Essence ofDestined Hero (DragonFable)
byShanicx
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AI summary
Makes you DragonFable's Destined Hero, with a body sculpted to perfection — defined musculature, hair and colours that defy nature — perfect health, and an appearance the author-god can revise whenever they like, whether taller, a different gender or simply a new style, optionally as a hybrid or a member of any humanoid AE-verse race since the Destined Hero must be humanoid. You can recolour and decorate your clothing and armour at will, you make unforgettable grand entrances of the sort usually reserved for villains, you have a singing voice that would shame a stellar music star and artistic talent to match, and you optionally nullify special abilities including magic at levels near your own, with higher-tier abilities costing considerably more to negate. You also carry the legendary Dragon Amulet, the signature item of those destined to be DragonLords, soul-bound to you, letting you speak and understand the language of dragons and break even very strong spells and curses — and, once you are bound to your dragon, customise its form and element and accelerate a baby dragon's growth to its infant stage.
Generated précis — the sections below are the author's original text.
Description
Dragons, Sword and Magic. Your origins are a mystery, but your legends begin soon.
Effects
213Naturally, a hero is not just anyone - especially the destined one, your appearance must have been sculpted to perfection by the gods themselves. Perfectly defined muscles, hair and colors that defy the natural laws of physics and biology, really the colors can be anyone from midnight black to bright gold, rainbow or galaxy-blue. Your choice, the only limit is that it must be purely cosmetic;
Oh, of course that god (author/player/you) still isn't satisfied with your appearance and when they want to they can change it. Maybe a little taller, maybe for another gender or just a different style and color;
I don't know why I have to warn you, but you have perfect health;
You can change the color of your clothes and armor whenever you want, and also can add some decorations. They say that paladin armor in black with a touch of skulls looks awesome;
Optionally, you can become a hybrid or a member of a humanoid race existing in the "AE Verse", as the Destined Hero must be humanoid;
Most LORE people are average but full of potential, with proper training many could become superhuman in more mundane worlds, others exude potential and can become great or even legends if given the opportunity. You are a rare case, a being who naturally possesses inhuman strength, speed, skill and stealth, and a potential beyond all that exists and not exist;
Although it's more common among villains, you know how to make one hell of a grand entrance, your presentation is always unforgettable;
For some reason you have a voice that a stellar music star would envy. Your singing voice is so sublime that it would make angels weep. Your artistic talent for anything is also at that level.
Optionally, you are immune to magic. Well, technically you can nullify any special abilities including magic of levels close to yours. Higher level abilities costs quite a bit to nullify, but given that you're potentially superior to cosmic entities, that's almost immunity. This can be done passively;
You possess the legendary Dragon Amulet, the signature item belonging only to those destined to be DragonLords;
The Dragon Amulet is a powerful item tied to your soul that allows you to speak and understand the language of dragons, and is also able to break very strong spells and curses. There are still other hitherto unknown secrets;
In the hands of a DragonLord bound to their dragon, the Dragon Amulet allows them to customize the form and the element of the Dragon. It also allows a Baby Dragon to quickly reach its infant/kid stage and temporarily access the Titan form, their power of adult stage, allowing both to fight titan-sized foes. Despite everything, this does not represent the dragon's full potential, when they reaches their natural adult form will certainly be more powerful than is now, in which case the amulet will further increase your partner's power;
The Amulet's power increases the owner's power by allowing access to more of their potential and items, but the amulet's power also grows with the owner's and the connection with your dragon. But no feedback.
No hero stays sane without a good mood to lighten up in critical moments... Okay you easily could, but no one is going to complain about an proper pun on the tip of your tongue for when it's hard to see hope;
Your mind is strong and your will indomitable. Even after fighting thousands, with your body broken and bloodied to ashes, you can continue fighting with even more intensity than usual. Legend (Fact) has it that you don't even feel pain despite being aware. Your mind can be overcome, but it will only be through your fears and regrets, and even then you can face and defeat your nightmares;
You can easily read between the lines, break the fourth wall and plot armor. Destiny is in your favor and not the others.
The Destined Hero has or willhave a colossal power. Your potential is unparalleled, there's nothing you can't learn and master, or overcome with a little time;
When you learn a trade or specialization, as a class, you... to say it's like remembering doesn't fit, it's more like you've already repeated the action thousands of times and now you do it perfectly by pure instinct and reflex. For you to learn you just need to acquire the materials and let your instinct guide you, rarely is a teacher really needed;
What's the use of having such power if you accidentally destroy everything? Well, the truth is that no one is so stupid that they really can't control their own power. Beyond this, you are able to control the degree of collateral damage, consider a diamond on a piece of glass, you can use your strength to shatter the diamond with a club and without breaking the glass;
Your potential is no joke, the pressure and challenge of adventure makes you evolve infinitely faster and you naturally evolve extraordinarily quickly. Need to rescue a princess? You go from inexperienced to someone capable of hunting hordes of monsters for breakfast. Need to find something in a maze full of monsters? Facing armies, hunting dragons and finding rare items is the norm. Hordes of thousands of undead will attack a city where you find yourself and no one else can help? This is the day the greatest Paladin and Undead Slayer is born;
This is not a game, once you learn a class you can use those abilities at any time. A Dragonslayer will always be lethal against dragons; a Ninja will naturally be faster and more stealthy even wielding heavy weapons and armor; a Technomancer still has working knowledge of gnomish magitech and other machines even if you are dressed in formal robes. It won't be long until you become an Omnislayer of powers beyond the divine level and will go even further;
You operate under the rules of Cool and Badass, if it looks cool it will work every time, walk like a badass in a chase and you'll always come along.
