Essence of theArcane Emperor
byPgX27
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AI summary
Lets you remake yourself as any race from the Arcane Emperor setting, optionally with the physical effects of high Charisma and glowing eyes holding the swirling darkness of the Void Lords. You become an Archon, a being of limitless potential ruling the Arcane energies and the origin of magic itself — an energy of Chaos that must not be subdued but directed — granting 200% improvement and growth to Arcane spells and skills, 100% to all skills and spells, 25% total improvement to all magic and energy manipulation, 25% reduced cost in cycling Arcane energy, and much easier initial learning of any skill and its second level. You already know All Language Translation, General Affinity Attuning, Mana Manipulation (drawing on mana beyond this dimension), Arcane Attunement, Arcane Energy Manipulation, Arcane Presence for applying pressure to an area, Arcane Awakening for igniting your power, and Arcane Invigoration for empowering your heart and healing damage — along with the spells Arcane Bolt and Arcane Blade.
Generated précis — the sections below are the author's original text.
Effects
63You may remake yourself however you want, even changing your race into any known race from the Arcane Emperor universe. Optionally, you may choose to have the physical effects of having a high Charisma stat, making you that much more attractive in a way you want.
Optionally, you may at will make your eyes glow, your eye color becoming enhanced while your eyes shine with unimaginable power. Your pupils also holds the same swirling darkness that Void Lords holds in their eyes. The same darkness that preceded untold death. Darkness only the few who survived being in its presence could ever discern. The more powerful you are, the greater the effect of this.
You are now an Archon, a being of limitless potential. A ruler of the Arcane Energies and the Origin of Magic itself. One who peers into the very secrets of the universe. The Arcane is in its essence, an energy of Chaos. Yet to subdue this Chaos is to weaken it, but to use its very Chaos in its control is to fully grasp upon the Arcane and rule over the powerful energy as it's master. Allows you to learn of any skill at its initial stage, and all of its further stages far easier. This gives you all the other benefits of an Arcanist and Archon.
200% General improvement and growth to Arcane spells and skills.
100% General improvement and growth to all skills and spells.
25% Total improvement in all Magic and Energy Manipulation.
25% Total decreased cost in any cycling of Arcane Energy.
Allows the initial learning of any skill and its second level far easier.
You already know these skills:
All Language Translation:
All non-runic Languages shall be translated to the one you are most knowledgeable in.
General Affinity Attuning:
To attune one’s body toward Mana. A general skill covering all and basic forms of attunement.
Mana manipulation:
Allows the user to directly manipulate his own Mana and pull on Mana that exists beyond this dimension.
Arcane Attunement:
Allows one to use the Arcane Power stored within their mana to cast Arcane spells. Mana can be converted into Arcane Power.
Arcane Energy Manipulation:
Allows the user to directly manipulate his own Arcane Energy and pull on Arcane Energy that exists beyond this dimension. Mastery will improve all Arcane skills and spells.
Arcane Presence:
Wield the power of one’s Mana Pool, laden with Arcane Power, to apply a pressure upon the intended area.
Arcane Awakening:
Ignite and Cycle the Arcane Power within one's self in order to significantly increase one's power.
Arcane Invigoration:
Empower one’s very heart and lifeblood with the strength of Arcane. Bring the Order of Arcane throughout the natural cycle of one’s body and heal any damage.
You already know these spells:
Arcane Bolt:
Fires a bolt of concentrated Arcane energy.
Arcane Blade:
Creates a blade of unleashed Arcane Energy. Can become an extension of any body part or magic catalyst.
Optionally, you may also choose to be a Harbinger, a tier 2 version of the Voidwalker class. One who has wielded Magic to master the omnipresent Void. Whose presence heralds the Call of the Void, and the coming of its power free from restrictions. Their path is unblockable, their will immovable, their power as unlimited as the omnipresent Void itself.
200% General Improvement to Space, Time, and Void Magic and Skills.
100% General Improvement to Space, Time, and Void Manipulation skills.
70% Less Cost for all Void-related Magic and Skills.
You already know these skills:
Void manipulation:
Allows the user to directly manipulate the Void.
Void Resonance:
Increases one's ability to use Magic to wield the power of the omnipresent Void.
You already know this spell:
Void-Walking:
Step through the omnipresent void.
Optionally, you may also choose to be a Manaborne, One created under a natural baptism of Mana, who can wield such energy as if another limb. Mana is but another extension of their existence, for their use and for their taking. Mana serves to fulfill their will. This not only grants you an increased amount of mana and a rapid mana regeneration, it also gives you the skill to rip out someone’s Mana pool (or equivalent) and take a minor portion for yourself permanently, effectively increasing your maximum amount of mana.
