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Essence of theRunelord

bySacram

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AI summary

Gives you a dwarf's constitution — resistance to alcohol and hostile magic, great willpower, a potent body and agelessness akin to a living ancestor — along with the skill of a master runesmith who manipulates magic through runes to enhance items, and beyond that all the runic lore the dwarves of Warhammer ever knew, including everything since lost. Sheer talent and supernal power let you complete artifacts that should take centuries in mere decades, accelerating over time to years and then months while lesser works finish almost instantly. You also gain the eternal, undying loyalty of a dwarven blacksmith clan containing several runesmiths, all of them effectively trained as your apprentices.

Generated précis — the sections below are the author's original text.

Description

Drinking this silver liquid makes you wanna pick up the nearest hammer and start making wonders!

Effects

4
  • As a start you have the body of a dwarf, perhaps not literally though you do have the alcohol and hostile magic resistance, great willpower, potent body and long lifespan, though that last bit is more you being ageless since you are akin to a living ancestor more than anything, for free you may have a rather long beard that reaches your knees if you're a guy or a just as long braid for women.

  • Either way, you have the skill of a Master runesmith, who is a dwarf using their runes to manipulate magic into enhancing items, yet you go beyond that as you know not only all the lore the dwarves of warhammer knew including all lost lore. On top of that you have the capacity and talent to create new runes and fuse other magic, powers or special materials that you have with this craft, but the power that would drive all dwarves nuts is your power to make molten gromril, how this happens is up to you.

  • Unlike most runesmiths, you are able thanks to sheer talent and supernal power to finish centuries long artifacts into mere decades, with time this will go faster until you are finishing into years and then months, whilst those that needed less time would go by even faster. Even in worlds without magic you can still use runesmithing and anyone you teach this art will be able to become a passable runesmith in a decades time, their body, spirit and mind growing notably stronger to handle such things, should they not require sleep or show a proper aptitude for the runes or smithing then this can go faster, you may assume any proper dwarfs need only five years if they put the effort and have talent, but most importantly your apprentices inherit to a degree your capacity to finish their smithing far more quickly, though they cannot take on their own apprentices to teach them their art, but surely they will be of aid in finishing in decades very potent artifacts or less potent in years which would normally take decades for others, plus they too would not require magic to exist around of you.

  • Your talent as a Runelord also provides you the eternal and undying loyalty of a dwarven blacksmith clan with more than a few Runesmiths all of which were as if apprenticed under you with all that entails, at your discretion you may allow for any runesmiths and apprentices you take from this clan to ignore the apprentice limitation as per above so long they pick people of the clan. Thankfully for your sanity they are not as grudge happy as some of their kind are and all of them are more than passable warriors, should they die the very ground will spit out a new battle ready clan just as loyal, skill and well equipped as the previous one and with a great undying Grudge against those who killed your loyal vassals.

Categories
supernaturalsocialknowledgecraftingmagic
Traits
skill masteryimmortalityeternal youth
Keywords
leadershipemotional controlart and musicteaching
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