Among the teachers in Lore, you are a legend. Any disciple under your tutelage will reach levels of strength and skill that they wouldn't reach even if they dedicated their entire lives in just a few days, whatever talent they have will be extracted far beyond the limit without any problems. You can even teach a warrior in shining armor to join the shadows as if he were a ninja;
You can teach things people shouldn't be able to learn, like draconic magic to an ordinary mage, or light magic to Artix;
For some reason, you tend to attract young prodigies brimming with potential, people you just need to give a hint, and one day they will become one-man army who would fight alongside you with the fate of the world at stake.
A life of battles combined with the best teacher there is, experience, have made you a Warrior with almost no equals, there is no weapon that you cannot use at superhuman levels. You are an unstoppable juggernaut, Artix the Paladin and Captain Rolith are nothing next to you, for now Sepulchure, the legendary Doomknight, is the only one you can call superior and that's just because of his magic, and even then his victory is not guaranteed;
For a warrior, you are an excellent King. Don't get confused, in these times any King worth his salt must be a great warrior and commander, King Alteon was and remains one. Your charisma is as high as your skills as a warrior, in fact your strength, skill and charisma are linked, increasing one enhances the others. You can win wars alone just as you can summon and lead soldiers until the end of time in wars against the creators themselves and win. You have other nobility-related abilities like etiquette and politics;
They often talk about the strength of a warrior, but you seem to be compensating for something. By throwing a man against a wall, the castle can end up collapsing with it; take on titan-sized foes as an equal with chances to win; moving mountains wouldn't be weird when it's you doing. This immense strength is not only useful for causing damage but also for defending yourself, it helps a lot when it comes to absorbing damage and you have the ability to use this strength in the best possible way;
Your monstrous strength can even affect and resist magic and concepts;
Fools may think they can get away from you, but you're so quick and skilled that the idea of YOU missing a blow seems illogical, purposeful or sadism, the only ones that tend to escape are what you allow;
You know, for some it's a nightmare to face an army of 100 million undead, but for you, as it is for Artix, it's what you've been waiting for all your life. You have a stamina that doesn't end, there are only two ways for this to end, each of them dead or you, and if there is no one who can defeat you individually the odds are in your favor.
Magic, source of fascination for many and endless mystery. A lifetime of dedication has allowed you to rise to the level of legends like Xan and Warlic, an Archmage in your own right. You are one of the few beings capable of facing and defeating the Elemental Avatars;
There is knowing how to use magic, and knowing how to use it properly, you? You are able to see and analyze the structure of magic in a single instant, and in so doing have developed an even more efficient and safer method. With absolute control and efficiency over your power, it is irrelevant whether the magic is evil or corrupt, any consequences of its use will never reach you;
You are practically a walking magical library, your magical knowledge is encyclopedic. Elemental magic, space-time magic, void magic, dragon magic, of the few spells you don't know, are usually really unique or are newly created and even then you might know something similar;
You have an affinity for all elements and non-elements like Void and Mana;
Just like the "Blue Mage", albeit for another reason, your spells generate mana instead of spending. In theory this means infinite Magic, in practice it is exactly that, but it comes with the risk that if you don't control it you can end up generating more magic than you can contain. Fortunately you can toggle this, because the amount of Mana that can flow through your body is impossibly high, almost as if there is no "filter";
You can manipulate Mana directly, skipping various processes to use magic, such as rituals, reagents and/or chants. That's why you can also use metamagic effortlessly, and can instantly cast spells usually long;
You're a multicaster, a mage who can cast multiple different spells at once;
You have an instinctive mastery of a kind different of "magic", Magitech, the union of magic and technology. When this union is done correctly both amplify each other's capabilities, being able to do things like create wormholes or black holes with more efficiency, control and precision than if it were attempted with just one. You can even develop the Hyper-ladder that allows you to safely transport an entire race to an alternate/superior dimension.
As Rogue, the experience has taught you, you don't always have to focus on being strong to win. Your cunning, stealth, accuracy and speed also earn you victories, and you've improved them to levels of your own.
