Essence of theSpider
byPgX27
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AI summary
Gives you the full Spider-hero condition — superhuman strength, equilibrium and a regenerative healing factor, wall-crawling and organic web shooters — plus the ultimate Spider-Sense, combining every version across the omniverse with the drawbacks removed and the strengths amplified. You may optionally take any of Jessica Drew's abilities: a closed metabolism that rapidly builds immunity to every toxin, poison and drug after a brief dizziness (alcohol excepted); consciously controlled pheromones for inducing fear, attraction, repulsion, lust or drowsiness; gliding; venom blasts of bio-electricity discharged through your hands at regulated intensity; and longevity from your healing factor. You may equally take Miguel O'Hara's: accelerated decoys left behind by sheer speed, telepathy, accelerated vision with perfect long-range and near-total-darkness clarity and no hypersensitivity, and retractable fangs secreting a venom you can tune from paralysing to lethal to aphrodisiac, along with retractable talons.
Generated précis — the sections below are the author's original text.
Effects
78You now have the same supernatural condition as most Spider-heroes, from superhuman strength to superhuman equilibrium and a regenerative healing factor. This also grants you the ability of Wall Crawling and organic web shooters. You will find that you are the most physically powerful Spider-hero in existence (that is not enhanced by something like Symbiotes or the Power Cosmic), from your strength to your speed and agility. You do however have complete control over your body and any powers you have. This means you don’t have to worry about accidentally tearing the door handle off or punching a hole straight through someone. This works subconsciously, so you won’t have to actively try to control yourself. You can even control your sense of pain and discomfort.
You also have the epitome ability of a Spider hero; The Spider Sense. Think of this as the ultimate Spider-sense, combining all Spider-senses in the omniverse, then taking away the drawbacks and then enhancing everything good about it further. Your brain intakes and responses to stimuli at an accelerated rate, acting as a precognitive ability to sense potential or immediate danger. This awareness works subconsciously, and is capable of parsing your surroundings, identifying and critically evaluating a potential threat, thus alerting you of dangers you cannot readily notice at first, allowing you to effectively dodge and counter incoming attacks in combat, including projectiles aimed at you even from a blind spot. Provided with your extraordinary speed and wall-crawling, the Spider-Sense is sufficiently well-linked to your superhuman kinesthetics and reflexes, and it permits you to evade all manner of spontaneous dangers by an instinctual exercise of your reflexes. It also gives you omnipresent detection to your surroundings, which is how you can web swing without looking where you shoots your webs with ease, and without doing the mental arithmetic that some spider-men have to. Furthermore, your Spider-Sense outwardly possesses a directional component and can guide you to or away from concealed danger and disguised enemies. This awareness is so powerful that, even when separated from your physical form, your body will still react. Your sense is also honed to the point that it can go into overdrive, where all surrounding voices and sounds are drowned out, allowing you to focus, being able to hear the heartbeats of everyone in the room. You can even sense that whatever threat is upon you will eventually hurt someone else. You are therefore able to sense danger coming towards others, mainly the ones you care about, but the precognitive ability can range from a few seconds to more than a few minutes before the threat happens. A threat can even trigger the sense even when you are asleep or stunned. Your spider-sense can even warn you of observers or cameras when you need to hide from them. The sense also gives you a psychological awareness of your environment as a whole, allowing you to traverse across any environment without fear, even when blinded or in extremely dark conditions. You can ascertain non-threatening information, such as detecting the concealed presence of loved ones. It also allows you to see through objects, locate enemies, and discern structural weaknesses. Any other effect or ability of the Spider-sense you want, you now have, while any drawbacks or negatives with the spider-sense are nonexistent with you.
You may optionally receive any of the abilities Jessica Drew has:
Closed Metabolism:
A metabolism which rapidly creates powerful immunities to all forms of toxins, poisons, and drugs, after an initial exposure that will only make you dizzy for a short amount of time. The only exception being alcohol, which still affects you. Your body is also totally immune to radiation.
