Essence ofEventuality
bySeraphim05
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AI summary
Lets you eventually do anything at all, with more difficult, complex or unique goals simply taking longer to reach. All your growth and acquisition rates start at 1 on a scale where no potential is 0, trash is 1, normal is 10, talented is 100, prodigy is 1,000, savant is 10,000 and monster is 100,000 — so, using swordsmanship as the illustration, 0 means a complete inability to wield a blade while 1 means roughly a year with a mentor to reach basic competency at slashing, stabbing, guarding and parrying. You can hold any power, even mutually contradictory ones, and you are given an absolute will to achieve whatever you set out to.
Generated précis — the sections below are the author's original text.
Effects
13Provides the user the ability to eventually do anything. The more difficult / complex / unique the thing is, the longer it will take to achieve.
Any and all growth / acquisition rates start at 1.
As an example…
No Potential = 0.
Trash = 1.
Normal = 10.
Talented = 100.
Prodigy = 1'000.
Savant = 10'000.
Monster = 100'000.
Can possess any power, even if they are contradictory.
Gives an ABSOLUTE WILL to achieve whatever you want.
Scale example - So I'll use swordsmanship as an example… 0 = a complete inability to wield a blade in any way 1 = would take over year with a mentor to reach basic competency (slash, stab, guard, parry) 10 = would take from 6-12 months with a mentor to reach basic competency 100 = would take under a year to reach basic competency 1'000 = would take under 6 months to reach basic competency 10'000 = would take under a month to reach basic competency and likely has some unique ability in regards to swordsmanship 100'000 = can grasp swordsmanship upon contact and definitely has some unique ability in regards to swordsmanship).
- Categories
- combatknowledgesocial
- Traits
- skill mastery
- Keywords
- combat skillteaching