You make great rogues as the legendary ninja, Thyton, looks like amateurs. On the battlefield you are virtually untouchable, even to Death you are invisible;
You are always the most street smart person in the room, you know and use every trick in the book and a few more of your own to survive and win;
You're so good at picking locks it's like locks don't exist, treasures and doors are always "open". Even electronic and magics locks are open for you;
You can steal anything easily, be it items, luck, will and even the wives of opponents. It's not your fault if they're fools;
Your impossible accuracy allows you blindfolded to hit a moving target on the other side of the mountain;
Lady Luck must have a crush on you, because that's the only explanation for your luck. Gold, treasures and powerful artifacts rain down to you.
You have a deal with Death, which is an old friend. Until you fulfill your destiny, except in very specific cases or your own will, you will always respawn in seconds, sometimes even moments before a critical moment, even if the critical moment has already happened;
If for some reason you suffer a true death, you will end up in Death's realm, in which case you can face Death. If you win, you will acquire all of Death's powers, become Death, and return;
Death's power makes you truly immortal and gives the power to bring true death to anyone, regardless of how immortal they are or how many extra lives they have. The only way to escape is to be much stronger and faster than you are and but like Death, you will catch them one day. Death comes to everyone;
Naturally, if you become Death you will be immortal as the very concept of death and have any ability related to it.
Majestic creatures are the Dragons, as well as terrible, a DragonLord must be similar. You are the greatest DragonLord in all history, past, present and future;
Commanding the power of Dragons you can face armies as if they were nothing, even by yourself only those with practically godlike powers can challenge you and most still need help. Planets can disappear before your power and beside your dragon, the powers of both multiply many times over. And of course you can command the dragons themselves;
As DragonLord you're a dragon in all but looks, in your soul. By channeling the spirits of dragons and/or your draconic power, you can use almost any dragon's ability, from their famous breath to dragon magic. Your base strength and endurance are on par with extremely powerful adult dragons, you can even fly through summoned wings or simply by moving your spirit;
If you befriend or beat a dragon, you will gain some of their powers;
Dragons and their blood instinctively respect you as if you were Dragon's Royalty. Honestly, all beings -even enemies, respect you out of sheer instinct and fear you just as much, if not more.
You are a Master Soulweaver, a master of the art of weaving special threads called Soul Thread with your SoulAlly. These threads are soul-generated and virtually indestructible and may be what connects people to the Mana Core;
With Soul Thread, you can make soulwoven clothes, it always fits, can change color with the user's emotion, never gets dirty and can't be destroyed by force. You also can make chains that bind both physically and metaphysically, create indestructible weapons, absurdly sharp blades, move at speeds so absurd that it seems just a blur of light and even banish the soul;
Because you use Soulweaving in combat, you are considered a Chaosweaver. It doesn't matter as both are the same thing, the only difference is that the latter forces your own soul and of your SoulAlly, potentially corrupting both in exchange for more power. You found a balance point, where you can avoid corruption and have more power;
Fleshweaving. The pinnacle of all weaving techniques. Said to be achieved by consuming a few/various Elemental Spirits and having a physical body, there is another way, a morally acceptable one. Transform your own flesh painlessly, into whatever you desire. Basically Self-Molecular manipulation;
You can easily synchro with your SoulAlly and use Full synchro, the most powerful ability of a Weaver. This ability slightly alters your appearance, and allows you to use powers at another level, taking your weaving to the point of easily shooting massive energy beams and potentially weaving reality itself. Your mastery allows you to not worry about unraveling;
Unlike any other, you've mastered the art to the point where you can weave without the help of items or an Elemental Spirit, it's difficult but has the potential to become something really great;
Soulsmith, a weaver who doesn't want to weave, instead uses tools to bind elemental spirits into objects or forge objects from them. The act itself is harmless and gives purpose to the soul, which results in the creation of SoulForged Objects, who are sentient and may or may not have an elemental attunement. These items bind to a single user, and as that user grows, the item grows together, and it reacts and adapts to the user's emotions. These items are jealous, if something similar but better is forged, they can and WILL take on the properties of the new item;
You're powerful enough to use a frightening skill - Manaweaving, the ability to weave or to do anything similar to GOD. Don't abuse it, it's dangerous;
SoulAlly, is a spirit elemental, a deceased Soulweaver. They help weave and embody an element and concept such as duality, value or hope. Your default SoulAlly is Aegis, the Elemental Spirit of Valor and Ice, which specializes in defense. His power increases with your connection to his concepts, being a hero will do, being frozen by powerful ice magic will also, going the other way doesn't affect him;
Pandora can also be your SoulAlly, she is one of The First Weaver children and the founder of Chaosweavers. She regained her original life memories and this was combined with centuries of experience. She learned and will teach you a form of Chaosweaving that doesn't corrupt elemental spirits and is more powerful than what you already know;
You have the ability to have multiple Soul Allies without any issues, and you already have a few, these spirits, they can be any element and concept.