Pheromones secretion:
Unlike Jessica Drew, you can consciously control the pheromones you secrete, which can be used to create fear, attraction and/or repulsion, desire, lust, sleepiness and more.
Gliding:
The ability to glide through the air, which means you can't fly, only glide.
Venom Blasts:
Your body possesses an inordinate amount of bio-electricity that you know how to channel and discharge through your hands, in controlled bursts. These energy projections vary in power; they mostly affect the nervous system in humans. You can regulate them, from simply a stun, to potent enough to kill an average-sized man in the same way that a lightning bolt could kill him.
Longevity:
Your regenerative healing factor also now extends your lifespans and slows your aging.
You may optionally receive any of the abilities Miguel O’Hara has:
Accelerated decoys:
Makes you able to move so fast that you can leave behind a body double for enemies to attack.
Telepathy:
You are able to communicate with others on a telepathic level.
Accelerated Vision:
Your visual acuity is now considerably beyond that of a normal human. You can see objects at much greater distances, with perfect clarity, relative to an ordinary human. You also possess this same level of clarity at night, enabling you to see in near-complete darkness. You can even see into the infra-red end of the electromagnetic spectrum, enabling you to see a person's body heat. The flicker-fusion horizon (the speed at which some objects appear as a blur) in your eyes is superior to other people. What appears as a blur to most people, you can see perfectly. It also acts as a type of early warning, not the degree of a spider-sense but you are able to see attacks coming from far away. Your vision also gives you the ability to see energy waves.
You don’t have to deal with any hypersensitivity coming from this, nor will you be extremely sensitive to light.
Talons and Fangs:
You have retractable elongated canine teeth that secrete a paralyzing, though non-toxic, venom. You can change the effect of this venom, making it go from paralyzing to deadly or turn it into an aphrodisiac. You also possesses short, retractable talons at the tips of your fingers and toes. The talons are razor sharp and, coupled with your great strength, are able to rend materials as durable as cinder block. Neither the fangs nor the talons are in the way, considering you can retract both of them.
Spinnerets:
Both of your forearms contain a set of spinnerets that release a very strong and sticky web-like substance from the back of your wrists. These webs are organic and are chemically identical to real spider silk.
You may optionally receive any of the abilities Miles Morales has:
Venom Blast:
Your are now able to generate and manipulate a form of bio-electricity that your body produces, and can utilize the energy for multiple purposes.
Venom Beam:
You can channel your bio-electricity outward as a direct burst of electrostatic energy to knock away enemies in a stunning/concussive manner.
Venom Punch:
You can enhance the power of your punches by infusing your fists with bio-electricity.
Energy-Thread Generation:
You can produce threads of bio-electricity from your hands. Said spinnerets carry the same tensile prehensility of web fluid, allowing you to swing from place to place or yank and flail around your opponents. You can also send a debilitating electric shock which disrupts their nervous systems.
Lateral Repulsion:
By projecting a controlled Venom Blast, you are able to launch yourself in the air with greater force than when jumping or web-swinging.
Spider-Camouflage:
You are able to, blend into your surroundings, including your clothing, allowing you to sneak up on your enemies or flee from them. The resulting effect closely resembles that of invisibility.
Immortality:
The OZ formula Miles Morales received (and the Peter Parker of his world) bestows a form of immortality that prevents those infused with it from being permanently killed nor age beyond physical maturity. You now have this power yourself. This also enhances your regeneration factor immensely.
Optionally, you may choose to become a Totemic avatar of a Spider-Totem. This will enhance all your spider related powers even further, and granting you several additional abilities, while also connecting you to the Web of Life. The extent of your enhancement and the abilities you gain from this depends on what Spider-Totem you choose or create.
You have the ability to give Spider powers to others, and can give them any spider abilities you have. So if you have Venom Blast, you can give them this. You may also take this power away at will.
