creating it. Shadow Magic rivals even the power of the Elder Scrolls themselves, having the power to potentially change the past, present, and future through the manipulation of shadow. At its strongest, it even has the capabilities of reaching into and affecting the multiverse. You have mastered this form of Magic, and thus do not need to fear it’s potential to carry a high price for its usage, as it will never turn on you.

    • Optionally, you have mastered the an ancient and obscure form of magic known as Flesh Magic.

    • Optionally, you have mastered the an ancient and dark form of magic known as Blood Magic.

    • Optionally, you have mastered the an obscure form of magic known as Soul Magic.

    • Optionally, you have mastered the arcane art of Thaumavocalism, which involves channeling magica through song.

    • Optionally, you have mastered the form of magic known as Tonal Magic, which is able to add, interrupt, or change the song of creation. You have also mastered tonal architecture.

    • Optionally, you have mastered the form of magic known as Time Magic, which involves the manipulation of time.

    • Optionally, you have mastered the form of magic known as Storm Magic, which involves manipulating the weather.

    • Optionally, you have mastered the form of magic known as Cheesemancy.

    • Optionally, you have mastered the form of Magic known as Alchemy.

  • You are now a Tongue of prodigious talent and skill, capable of wielding the Thu’um, which allows one to control and influence the underlying tones that compose the fundamental layer of reality, changing, erasing and adding to the Song of Creation itself. You have mastered all the known Shouts (even the Dragonrend Shout capable of making even immortal beings mortal, as well as the Dragon Aspect and Bend Will Shouts), and is an extremely powerful Tongue, beyond even Jurgen Windcaller himself. You are capable of speaking normally without any trouble, as your voice won’t cause great destruction unless you intend for it to. With time, you can use meditative study of the Voice to learn and master new Words and Shouts.

    • Optionally, you may choose to become a Dragonborn, blessed with the Blood and Soul of a dragon. You now possesses the ability to absorb the souls of slain dragons, gaining the strength and knowledge of the dragons for yourself. The latter, when combined with your extraordinary aptitude in the use of the thu'um, allows you to instantly learn and master new Shouts, thus learning in a short time what it would take other Tongues a lifetime of intense training and study to achieve.

  • Optionally, you may choose to be a Smith of unparalleled skill. Your mastery surpasses even Yngol himself, purportedly the greatest blacksmith the Atmorans has ever known. You know how to forge and craft anything from Daedric Armor to Stalhrim swords. Your skill is great enough, that should you have the proper skill in enchantment, you can create items surpassing Daedric Artifacts.

  • Optionally, you may choose to receive prodigious talent and natural skill when it comes to sneaking, thieving and assassinating.

  • Optionally, you may choose to become a Vampire. You are free to choose any known bloodline/strain, or create your own to become a pureblood Vampire, wielding far greater power than the average vampire. If you are a Pureblood Vampire, you are free to design your Bloodline however you want. You won’t need to control and contain your instincts as you have complete natural control over yourself. You are still fertile and will only turn anyone when you want to.

    • Optionally, you choose to become a Vampire Lord, a pure-blooded vampire who possess the ability to transform into a monstrous form. You become stronger than regular vampires. You are free to design your own Vampire Lord form however you want, as well as it’s inherent abilities. If you choose to be from the bloodline of Volkihar, then you gain the abilities of that form, but are free to design it’s appearance however you want. You can choose if anyone you turn also becomes a Vampire Lord or not, without the one you turn risking death.

    • Optionally, you may choose to be a Blood Scion, granting you a powerful transformation meant to rival vampire lords. Blood Scions grow more powerful the more they feed and do not have a weakness towards fire.

    • Optionally, you may choose to be a Bloodknight, having absorbed the power of several other vampires. You are larger, stronger and faster than normal vampires, all without suffering from your base instincts that other Bloodknights do. You can choose to transform back into your base form at will.