No matter how great the hero, your legend will not shine beyond itself without a storyteller to pass it down to future generations. Okay, someone like you is an exception and many will want to retell it, but regardless, you have something much more interesting and unique. You've gained the power of the Archivist, a class that uses history, primarily your own, to your advantage;
The Archivist has a unique artifact of its kind, the Book of Lore, which contains all of your history. This Book is the Archivist's primary source of power, one that will only grow as you adventure and witness more events;
An Archivist's power is to call upon your own history, including some future ones, your triumphs, conquests, momentous occasions, even the powers of allies and enemies you've witnessed can be utilized. Still, that power relies on your own strength, it can make those powers weaker or much stronger than they originally were;
At present only the most memorable events of your legend are visible, but the book is capable of much more. Each event you witness, each ally met, each enemy faced, each knowledge, technique and skills acquired will be recorded by the book, increasing your power and the book's capabilities. The stories of friends, allies, enemies, regardless of whether they are known to you or not, even stories told to you will be recorded and can be witnessed through the book, everything will be your source of power.
You're a celestial manipulator who alters the flow of time with supernatural divinations and otherworldly expertise, the Chronomancer. Only those with a divine understanding of time can have the honor of calling themselves such;
Chronomancers are extremely powerful wizards who command time itself, In other words, masters capable of manipulating time at will, and partially space too. They can speed up, slow down and stop personal and external time and that of different objects in different ways, distorts the reality, the only limit is probably the inability to directly alter others' time… for now;
These Mages are able to temporarily transmute weapons into their special items, such as the Blade of Meanwhile and Cannon of Meanwhile, which allows you to explore the real potential of your power over time;
Chronomancers are so rare that it's theorized that they could just be variants of the same person from different timelines. It's always hard to find someone who knows how to handle one, let alone defeat one;
Chronomancer is just the first step, it is possible to progress, specialize and evolve in unique ways. By using chaos to corrupt the flow of time allowing time to move randomly instead of just linearly which makes you a Chronocorruptor; A bounty hunter can exploit their abilities to become a TimeKiller; By combining the original form and corrupted version and raising it to another level you become the true master of time, an incarnation of time itself, the Avatar of Time. In the end, time is flexible, there are several other variations to be discovered.
Paladin, champion of Light and Life, hunter of the undead, demons and other creatures of darkness. Warriors of an almost extinct order, whose few members were originally left were you and Artix, who probably trained you;
Among those who are recognized as legendary within the order, you find yourself at the top as Arch Paladin, more skilled than Artix would be if he could use light magic. You can use your powerful light magic to heal and strengthen your body, free souls trapped by Necromancers, exorcize the evil, imbue your body and attacks with holy light. You can also summon holy weapons, your noble steed, your apprentice, a manifestation of the patron spirit and/or even the Great Dragon Sunscale;
Taught by Artix, you learned one of the most uncommon paladin magics, Spirit Magic. This magic is very effective against undead, being similar to light magic but more sacred. It uses willing souls that have been freed, removing the cost. Because of this magic, Artix was able to function as a Paladin and became the Leader of Paladin Order;
You and Artix recreated the Paladin Order, with your reputations and dedication, you both managed to gather devoted followers including blacksmiths, weaponsmiths and patrons. Now the mighty and rich order which you co-founded accepts followers and stands ready to follow you in protecting the innocent and eradicating the wicked;
Although you are a Paladin, you also learned Necromancy, your master was Zorbak (meh) and later Kaley Obsidia, a scholar and mighty necromantress who developed a new order of necromancy. She has taught you a new method for direct manipulation of the practitioner's life force and that of the willing undead, with some focus on the dynamics of death;
As a paladin who learned necromancy, you are a Master of Life and Death, a DeathKnight. These paladins become so powerful that they can defeat entire groups of their former peers single-handedly, can either sacrifice their health to boost their offensive power or flip it to constantly recover.
The Atealan were powerful, with the knowledge of multiple planes they were able to create unique and impressive classes. You're the finest one they ever trained;
Riftwalkers, warriors who has trained in extreme conditions so hard that they reach a level that even magic cannot explain. They can cut reality with a single slash, shatter dimensions with a single punch, they can open rifts to be anywhere with a single cut... or step;
They've illusionists called Cryptics, whose only limited by their imagination. Their credo is "The mind is the most powerful weapon". For them there is no need for weapons other than the mind, which can be used to cause pain... or pleasure. A Cryptic is almost never harmed or found against his own will thanks to their powerful illusions. Their most powerful techniques not only affect the mind but also the brain structure and neurons;
Some Atealan mages are known as Ascendants, they can read and channel six Atealan zodiacal signs claimed by Unaels (Atealan equivalent to heroes/chosen ones). With this they can bend the power of the cosmos to their will. Those more experienced, like you, can combine these signs for a variety of effects, including temporary immortality.
You're a DoomKnight, the immortal enemy of light, the merciless embodiment of the dark element, a mighty knight who wields the power of Doom. DoomKnights are feared throughout history, showing little sympathy for the living or the dead, as not even Death can stop their destructive rampage. They are so rare that only two true DoomKnight are known: Sepulchure and you;
This class is so powerful that those who can challenge one are already considered legendary and you've already surpassed the legendary Sepulchure;
Doom is basically drastically enhanced darkness, to some it's the true darkness, it's incredibly corruptive and malevolent, but you don't notice that. Because you have full control over Doom and can absorb millions of doom weapons without problem. Darkness and Doom serve you, not the other way around;
It's hard to describe the DoomKnight as they are a mass of raw power, crushing everything in brute force. For most, the only thing a Doomknight can't do is lose, and in practice, that's not far from the truth.
