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Essence ofTerra Invicta (WIP)

byRamble

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AI summary

Gives you a game-style system built on several resources — Funds, Influence, Ops, Boost, Mission Control, Research and Control Point Cap — which various actions and missions consume. Accumulated Boost lets you spawn space stations, modules and planetary surface installations on other bodies in the solar system, each requiring a fixed amount of Mission Control to operate. Your resources also include Water, Volatiles, Metals, Noble Metals and Fissiles, obtained by mining them with the planetary surface installations you have spawned.

Generated précis — the sections below are the author's original text.

Effects

3
  • You get access to a sort of game system with several resources. Funds, Influence, Ops, Boost, Mission Control, Research, and Control Point Cap. Various actions and missions will require one or more of these resources to facilitate. While it is more than possible to simply accomplish such missions via elbow grease, spending resources allows for the essence to assist in facilitating the mission. While most of these resources are flexible, Boost and Mission Control are not.

  • You can use accumulated boost to spawn in space stations, modules, and/or planetary surface installations on other bodies in the solar system, though each one will require a fixed amount of Mission Control to maintain under your sway, though if you gain control of them via simple force of effort, you don't need to use Mission Control.

  • Your resources also include Water, Volatiles, Metals, Noble Metals, and Fissiles which can be obtained by mining them from using planetary surface installations that you spawn in via boost. You can use these to build more Stations, modules, and installations but also spaceships which you can design within a provided designer and construct at a shipyard module on an installation or ship.

Categories
utilitycosmiccraftingknowledgemagic
Traits
system interfacetechnologywealth
Keywords
resourcescosmic powergame mechanics
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