    • Optionally, you may receive the benefits of Lamae’s bloodline, even if you are not a part of it, granting you immunity towards the negative effects of sunlight while becoming more powerful during the night. You also do not grow stronger as you starve, instead growing more powerful as you feed.

  • Optionally, you may choose to become a Lycanthrope of an animal of your own choice. Unlike other Lycanthropes, you can control your transformation fully. You are not affected by the moons or by bloodlust, and can change form at will. You can also only infect someone by choice. Any other way will fail to take in any receivers of the disease. You have no connection to Hircine unless you want to.

    • Optionally, you may choose to be a Lycanthrope Lord. This makes you far more powerful and allows you to bend the will of others who share the same wereanimal as you. You can transform into a humanoid form with bestial qualities instead of going full werebeast.

    • Optionally, you may choose to be a Lycanthrope Behemoth. When you transform, you turn into a hulking form with even greater strength than your smaller counterparts, with amplified strength and size, allowing you to become nearly unstoppable.

  • Optionally, you may receive the ability of Game Logic, allowing you to interact with the world like a game in a way you would want. This may grant you access to Skill trees, perks, inventory, fast travel, and any other benefits of Game Logic. This may also allow you to for example abuse enchanting-alchemy to create a world breaking weapon. This may also You may also use this to gain any Mods you’d like, and can even gain access to Console Commands.

  • Optionally, you may choose to be a Hero, also known as a Prisoner. As a Prisoner, You are essentially an Impossipoint, a tear in the fabric of Time which exists outside of all Possibility and is unbound by the chains of causality and deterministic fate which pervade through the Dream of the Godhead. You become a Cosmic Constant who holds great power, free from deterministic fate and causality, thus being capable of making your own choices, having true free will.

  • Optionally, you may choose to become a Daedric Prince, governing a Sphere of your own choice and design. You receive your own specific plane of Oblivion, which reflects your nature as a Daedric Prince, and which you may design, create and modify however you wish, and which you have full control over. You may also create and design two unique Daedric Artifacts of your own.

    • You may instead assume the Mantle of any known Daedric Prince, in which you will take their place and gain their power, sphere, plane and etc.

  • Optionally, you may gain the ability to enter the state of CHIM at will. While attaining this state, you exist in Unity with Reality, while simultaneously remaining as an Individual being who transcends it altogether, existing unbound by Mortality and the laws of reality, granting you unlimited power over your reality. You become the Ruling King, a singular being who stands above all forms of duality and possesses no equivalent, whose control extends over all parts of the Aurbis and beyond, as you essentially reach a state of “Lucid Dreaming” within the wider Dream of the Godhead, gaining the capability to shape its underlying structure at will, granting you complete control over reality, capable of fully manipulating it as you please.

    • This natural gives you an insane willpower and sense of self, as you are able to assert your own individuality even when assaulted through all your senses with the boundless nature of the Godhead and your place within it, keeping your own sanity and existence intact despite the sheer existential terror that comes with this realization.

  • Optionally, you may receive a large chest. Inside it, you will find whatever items you need for whatever it is you want to create. From alchemical ingredients to ingots and soul gems, anything you would need when it comes to crafting material. Whenever you open the lid, the chest will contain exactly what you need. If you need more, or something else, then you need only close and reopen the lid again.

  • Optionally, you may receive the sword known as Dragonbane, an Akaviri katana which is especially effective against dragons. The blade also has a magical lightning enchantment that deals electric damage.

  • Optionally, you may receive Chillrend, an artifact of unknown origins that takes the form of a glass shortsword. Unlike regular glass swords, it is blue instead of green. It’s enchantment is makes it deal large amounts of magical frost damage, as well as causing a weakness to frost and temporary paralysis in whomever it cuts. It also repairs itself when the wielder takes frost damage.

  • Optionally, you may receive the ancient Nordic artifact known as the Bloodskal blade. It is an enchanted silver sword, decorated with red markings. It has the power to release a ribbon of mystical energy, a red energy blast which can hit an out-of-reach target.