Optionally, you can have mastered any and every Class found in AE Verse, with decades of experience, more than enough for you to be the greatest at them all;
Being the hero and the best there is, naturally leads you to be followed by those who want to be like you, who want to follow your ideals and footsteps. These followers around you have formed groups of your class and the like, groups that are under your command, an Order;
If you are a Paladin, this will be the Paladin Order, which has paladins and followers of the light; a Soulweaver forms a school of soulcrafters; a warrior/ warlord had formed a group of warriors and knights;
With multiple classes, multiple Orders will be formed, which can remain separate or unite into a larger and more diverse order;
Some classes are extremely powerful and equally rare, which makes it difficult for there to be many like you, in these cases the numbers may appear notably reduced and/or in weaker variations. For example, an Archmage will have several specialist wizards and researchers; a Chronomancer will likely have apprentices, time travelers and minor time mages; a Doomknight will have an army of undeads, Necromancers, DeathKnights, Liches, among others.
For the Destined Hero: the Dragon of Prophecy. This is the dragon of the Gray Box, that for some reason the boxes merged, this one is both the World Destroyer and Savior and possibly the creator as well. The prophecy also says that they will destroy and/or save the universe. They're still just a child, just a growing dragon;
The Dragon of Prophecy is as powerful as you are, even as a small child it is more powerful than most adult dragons, when they becomes an adult will surely be able to devour stars and may become the Beast of the End;
In addition to the immense potential the dragon will grow very quickly, in less than a decade it will become an adult different from centuries as it normally would be;
The Dragon is also imbued of Primal power, the power of elemental orbs.
Inn at the Edge of Time, an anomaly across time created by the Avatar of Time and Balance for the Destined Hero challenge himself, prepare for the future and end up with a fuller bag;
This inn was designed to erases the memories formed in here upon leaving, but you are unaffected by that nature and other versions of you love to drop spoilers, just remember they are usually from an alternate dimension;
The inn has a board that is called an Arena at Edge of Time, this offers challenges and these grants unique rewards. How hard is it? Some of the strongest creatures in the multiverse-hard;
Post performing certain challenges, ultra challenges appear. This ultra version brings the strongest version of the enemy with befitting rewards;
No true deaths in the Inn, when that happens you're just laid out outside;
There are numerous versions of Arena, and you can access all of them.
Your tremendous willpower allows to ignore any kind of illusion and control;
Similar to Vaal, you have a colossal ego, at least the benefits of it. This ego affects opponents, slowly burning them, crushing them in combat. This means that any kind of possession can be subdued.
You're an unparalleled blacksmith and craftsman, able to forge anything in masterpieces. The only one better than you is yourself with better materials;
This includes the mystical side such as alchemist to make potions, enchanter to enchant items, and the like.
You are the most powerful fisherman, the one who caught ALL the fish;
You're the collector of rare and powerful artifacts, there are countless, and you've an immense talent for finding them. One of them is Hammerspace Backpack, the compartmentalized nature this offers: space for weapons, drawer for trinkets, large fenced-in grassy area for pets frolic in, even space to carry people. That includes:
Every kind of weapons, armor sets and their variants present in the AE Verse, each one is at least at the divine or legendary level. Some examples are Dragon Blade, Blade of Awe, Blinding Light of Destiny and Doom Blade;
Every kind of books, consumables, reagents, recipes, food and any other item available in Artix Entertainment games;
You've an amount of gold, jewels and other resources equivalent to a massive star, that always replenishes, or to put it simply, endless wealth;
You have a map that updates with your current area and setting;
You have a variety of mounts: from horses, gryphons, boats, ships, among others. And you have an exceptional and all-encompassing talent for riding;
You're a charismatic beast master and you have several pets: Goblins, eagles, wolves, imps, phoenixes, slimes, elementals, even magic books and much more;
You have in your possession, until now nonexistent, Ultimate Orb of Equilibrium, the combination of all nine Elemental Orbs in perfect balance. Each Orb is the purest manifestation of an element of Lore, they are: Fire, Water, Ice, Earth, Wind, Energy, Light, Darkness and Bacon (it's serious);
If a skilled person manages to extract all the power from an elemental orb, he can be empowered to heights that few reach, and challenge one of the Elementary Avatars, the creators of the orb, and acquire absolute authority over this element in entire cities. With your Orb of Equilibrium you reach a level that could effortlessly beat all Avatars at once, command all elemental monsters and even create life, influencing all the elements in a solar system. One with a weaker version of this orb was able to swallow the Sun and became virtually unstoppable;
Some, theoretically all, Orbs have a special power linked to their element. For example the Orb of Light can restore life of the undead, the Orb of Earth can locate anything hidden under the ground, the Orb of Bacon grants sheer power. While not yet at that level, the Ultimate Orb of Equilibrium not only allows you to create life but also manipulate reality on a stellar scale and even beyond.
