Essence of theAsha'man
byPgX27
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AI summary
Lets you remake yourself as someone born with the spark of the One Power who has channelled since childhood and can hold Saidin perpetually even asleep, at the maximum strength possible, equal to Rand al'Thor, with complete immunity to the Dark One's Taint so channelling can never drive you mad. You have mastered the Flame and the Void concentration technique, carry the training of an Asha'man and the experience of someone who survived the Last Battle, know every known weave, can create, modify and improve every Ter'Angreal as well as invent your own while declining any Talents you don't want, and your dreams cannot be invaded without consent while Tel'aran'rhiod cannot harm you. Optionally you are a reincarnation of an ancient figure who learns and masters skills far faster, a ta'veren equal to Rand except that the Pattern spins to suit you, a Blademaster with the combined skill of Lan Mandragoran and Jearom who can also teach an average swordsman to that level, a Wolfbrother with Perrin's final mastery, or a Treesinger surpassing the greatest Ogier.
Generated précis — the sections below are the author's original text.
Effects
35You may remake yourself however you want.
You have mastered "the Flame and the Void". This refers to a concentration technique used in combat arts throughout the cultures and Ages of the Wheel of Time universe. It is based on the visualization of a single flame of a candle into which the person could throw all their emotions, fears and obstacles which block them from performing. All concerns, thoughts, even the concerns of life and death - can be learned to be fed into the flame. You enter a state of nothingness, your mind completely cleared from fears and emotions leaving you in a hyperaware state of consciousness to be able to focus exclusively on your desired task. This allows the user to perceive reality cleared from everything distracting. Being in the state of nothingness allows one to ignore the physical senses of the body of the performer. Cold or heat of the surrounding environment, pain of the injury, tiredness of the body, soreness of muscles are only observed from a distance as the subject would be someone else's body. All while it focuses your senses, increases the speed of your reflexes, and enhances the accuracy and skill of your fighting skills. Another technique is to imagine one becomes one with their weapon and one with their targets or opponents, removing obstacles of rational thoughts and emotions such as the opponent is stronger or more advanced in combat, and such, allowing you to act without thoughts, fear and anything else that would hinder you in combat. You don’t have to fear going too far into the void, as you have mastered it completely. You are able to teach others how to use the Flame and the Void.
You were born with the spark of the One Power, and have been able to channel since you were a child, able to hold Saidin perpetually, even when sleeping, an almost unique ability. You are as strong in the One Power as it is possible to be, equal to Rand al'Thor and Ishamael, while also having the highest level of strength possible in all the Five Elements, alongside having all the known Talents of the One Power, some unknown talents and even some talents that no one but you have, all at their highest level. Described as a raging torrent of the Power which must be subdued and dominated by a strong- willed channeler in order to be controlled, you will find the One Power easily following your will. Actively embracing the One Power will drastically enhance the your senses and reaction time. All five of your senses are expanded, allowing you to make out the stitching on far-away people's clothing for example, or to hear heartbeats to intuit whether someone is lying, even able to sense if are any people within a hundred leagues. Merely holding the one power makes your senses sharper and better, your reactions quicker, life itself feeling simply more, all without any hypersensitivity and other drawbacks from it. In terms of reaction speed, you will experience a "slow-down" effect automatically when weaving and responding to other combatants. A man channeling Saidin will start to "slow," meaning that he doesn’t age in the same way as a man without the ability, giving the man a longer life equal to the amount of power they have. The strongest, which you are, have the lifespan of a millennia.
You are incredibly skilled at making Ter’Angreals, capable of creating and even improving and modifying all the known Ter’Angreals. You are also highly skilled in creating your own Ter’Angreals, with functions and abilities you desire.
You may opt out of any Talents you don’t want.
You are immune to the Dark One’s Taint, and as such you will not even feel it’s touch on Saidin if it exists. This will prevent you from turning mad from channeling the One Power.
You have received the training of an Asha’man, and have the experience of one who fought and lived through the Last Battle. You know all the known weaves, and are incredibly skilled in using the One Power.
Your dreams are protected and cannot be invaded or manipulated without your consent. You are also protected against any negative influence from Tel’Aran’Rhiod.
Optionally, you may be a reincarnation of someone from ancient times. Usually, everyone from the world of Wheel of Time is this, but you have been granted a boon from it. This will make you learn knowledge and master skills much faster, as if you are remembering how to do them and shaking of the rust that has come from nothing using it for a long period of time. This works on everything you try to learn and master, allowing you to do in a year what others spend decades mastering. This is especially great when it comes to the One Power, where you have the same level of skill as Lews Therin at his best, though with a broader level of knowledge and ability due to you having the highest level of strength possible in all the Five Elements, alongside having all the Talents of the One Power. This also grants you knowledge from the Age of Legends, allowing you to create things like the Nym and Chora trees.