  • Optionally, you may receive the Gauldur Amulet, a powerful artifact which increases your physical and magical abilities.

  • Optionally, you may receive an Elder Scroll. It archives both past and future events, being a fragment of creation from outside time and space. You are able to interpret the contents of the Elder Scroll without going blind.

  • Optionally, you may receive the White Phial. The Phial will replenish whatever fluid is placed inside of it, even that of magical potions.

  • Optionally, you may receive your very own Staff of Magnus, a copy of one of the elder artifacts of Tamriel. It serves as a metaphysical battery, capable of storing the magicka it absorbs for you to use at a later time. It has the ability to suppress magic, protect its bearer from magical attacks, restore the bearer's health, and even allow the bearer to absorb spells. It can also be used to absorb an enemy's magicka, and eventually their life force. Your staff of Magnus won’t ever abandon you, and you are free to alter it’s design however you want.

  • Optionally, you may receive the Eye of Magnus, an artifact of immense power. It grants you access to limitless, infinite magicka, as well as all the knowledge of Magnus, the God of Magic, including the schematics and diagrams that were used to construct Mundus. It also grants you a immunity against Magic from other sources besides yourself and the Eye, as well as an impenetrable ward you can activate at will, making you completely immune to any form of damage.

  • You can also use the Eye to amplify any Magic you cast. You have been bonded with it, allowing you to safely draw upon it’s powers at any time you want. This bond cannot be broken, and only you can access the powers of the Eye, unless you give others access, which you can at anytime recant.

  • You can change the size of the Eye at will, allowing you to carry it with you wherever you go. It will return to you when you call for it, and it cannot be destroyed.

  • Optionally, you may receive Auriel’s Bow. it takes the form of a modest elven moonstone bow, it is one of the most powerful weapons on Tamriel. The bow draws its power from Aetherius itself, channeling it through the sun. It has the ability to turn any arrow into a "missile of death", and it is especially devastating when used against the undead. It can also make the wielder immune to lesser attacks. The bow uses its own store of energy for its power, but unlike the original bow, it won’t ever run out, meaning the bow will never vanish and abandoning its owner to reappear elsewhere.

  • Optionally, you may receive Auriel’s Shield. It has several magical abilities that help to make its wielder nigh invulnerable. Its known enchantments include resistance to fire, shielding from magical or physical attacks, healing properties, magical armor enhancement, and spell reflection. The shield also has the ability to absorb the power of blocked attacks, energy which can then be released by bashing an opponent with the shield, delivering a devastating physical blow. Its shielding ability is nigh-unsurpassed. The shield will never abandon you.

  • Optionally, you may receive the Skeleton Key. It is capable of unlocking anything, from locks to portals and even the potential of someone, both apparent and hidden. This one is not limited to one use a day, and will never disappear or abandon you.

  • Optionally, you may receive the Azura’s Star. It acts as a reusable soul gem of almost unlimited capacity. Unlike the original one, this one can be used to store infinite souls at the same time, ready to be used. It can also be used to trap black souls/ie sentient souls, not just white souls. It will never abandon you.

  • Optionally, you may receive the ultimate Black Book, containing all the knowledge of Apocrypha. Unlike the original ones, this one will not send you to Apocrypha, nor will it drive you insane. Any knowledge you seek that can be found in the book, will appear on the page when you open the book. It will never abandon you.

  • Optionally, you may receive the Oghma Infinium. The knowledge within the tome grants the reader access to the artifact's energy, which grants the reader near demi-god abilities. This one can be reused, allowing you to gift either The Path of Steel, Shadow or Spirit to others, granting them immense power and skill in one of the paths.

  • Optionally, you may receive the Blade of Woe, a ritualistic dagger. It can instantly kill its target and can shroud the wielder from view. It is also able to drain health, deplete magicka and willpower, and demoralize anyone struck by it. It will never abandon you.