You have in your possession a relic from a very distant past, approximately five thousand years. This "Relic" is a Mech, a War Machine over 200 meters tall, possessing far more power, speed and durability than its size would suggest, possesses power superior to most adult dragons, and will reveal others relics that are hidden and other things concerning yourself;
This Machine is yours in so many ways that words fail to explain. It was made from various foreign materials, based on precursor technology, basically it is extremely advanced Magitech and cannot be replicated even with your help. In sheer capacity this is on par with a Dragonoid, an invention so powerful that with a total of ten altered the course of a war that not even the Precursors were able. Dragonoids are capable of destroying planets easily through carelessness, for example if two dragonoids face each other, a single attack that could throw one of them onto a planet will certainly destroy the planet on impact;
Durability is the most impressive part, after all even weapons that destroy entire planets rarely manage to scratch the paint. And it is not limited to the physical realm, the mental, spiritual and even conceptual realms are well protected;
Far from being a slumbering giant, the extreme movement and response speed allows the Mech to move so fast that it disappears even from the best sensors, and has agility to dodge beams and lighting. The impressive thing is that you have reflexes that surpass even that;
The Mech has a limiter system for its insane power, this system is controlled in the cockpit. At the lowest level, the firepower is such that it could devastate entire cities in minutes, at full capacity, entire planets can be destroyed without the use of any weaponry.
The impressive thing about the Mech is the energy generation. You can fire all available weapons for hours with shields at maximum and the drain can be non-existent. This energy is extremely powerful and can be used for many things, including magic;
In the cockpit is a nanotechnology area that resembles an omnidirectional treadmill with antigravity technology, a haptic system and a techno-psychic connection linked to you. The cockpit will provide a means to control the Mech while maximizing comfort and efficiency through any means imaginable, for example control could be: via a video game controller with a lounge chair; a psychomotor connection (your body movements); control via thoughts;
The connection only works for you, if someone tries to hack the system, control or possess you, the security system will correct this "flaw" immediately;
The cockpit is by far the safest place in the Mech, even if the Mech is destroyed, melted down and/or flooded with poison, the room will function without a hitch and can even change locations as a safety measure. Enough resources are directed to the cockpit to sustain and protect life for an entire week in the abyss and to activate the means to escape the abyss. The cockpits' system doesn't fail, never!
The weaponry is very extensive: BFG; BFS; Laser weapons; Energy Blades; rocket launchers, flamethrowers; Black hole weapons; Gravitational control; Deep Stare; Martial arts (no kidding); Ray-shrinker; Vampire Drain Weapons; Summons Lightning; Magic; There are even meteors and the list goes on and on;
The Mech has support resources, most of which are shields, others can reinforce the Mech, increase sensors, regenerate energy or physical parts, and several are combined with weapons;
The Mech can also function as a submarine or a spaceship, with regard to the latter it has a hyperdrive that allows it to reach any corner of the galaxy in less than 24 hours.
In the "Relic" there is an AI, of a gender of your choice, which will awaken as soon as you enter and will recognize you as their master, "Star Captain -Your name-"' and will provide you with various other personal data related to you. The AI, which will help you operate the Mech, will reveal various information about the Machine and perhaps some of your origin. Your Star Captain's standard uniform, alongside several others, is waiting for you in a state of stasis in your starship;
Star Captains are masters of ground, space, and Mech combat, and the AI will inform you that you are the greatest and most talented Star Captain that ever was and will ever be. When piloting the Mech, you will find that you know all about it, a genuine savant, plus you developed the Mech yourself. Your skill, control and precision are such that you could use the Mech to thread a sewing needle and start sewing with surgical precision and your Mech has no function to perform this;
Your piloting skills are all-encompassing and legendary. From motorcycles to cars to helicopters to Starships or Mechs, if they serve as transport you can pilot alone (regardless of how many are typically needed) in insane levels. You could pilot a pod to get on a Star Cruiser through a small window in the ship's bow as if it were natural. You're not used to riding animals, but even a dragon won't be a problem;
Your AI also inhabits a combat-able body composed of advanced nanites and has a plasma cannon and a plasma blade as a weapon... someone has to protect you. Furthermore, with a quantum link to their mainframe, they can inhabit in your Mech, starship and even your holepad at the same time to support you up to 20 AU (3 billion kilometers) away, without loss of efficiency and instantly;
You can call them like Cortana to your Master Chef, they will understand the reference but will comment that they are more capable and they really are;
The AI will be happy to reveal that you graduated from GEARS University (the most acclaimed institution in the Solaris System that produces the best Mech Pilots) with honors, including degrees, broken records, earned awards and everything in between. Your diplomas are in the glove compartment. During classes you were taught by the best, or close to it, in several skills, which you still remember: Energy Blade Combat; Mech Piloting, Mech Combat, Advanced Combat Theory and Mech Power Systems; M.A.T.H (Mathematical Applications of Terraforming for Habitation) and Terraforming; Starship Technology; Temporal Mechanics, Black Holes Mechanics, Quantum Engineering, Quantum Mechanics; XenoBiology, Internal Medicine; Shadowscythe Studies; Physics; Cooking; Applied Philosophy, Unapplied Philosophy, Temporal Philosophy; Robotics. Hah the list goes on and on and it's pretty long, believe in the AI, somehow you're top of the class in each one;
You are a master of your skills, many gathered during the war between university schedules, some from "part-time" jobs and some from the various adventures that followed. You were an excellent Detective and Police chief; Nurse and Doctor with several specializations such as neurologist and psychiatrist; Archaeologist, Treasure and Antiquities Hunter; Spy and Hacker like no other; Ninja and Supreme Master (Martial Arts); Ghosts, Vampires and Zombies Hunter; Knight and Pirate; Pizza delivery boy, Wrangler... Oh heavens it's a lot;
You are truly a hero, able to make the impossible seem easy. Defeat Mechs with only BFG or Energy Blade; single-handedly raid an enemy ship in the midst of a war to successfully rescue a teammate; Facing this, despite the fact that any other would certainly fail, is a daily thing;
The famous eject button and the self destruct button are present in the Mech, the eject button will do the obvious and the AI will control the rest, the self destruct button will eject you and teleport important parts to your spaceship while hiding it by blowing up the other parts.
