Essence of theOutfit Designer
byRyang
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AI summary
Gives you master-level tailoring, leatherworking, forging and related crafts insofar as they concern things worn rather than wielded, perfect memory for anything outfit-related, instant awareness of fashion trends that never overrides your own taste, and enough business and social acumen to run a mid-sized fashion enterprise — plus a marked ease in building relationships with anyone who wears or agrees to wear your clothing. Clothing you make grants boons suited to its nature with potency scaling to fanciness, so lace, cutouts, complex patterning and plenty of belts all help: mundane clothes range from self-cleaning and exercise-boosting up to removing the need for the toilet and reshaping the wearer's body to an ideal, swimwear from temperature and sunlight resistance up to water breathing and pressure resistance, and armour from extending its protection across the wearer's skin up to near indestructibility, with magic or supertech incorporated into a garment amplifying its effects greatly. Effects only spread so far across the body — Dragon Quest III's Warrior is offered as a rough coverage guide — and you start with a one-time fund plus your choice of a fully paid design academy scholarship, a shophouse paid for a decade, or an apprenticeship to a famous designer.
Generated précis — the sections below are the author's original text.
Description
By consuming the Essence of the Outfit Designer, you are granted several boons:
Effects
10Master level skills in tailoring, leatherworking, forging and similar, so long as it pertains to items meant to be worn (as opposed to wielded).
Perfect memory for anything outfit related and instant awareness of fashion trends and similar, though they will not override your personal tastes.
Sufficient business and social acumen to run a mid-sized fashion enterprise successfully. Additionally, it is significantly easier to build relationships with people who wear or agree to wear your clothing.
Clothing created by you grants the wearer boons appropriate to the nature of the clothing, whose potency is determined by fanciness. Lace, cutouts, complex patterning and large number of belts are beneficial.
Mundane clothing can, on the low end, be self cleaning and improve the effects of exercise, and on the high end remove the need to use the toilet and reshape the wearer's body to an ideal form.
Swimwear can additionally on the low end grant resistance to temperature and sunlight and on the high end grant water breathing and pressure resistance.
Armor can, on the low end, extend it's protection across the wearer's skin, and on the high end render the wearer nigh indestructible.
If magic or supertech can be incorporated into the clothing, you can greatly increase the effects of such.
The effects of clothing can only extend so far across the body. Consider Dragon Quest 3's Warrior as a rough guide to how much coverage is require to extend the effects to the whole body.
A one time startup fund plus your choice of either a fully paid for scholarship to a design academy, a shophouse fully paid for the next decade, or apprenticeship to a famous designer.
- Categories
- utilityknowledgemagicsupernaturalsurvival
- Traits
- skill masterycraftingdurabilityperfect memorysystem interfacewealth
- Keywords
- dragonresistance