  • Optionally, you may receive the Dawnbreaker. It deals both magical and fire damage to those it strikes, along with additional damage to undead. When an undead creature is killed by the weapon, there is a chance that it will cause a fiery explosion, burning all other undead in its radius and causing them to flee. This explosion won’t hurt you even if you are an undead. While possessing Dawnbreaker, you also do more damage with mundane weapons. It will never abandon you.

  • Optionally, you may receive the Ebony Blade. It has the ability to absorb the life essence of those that it strikes. This essence flows into the wielder as raw power, draining the victim of their health and stamina. It is also able to fortify the wielder's skill at using long blades, magically silence those that it strikes to prevent them from casting spells, and deceive victims. This one won’t grow stronger by killing people who trust you, instead growing slightly stronger with every being you kill instead. It won’t cause your soul to end up in oblivion, nor will it drive you insane. It will never abandon you.

  • Optionally, you may receive the Ebony Mail. It grants its wearer resistance to fire and magical attacks, magical protection from physical blows, quieter movements and the ability to poison enemies who get too close. It will never abandon you.

  • Optionally, you may receive the Mace of Molag Bal. Its enchantment drains the stamina and magicka of its victims and transfers them to the bearer. It also has the ability to transfer an enemy's strength to its wielder whenever the enemy is hit. It will never abandon you.

  • Optionally, you may receive The Masque of Clavicus Vile, which makes the wearer more popular wherever they might go by making them seem charming and trustworthy. It will never abandon you.

  • Optionally, you may receive the Mehrunes’ Razor. It has the ability to instantly kill anyone it cuts. It will never abandon you.

  • Optionally, you may receive the Ring of Hircine. It can temporarily give the gift of Lycanthropy to the wearer, and allows lycanthropes to control their transformations. Lycanthropes who possess the ring are not affected by the moons or by bloodlust, and can change form at will. It also extends the wearer's life. This one won’t be stripped of it’s abilities, and won’t ever abandon you.

  • Optionally, you may receive the Rueful Axe. It is enchanted to steal the strength of anything it strikes, as well as a bane for beasts. It will never abandon you.

  • Optionally, you may receive the Volendrung. It has the capability to demolish even the walls of enemy keeps with ease. It is enchanted with the ability to paralyze foes, as well as draining those it strikes of their strength, conferring it to the wielder. It will never abandon you.

  • Optionally, you may receive the entire set of Dragon Priest Masks. These are magical masks that defy the laws of time and possess powerful, mysterious enchantments.

  • Optionally, you may receive any other artifact from the Elder Scrolls universe not mentioned in this Essence.

  • Optionally, you may receive a legion of fully armed and highly trained Blades that are irrevocably loyal to you. You are free to design them however you want, from their appearance, race and personality to how many they are. They are divided among the different types of Blades, from dragon hunters to spies and assassins.

  • Optionally, you may receive a large cult who worships you. You are free to design them however you want, from their appearance, race and personality to how many they are. The cult as a whole is irrevocably loyal to you.

  • Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can even choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.

    • The Last Dragonborn.

    • Serana.

    • Lydia.

    • Aela the Huntress.

    • Astrid.

    • Ysolda.

    • Mjoll the Lioness.

    • Camilla Valerius.

    • Carlotta Valentia.

    • Olfina Gray-Mane.

    • Saadia.

    • Lisette.

    • Any other character from the Elder Scrolls universe.

  • Optionally, you may at any time choose to take a one way trip into the Elder Scrolls Universe, or a variation of it. This can be any alternate universe, like a fanfic or a universe made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new of you own design.

Categories
magicsupernaturalcombatitemsutility
Traits
skill masteryvampirismcraftingnecromancyimmunitydivine powershapeshifting
Keywords
dragonleadershipdivine magicemotional controlgrowth potentialstealthcharismacompanionsdimensional traveldurabilityillusionsimmortalityomnipotence
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