Essence of thePirates of the Caribbean
byPgX27
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AI summary
Lets you remake yourself, toggle away the squalor of a medieval-Victorian world, and become a phenomenal captain, master seaman and skilled cannoneer able to win sea battles against nearly any ship or fleet, plus a swordsman better than Jack Sparrow, Will Turner, Barbossa and Davy Jones combined and a remarkable shot even with flintlocks. If you go pirating the world bends to give you a genuine pirate adventure, surfacing hidden treasures and loot-laden convoys, and you can even induce a whole Age of Piracy, with your own ship of any design or from the films — always the fastest on the sea, with cannons that fire repeatedly without reloading — and optionally a crew of your own design who are irrevocably loyal. You also own the Compass, which points to what you most want and which you can retarget at will by thinking of something, with optional additions of the Sword of Triton and two Silver Goblets of Youth carrying the powers of the Fountain of Youth and the Profane Ritual.
Generated précis — the sections below are the author's original text.
Effects
21You may remake yourself however you want.
You are able to make the negatives of a medieval-Victorian world, such as Hygiene, smell, sanitation and etc. not exist for you and everyone around you. This is an effect you can toggle at will. This will work in a way you prefer, even retroactively. People will have white, clean teeth, it won’t smell like a shithole unless the place is known for it, people will be clean and not smell like they haven’t bathed in a month, etc. Or you can make the effect only around you and those close to you, making people around you slowly become cleaner with better hygiene while near you, while bad smell and dirt is still there, but lessened in your surroundings. Or maybe some other way.
You are now a phenomenal Captain, a natural at being out in the Sea on a ship. You become a master seaman and a skilled cannonneer. This makes you a captain who is able to win a sea battle against nearly every enemy ship, or even a fleet of ships.
You are a master swordsman, better than Jack Sparrow, Will Turner, Barbarossa and Davy Jones combined. You are also a remarkable shot, even with ancient flintlock pistols.
Should you want to go Pirating, you will find the world bends in such as to grant you a true Pirate Adventure. From hidden treasures suddenly coming to your attention to convoys filled with loot passing by ready for some reaving. You can induce the Age of Piracy on the world, turning it into how it was in the Pirates of the Caribbean back before the end of piracy.
You now receive your very own Ship. This may be a ship of your own design, or any ship from the Pirates of the Caribbean universe. No matter what ship you choose, you will find it to be the fastest ship on the sea. It’s cannons can be fired repeatedly, never needing to be reloaded, and any damage the ship receives will be repaired by nightfall. You can turn it into a bottled ship at will, as well as release it at will, allowing you to bring it with you wherever you want. Should the ship sink, then it will return to you whole in the form of a Bottled Ship, in which you can release it back to the sea. The ship also has a separate storeroom filed with Rum, Food and freshwater. The room refills whenever you close the door.
Optionally, you may design your very own crew. You are free to design them however you want, from gender, personality, appearance, etc, all is up to you. No matter what, they will all be irrevocably loyal to you.
You are now the owner of The Compass. Unlike an ordinary compass, this one points to what the owner wants the most, rather than magnetic north. But unlike Jack’s Compass, you can make the Compass target whatever you want by thinking of something you want while holding it. Then the Compass will point towards that until you either give the Compass another target, or you let it guide you to what you want Most instead of something you want less. The Compass also has a special supernatural connection to you, it’s owner, to whom it will obey willingly and blindly for eternity. The Compass will always conspire to help the owner's inner desires even while in possession of another individual.
Optionally, you may receive the Sword of Triton. The Sword of Triton is a legendary broadsword, possessing a strengthened, ridged and lightened blade that narrowed down all the way to its broad steel hand-guard, a jeweled hilt. Holding far more power than meets the eye, the Sword of Triton channeled mystical unearthly powers, giving the power to bring dead matter to life and move according to the will of the sword's wielder. This power was mainly enforced on everything associated with ships at sea, including their rigging and sails. It also have the ability to create winds out of nowhere, whether to power a ship or to cut using arcs of wind. The sword has a magical connection with ships, making the wielder virtually unstoppable in battles at sea. It also has true fascinating ability to turn live-sized ships into bottled ships.
Optionally, you may receive Two Silver Goblets of Youth, which have the powers of the Fountain of Youth and the Profane Ritual. One Goblet has a Teardrop symbol on it, which symbolizes that whomever drinks from that goblet gives them all the years that the one who drinks from the other goblet have lived, and could have lived, even de-aging the one who drinks from the Teardrop goblet back to their Youthful Prime. Doing this ritual can also heal any wound, sickness, disabilities or poisons the one who Drinks from the Teardrop Goblet has.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can even choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Elizabeth Swan.
Syrena.
Angelica.
Carina Smyth.
Anamaria.
Park & Lian.
Marina.
Shansa.
Any other character from the PoTC universe.
Optionally, you may at any time choose to take a one way trip into the PoTC Universe, or a variation of it. This can be any alternate universe, like a fanfic or a universe made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- itemstechnologycombatsupernaturalutility
- Traits
- companionseternal youthgender changemagicregenerationresurrectionstealth
- Keywords
- leadershipvehiclesweaponscombat skilldamagegame mechanicspossessionweather control