Optionally, you may become a Ta’veren of equal level as Rand Al Thor, the strongest ta'veren in known history. But unlike ordinary Ta’veren, who are spun by the Pattern in a way that suits it, you will find the Pattern spins in such a way to suit you, making reality alter itself for you. Wealth and fame will drop into your pockets as if from the sky; men who wanted to kill you might decide to follow instead, and women with ice in their eyes might decide to melt. Arrows fired from afar will miss, and in a time of peaceful contemplation, you will be alerted and escape any threat. Your probability-altering effect extends throughout entire cities when you make an appearance. Your force of will combined with your ta'veren nature also provides an extremely powerful influencing effect on others, bending them in ways that suit you. In effect you manipulate both people and events on a subconscious level, where people find themselves acting out of character in order to benefit you, and events seem to spin just the way you want, seemingly out of good luck. This also gives you the ability to bring out the best in others, allowing them to for example learn to fight much faster than normal training should allow. You will not find your Ta‘Veren having any negative effects, being only positive in a way that suits you. No one will be able to find you by tracing the effects of your ta'veren on the Pattern. Should you truly desire someone dead, then reality will shift as so to make them die in some way of possible. This can be that their hearts suddenly stop beating, or they fall down a step of stairs and break their neck. This won’t work on immortals, however. All of this can be controlled and toggled at will, and will never work in any way you wouldn’t want to, even becoming as weak or strong as you want.
Optionally, you may choose to become a Blademaster, with the talent, experience and skill of Lan Mandragoran and Jearom at their best combined, them being the two greatest Blademasters to ever live. You are also an incredible teacher, capable of turning the average farmboy into a blademaster that can defeat Myrddraals within months.
Optionally, you may become a WolfBrother like Perrin, with the mastery he gained at the end of the series.
Optionally, you may become a Treesinger, making you an incredible singer, with an inhuman talent for the Songs of Growing, better than the greatest of the Ogiers, even as a human.
You also receive a Power-wrought sword made specifically for you in such a way as to make it feel like an extension of yourself. Optionally, it may come with a Heron Mark to symbolize a Blademaster.
Optionally, it may be any other weapon, like an Ashandarei or a Hammer.
Optionally, it may come with the same effect as Mah'alleinir, making it feel pleasantly warm to your touch, but makes it burn anyone on the receiving end of it. It will also prove capable of permanently killing the special breed of Darkhounds that can usually only be killed by Balefire, and other beings with similar immortality.
Optionally, you may receive an angreal that is so strong to be considered almost a sa'angreal, that works for Saidin. It can take any shape you want it to take, chosen now when you take the Essence.
Optionally, you may receive a Sa'angreal equal to the Sakarnen, that works for Saidin. You have bonded this Sa’angreal to yourself, making it so that channeling the One Power through it against you in a harmful way will cause it to burn the channeler from the Pattern. It can take any shape you want it to take, chosen now when you take the Essence.
Optionally, you may receive a Choedan Kal, the most powerful Sa’angreal ever. The original Choedan Kal is a very large statue of a man holding a crystal ball, half buried in a village of Tremonsien in Cairhien. You have your very own version of it, hidden inside an inaccessible pocket dimension, allowing you to use it no matter where you are. It is controlled with a ter'angreal called an access key, which is needed so that the channeler may survive and wield the massive amount of the Power available by the Choedan Kal. You have the only access key, which takes any shape you want it to take, chosen when you take the Essence. Neither the main Sa’angreal nor the access key will be destroyed or break through heavy use of the One Power. You find that you won’t struggle with wielding this amount of power.
Optionally, you may receive 100 highly trained and battle ready Asha’man that are irrevocably loyal to you. Most of them are of slight above average strength, but one of them is equal to Logain and takes on the role of leader for the group.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can even choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Berelain.
Elmindreda "Min" Farshaw.
Elayne Trakand.
Aviendha.
Lanfear.
Graendal.
Semirhage.
Isendre.
Halima Saranov.
Melaine.
Birgitte Silverbow.
Morgase Trakand.
Any other character from the WoT universe.
Optionally, you may at any time choose to take a one way trip into the WoT Universe, or a variation of it. This can be any alternate universe, like a fanfic or a universe made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- magiccombatutilityknowledgesocial
- Traits
- skill masteryresurrectioncompanionscraftingimmortalityimmunitypocket dimensionreality warping
- Keywords
- leadershipenhanced sensesspace manipulationstealthsuperhuman agilitysuperhuman strengthwealthcombat skillfiredarknesselemental powersweapons