Yes, you have a Starship (Star Captain, duh), an epitome of technology and luxury, a home on a ship, a home capable of traversing the entire universe in a few days with its powerful warp drive. It's one of the most powerful ships ever built, it's cutting-edge technology and very well equipped;
This Starship is made of Precursor technology (Dragonic), in other words, made to last millennia of war and very versatile and powerful. Your shields that can withstand the universe's explosion a few times, the turrets can pulverize planets and the main cannon can eliminate stars without any problems;
"She" has a map of the entire universe, known and unknown;
There are 30 Mech slots in a robot garage, with 29 filled. This garage has everything you need to refuel, repair, and perhaps improve the mech;
You own some other vehicles which include a used hovervan, luxury hover car, hoverbike, helicopter, hoverboard, among others;
Interestingly, there is a girl who was in stasis and awakens shortly after you enter the ship. She is your Navigation Officer Lisa, Ensign Lisa Mayes;
Maria5, your cloth "supplier", who collects and takes care of your uniforms and your navigator droid, TW17713 are nearby;
Although not optionally necessary, you can have other Staff of your starship in stasis ready to be awakened. A mech engineer such as Tek, weapon specialist such as Braddock, among others;
Tek took the liberty of making some improvements to your Starship. The main change being the activation button on your dashboard, she commented "Save it for when you really need the firepower". This button initiates Starship Transformation, which literally turns your ship into an impressive Mech that has superior power even to your primary Mech although it is not as versatile;
A holdover from your last mission, made for total and utter loss cases. The Doomed Universe Med-Button (an giant red button) will become accessible and will trigger a secret special feature, the "Universal Reset Device", an device that can reset the universe to its pre-recorded state;
The ship can and does Backup the entire universe and is frequently updated for just that, in just one day a new complete backup is made when the ship is in a new universe, but there is a maximum limit of 3 backups. The feature has a 94% chance of working perfectly, the rest is influenced by your actions at the time;
You've got a universe buster bomb, because… you never know;
In case you need a pick-me-up after the destruction of the universe, a Cappuccino Maker always has cappuccino ready at hand and more importantly, it is in a safe place, after all the last time… oops, that's a spoiler.
You have the powers of StarStorm, the one that possesses the powers of all beings in a world that everyone has superpowers;
Your IQ is so off the charts that it's literally a superpower, you're even smarter than Selina, Dr. Boltavolt and Dean Warlic combined. The first has an intellect that is almost considered a superpower, To second? this is his superpower, and Warlic is the Warlic.
You received a Planet by merits in war… a habitable, fertile planet very rich in all types of resources. It is a planet with potential;
The population of your planet is exceptional in every way, they are way ahead of the singularity curve, basically they are the new precursors;
Honestly, on your planet the technology available is so stupidly advanced and varied that you live in yesterday's Sci-Fi. Someone has an idea today and in a few years it becomes a reality, the main difference is that there is also magic on the planet, other types of technology such as steampunk, clockwork and magitech that have already been mastered;
Things like jetpacks, food synthesizers, teleporters, true AIs, massive virtual reality, holodecks, holo projectors, holo-computers, hardlight, wormhole technology are relatively common in your planet;
There are blueprints to develop a power armor almost as powerful as the Mech, just need to gather the materials and there is plenty on the planet;
In fact, you own an entire star system, a total of nine planets, including your main one, and the Sun. Some of these planets are ideal for life, agriculture, biochemistry, and even tourism, but most are better suited as industrial and/or mining worlds, being rich in resources and the like.