Optionally, you may receive the System, and become the source and manager of the System. The System governs all aspects of life for its inhabitants, and is capable of spanning multiple worlds and help guide inhabitants towards power through the use of its various sections. The System is a strange existence and no one really knows how it came about or its purpose, not even you. Through it, people can gain Classes, Spells, Skills, Talents, and many other things. As the Manager, you are able to grant others access to the system, and you may alter it in any way you want, like changing its structure. Here is an example on how you can change it:
You can make it so that instead of level 25 being the limit of a Class, you can make it level 100, and instead of having to use a Dungeon to advance your Class, it automatically does so when it reaches 100, until you reach the end of the class tree.
Optionally, the system automatically changes so that it becomes your ideal version of the Arcane Emperor system.
Instead of having to use an existing, physical Dungeon, you instead have the ability of Dungeon Create, allowing you to create dungeons yourself, like a combination between the Gamer and the Arcane Emperor.
Optionally, you may receive the skill know as Sleep Learning, which is the ability to practice and improve skills or spells while sleeping. At will, you can make yourself you fall asleep within seconds. You then have 2 modes of Sleep Learning to choose from.
One where you enter a white space and can try to create new spells, rituals, wards, enchantments and etc, all without any danger to yourself. Nothing you do damages your actual body, though if a mistake rips your body apart you will still feel a brief amount of pain. This white space can take on whatever appearance you want it to, and you are not limited to learning Magic. Time here moves very slowly compared to in the waking world, allowing you to do several weeks of experimenting in a single night.
Then you have the other mode, in which you select a skill/spell to train up and your unconscious mind levels/trains/studies for you, allowing you to wake up having almost mastered whatever it is you chose. You can however not master or learn anything new in this mode, only mastering whatever you have already started learning. This allows you to do several weeks of training in a single night.
In both modes you have infinite mana/stamina, meaning that nothing tires you.
Even without a system, this one also grants muscle memory and physical skill.
You will wake up fully rested, but continuous use over several nights will leave you mentally exhausted and can lead to a feeling of being burned out, though a night without using Sleep Learning will quickly fix that.
You now have your very own Spatial Ring, which allows the user to access a small pocket dimension outside of normal Space-Time for storing and retrieving objects. You can store and retrieve items at will, and can mentally access a mental list of everything stored inside the ring. It has infinite storage capacity, but the largest thing you can put inside it at once is an item the size of a large car. You are also able to create your own Spatial rings.
You now have The Book of Rainer Nvos, the Arcane Emperor, which allows you to gain everything Rainer Nvos gained. This includes Classes, Spells, Skills, Talents, and many other things, even his knowledge. This is indexed perfectly, and when you open up the page with what you want, you only need to touch the part of the page with what you want to receive whatever it is, automatically receiving it.
You now have your very own Mana Well, granting you access to an endless source of Mana, and any other capabilities of the Mana Well. You already know how to draw upon the mana within. You also have a blueprint that shows you how to create Mana Wells, step by step, only needing something to act as the well, a lot of magic and a lot of time to enchant the container. It also shows a way for someone to connect themselves to a Mana Well, to grant them constant direct access to endless mana and any other benefit that might be achieved, all without any consequences.
Hilt of the Blade, an artifact that can either manifest a blade made from Arcane energy or a blade made from Void energy. It decreases the cost of Arcane Blade by 99%. Can extend the length of the blade from the hilt up to 6 feet, and can teleport the hilt to one’s hand at will. It also increases the damage done via the blade by 100%. By pushing magic into the blade beyond the necessary amount, you can release an arc of destructive arcane energy while swing the blade.
Optionally, you may receive your very own Fairy Homunculi as your familiar, similar to Rainer’s Luna, with the same powers and abilities, if a bit stronger. You may design her to your own desires, from appearance to personality to your relationship and anything else. She can at will change from her pixie size to her full size, and is irrevocably loyal to you. She has the power of true Faerie Fire, which holds within it the power of the Fae. No Magic can stand before its consuming Flame, nor can any light compare to its healing touch. Yet thanks to you, this Flame reaches beyond; it is empowered with the might of the Arcane gifted by you, and with it imbues the Holder. Her Faerie Fire can potentially heal anything, and can consume and burn any magic it comes across into nothingness. And unlike Luna and other faeries, yours can create as much Fairy Dust as she want without any trouble or negative effect, not being limited at all, while the effect of the fairy dust she produces will always be just as effective at dose 100 as it was at dose 1. She also has all the other abilities that Luna has.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can even choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Kara Varg.
Luna Emralira-Igna.
Any other character from the Arcane Emperor universe.
Optionally, you may at any time choose to take a one way trip into the Arcane Emperor Universe, or a variation of it. This can be any alternate universe, like a fanfic or a universe made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magicsupernaturalutilitycombatknowledge
- Traits
- system interfacecompanionsregenerationsuperhuman physiquecharismapocket dimensionresurrection
- Keywords
- leadershiplanguage comprehensionenergy manipulationsuperhuman strengthskill masteryspace manipulationsummoningteleportationdarknessweaponscreationfireaura