Optionally, you may receive Peter Parker’s Genius Intellect, while also giving you a natural talent for science.
Like Peter Parker, you now have Indomitable willpower. No one will break your will.
You get your very own personal Spider suit. It can have the abilities of any non-symbiose Spider Suit of your choice, from the Iron Spider Armor in the comics to the Iron Spider Armor in the MCU or the Spider Man 2099 suit. You can also choose the appearance of the suit, from the MCU Integrated Suit to the Advanced Suit from the PS4 game, or one of your own design.
Optionally, you may receive your very own Symbiote bonded to you, taking the appearance of you choice. It can be anything from fully sentient to non-sentient, but as default it is semi-sentient, with it’s very existence being to serve you as best it can. It will be irrevocably loyal to you, and it comes without the common weaknesses of Symbiotes, like fire and vibrations. It has all the generic abilities of a symbiote, and starts out with the same level of power as Toxin (which is superior to both Carnage and Venom combined, being the strongest and most dangerous member of the klyntar race outside of Knull and All-black), but can reach the level of All-Black the Necrosword (+Knull’s Armor) and Venom the End in time. It won’t influence your actions and decisions, but can help you in cases where you are nervous and afraid by calming your nerves and fears.
You can gift Symbiotes to others, which will have the same level of sentience and intelligence as your Symbiote, but will not be as strong as your symbiote. Think more Venom and Carnage levels instead of Toxin (not at the enhanced levels of either).
You are also able to create offshoots of your symbiote, which will turn the ones that are bonded to the offshoots into your loyal minions who sees you as their king (similar to Web of Shadows). This also allows you to gain the biological abilities of others by giving them an offshoot then reabsorbing it.
Optionally, you may have your Symbiote start at the same level of power as All-Black and/or Venom the End, without the need for God Blood and whatever Venom the End needs to function.
Optionally, may get the same inexplicable force of attraction that Peter Parker has, making people you find attractive and desirable become interested in you and even fall in love with you. And unlike Peter Parker, you will find that your love life will be a happy one. Unless you do something stupid like sacrificing your One True Love to the Devil so that he may resurrect your old aunt who has maybe ten years left to live. Both of these effects can be toggled at will. This may optionally make you more attractive to fit the Comic Book Pretty look.
By taking this Essence, you will lose your fear of Heights, Falling and of insects and spider, of you have any fear of them.
Optionally, you may choose to receive any of the following people as your companions. You can pick as many as you want. The relationship between you and them is whatever you want it to be, and you can choose exactly how romantically and sexually experienced they are. This can be different for each of the characters but they will all be irrevocably loyal to you.
Mary Jane Watson.
Felicia Hardy.
Felicia Hardy (Clone from TRN199).
Gwen Stacy (Normal).
Gwen Stacy (Spider-Gwen).
Michelle Jones.
Natasha Romanoff.
Wanda Maximoff.
Susan Storm.
She-Hulk.
Cindy Moon (Silk).
Jessica Drew.
Julia Carpenter.
Silver Sable.
Jean Grey.
Emma Frost.
Rogue.
Kitty Pride.
Red Sonja.
Ava Ayala (White Tiger).
Jessica Jones.
Elizabeth Toomes.
Elizabeth Brant.
Carol Danvers (Ms. Marvel).
Any other character from any media with a Spider Hero.
Optionally, you may at any time choose to take a one way trip into any world with a Spider Hero. This can be any universe, like the Comics, MCU, a fanfic or a world made perfectly for yourself. You can either simply be dropped in or reincarnated into the body of an existing character or someone new.
- Categories
- combatmagicutilitysupernaturalsocial
- Traits
- regenerationstealthenhanced intelligencecloningcompanionsimmortalityimmunityprecognition
- Keywords
- intelligenceleadershipsuperhuman agilityresurrectionsuperhuman strengthtelepathydemondurabilityemotional controlenhanced sensesflightillusionsskill mastery