You discovered your origin, your past lives, your original life. You are the Champion and Avatar of Balance and Time, the greatest of all dragons, literally God (though there is one greater than that), the Eternal Dragon of Time;
As the Eternal Dragon of Time, you have absolute control over time to its fullest extent, and can also shape reality on a universal and potentially multiversal scale, including any adjacent dimension (pocket universes);
As an Avatar of Balance you can use conflicting magic or objects without worry, Fire and Ice, light magic and necromancy or a holy sword and a demon sword, actually become even more powerful;
Everything your avatar can do is just a fraction of what you are truly capable of, each version of the hero in each AE game is just some of the countless versions across the infinite timelines you command.
As Immortal and acasual draconic - and literal - embodiment of destiny, space, time, dimensionality, timelines and the balance itself, your omnipotence knows no bounds. Even your avatar is already capable of exerting the power to bend, tear and twist fate and space at its command.
Being the EDoT you don't suffer from racial weaknesses in any form, being a God, all your forms are divine or will become with a little dedication;
Sorry, but your dragon probably isn't that strong… or are?
When EDoT got the power of Chaos… honestly didn't matter because you're already unrivaled, you just became unpredictable AND unstoppable;
You also have the power of Doom, combined with Chaos that is… Individually, the powers of Doom and Chaos could shake the foundations of world. Combined into you... we could destroy everything!
Despite your immense power, you have never lived up to your true potential. Even your superior, the Goddess of Creation Lorithia, doesn't know, as you are not actually part of her Creation. If one day you look for this, you will discover that your potential is ∞ in every sense, you can easily surpass Lorithia and command the entire Omniverse and that there will be more with enough "time".
Exalted Engineering - The result of the combination of celestial and infernal engineering, capable of creating ornate relics and artifacts that could challenge literal gods, and whose pinnacle never saw the light of combat... They are so simple to your mind, that you may wonder if it is really a big deal. Celestials and Infernals were the first successors of dragons;
You're the Eternal Hero of Lore, the Ultimate Champion of all timelines;
Hey! Don't you know the story of the legendary Koi fish? A fish that, through sheer perseverance, swam/jumped upstream across a huge waterfall to the top and became a great dragon. The dragon koi has come to represent the ability to overcome impossible odds, guess who he became.
Heheh, unlike many other heroes, if you're looking for something more in your life - more specifically someone, know that you won't disappoint in anything. Years working with events focused on Hero's Heart Day in multiple lives, have made you an expert when it comes to romanticism and seduction;
Casanova, Ladykiller, charmer are just a few adjectives that try to describe you but they don't do it justice, unless you want it to be horrible, your worst date is a perfect one, one night with you is worth multiple lives;
You are not just an unforgettable lover. You simply make your partners feel like they are the happiest beings in the world. You understand their needs and desires like no one else, you know how to make them relax and open their hearts to you, and above all how to really help them;
Irresistible Seducer, Incomparable Lover? Yes, but you are also so much more, putting the most common: You are a masseur who both stimulates and completely relaxes the body leaving anyone satisfied, a chef who goes beyond the divine and, above all, a good listener who understands.
In Lore, dimensional travelers are too common to be normal. The Atealan are one of the best examples, the Riftwalkers carry a mere glimpse of the pinnacle they once were. They were practically Planeswalkers, dancing between worlds thanks to their Rift Technology, however this technology was lost due to a terrible evil. Perhaps you have rediscovered this, whether through technology or magic (same difference), as you have become one of these travelers and can easily create portals and move between any dimension, including the entire multiverse and beyond;
Your rifts leave no trace and cannot be impeded;
You have an internal map (intuition) that guides you through the entire multiverse, potentially the Omniverse;
This ability also gives you an innate understanding of how to manipulate space and time, and of course, dimensions.
Optionally, you may at any time choose to take a one way trip into whichever part of AEVerse in the franchise, or a variation of it. This can be any alternate universe, like a fanfic or a universe made perfectly for you. You can either simply be dropped in or reincarnated into the body of an existing character or someone new;
You are impossibly resistant to transfiguration, as long as it is against your will such an idea is impossible;
Even if something like this happens, you will still maintain all your abilities, it will only be a temporary change in appearance.
Artix Entertainment's games may not be known for having amazing soundtrack, but no one would say it's not entertaining. And there are some really good ones, so why not take them with you?
Optionally you have any of the following companions. In any variation, including separately or in a prime version that would be a combination of all the others, being able to change at will. And yes, their gender and/or morality can be changed;
Lady Celestia;
Serenity;
Robina;
Valencia;
Artix Von Krieger;
Tomix;
Lady Elysia;
Nythera;
Warlic;
Cysero;
Rolith;
Alina;
Beleen;
Celestra;
Lorithia;
Kaley Obsidia;
Alz'ein;
Isiri;
Safiria;
Tek;
Selina;
Jemini;
Nurse Helia;
Miko;
Any other characters from the AE verse.
Your power comes directly from the Eternal Dragon of Time, just forget the existence of the infamous Hax.
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