Essence ofOne Finger Death Punch (Credits for Clover, maker of OFDP Jump)
byShanicx
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AI summary
Makes you your Master's best student in One Finger Death Punch, a touch-of-death art that cannot be learned in a dojo but only through a Journey of constant lethal fights against endless opponents — a Journey you completed, and a Grandmaster's Journey at that, under conditions that got extremely strange, having already mastered a classical martial art and reached peak physical prowess including Olympic-gymnast flexibility beforehand, with your muscles converted during training to optimised pink muscle at the extreme end of what fiction allows. OFDP doubles as a self-optimising regimen that trains you physically, mentally, spiritually and metaphysically at extraordinary speed, grants passive lethal instincts letting you wield anything from a knife to a magitech railgun as a master with maximum lethality, and lets you throw any weapon as if perfectly balanced, your mastery rendering thrown weapons indestructible. From studying countless fighters on the Journey you mastered the essence of martial arts and thereby all mundane styles, and you achieved Body Supremacy, complete control over your own body including suppressing pain, stopping bleeding and holding yourself at peak condition by will alone.
Generated précis — the sections below are the author's original text.
Description
Does not matter how fit or unfit you are, a lamb may lay low the lion with this technique.
Effects
68Many martial arts claim their superiority, but one stands above the others, The rumored ability to slay with a single blow. They call the touch of death, Dim Mak, Flaming Palm. Your Master calls it OFDP (One Finger Death Punch), his version doesn't rely on pressure points or likes. The technique he developed can be incorporated into any martial art, and he developed it to a truly superhuman level... Perhaps too much so;
The art your Master created is surreal. It is not even possible to Master it in a Dojo, it is necessary to go on a Journey of constant fights to the death against multiple opponents. Some are strong, others are sly, many are armed, most are uncoordinated, plus multiple rivals and masters of other styles serve as an extra challenge. There are 3 journeys: The Student's, the Master's and the Grandmaster's, only the Student's is necessary to master the technique and is where you become a master. Each journey raises your rank and skill, and even your Master only completed the Master's journey, making him Grandmaster;
You were your Master's best student, one of the only ones to complete the Journey. Although your Journey in particular was... Calling it hellish is an understatement, every time the battle started: huge storms arose that became the only source of illumination; most of the colors were gone and the blood spurted out as if the enemies had high blood pressure making you waste time wiping your eyes and slipping in puddles; your Master's annoying cat that accompanied you always appeared when you were in a good rhythm and forced you to stop to push him out of combat; You could neither miss (on your part) nor allow yourself to be afflicted; there were many more opponents who quickly became well-coordinated groups, many had weapons of all kinds and/or were skilled; rivals came from diverse martial cults who were masters, tricksters, full of strategies and tricks and learned from their failures; the weapons you could get could barely withstand its power, even the walls and supports shattered from the roughness, and open lands suffered sudden earthquakes; the progenitor animals of martial arts came to challenge him and were resistant to the fist of death; certain OFDP features were not present; and a powerful rival who was the antithesis of your school hunted you throughout your journey, appearing out of mist and falling leaves to slowly weaken you and ultimately try to bring you down. Toward the end of the journey you faced entire cities that looked like sets of armed and unarmed martial arts cults, and assorted alpha predators. And as if that weren't enough, you still had to beat your Master at the end of the journey, in each of them he seemed to be much stronger;
You managed to finish the Grandmaster's Journey, and on this one in particular things got weird, really weird...
Prior to training the OFDP you mastered a classical martial art, and with training under your Master you have reached the peak of physical prowess, including the flexibility of Olympic gymnastics gold medalists, although that was before the journey;
During training with the Master, your muscles were transformed into the pink type, optimized to perfection entering the realm of (currently) fiction where such muscles possess the best of extremes and can go further, the "true pink". These muscles in particular have the explosive strength of the white muscles and the endurance of the red muscles, in other words, you have the strength of a strongman, the endurance of a triathlete, the speed and explosiveness of a sprinter;
One Finger Death Punch also serves as a complete self-optimizing training regimen, serving to train physically, mentally, spiritually, metaphysically and for any other skill you have incredibly quickly and effectively;
OFDP passively gives you powerful lethal instincts, allowing you to use any weapon, from a simple knife to a magitech railgun, as if you were a master of it and with maximum lethality;
You can also throw any weapon as if it's perfectly balanced, with lots of power and speed. Usually if the Death Punch is not well trained the weapons break under stress, but your mastery of the art allows you to make these weapons indestructible and for ranged weapons this dramatically increases the amount of ammo even when there should be no ammo;
During the Journey you encountered countless skilled fighters and out of necessity understood their martial styles in order to be able to defend yourself. In this understanding you have mastered the essence of martial arts, effectively mastering all mundane martial arts on a superhuman scale. Your every move, martial and non-martial alike, is performed as if it were performed tens of thousands of times beforehand: graceful, powerful, efficient, perfect are only adequate descriptions;
The entire challenge of the Journey made you conquer Body Supremacy, the ability to completely control your own body, being able to reduce or inhibit pain, stop bleeding and keep your body at its peak by sheer will and make it pass from that. Don't worry about the necessary knowledge, your subconscious already knows everything it needs and will guide you through instinct. Completing the Grandmaster's Journey can lead to Self Supremacy.
You are a master of Timing and for OFDP Timing is everything, the difference between the perfect move and the mistake, the dodge and a blow to the face;
The nature of the Journey is quite violent in worldly eyes. Your Master prepared you for this, you are not affected by PTSD, nor the horrors of war and death, but somehow your love of life has increased. It didn't change what you are, it just made you less likely to choose violence unnecessarily and value yourself more, specifically, you enjoy life even more outside of fights, even though you can enjoy them so much;
A little known thing is that when desired the Death Punch can be completely non-lethal, only incapacitating those hit. Once knocked down, those affected remain unconscious for an hour, but if you wish, the time can be reduced to seconds or drastically increased, although for the latter it will depend on the opponent;
Your mind has been well trained against the threats against it. This evolves as you progress through the journey, after the Grandmaster invading your mind is more difficult than that of an Eldritch being.
OFDP is a powerful art, it naturally works and recycles internal and external energy intensely and effectively, rapidly elevating your capabilities to superhuman heights as the journey progresses;
A true bare-handed student can catch swords mid-swing, punch hearts out of rib cages, break rocks, leap through crowds, dodge arrows, catch hummingbirds, and regain the effort of every successful blow;
A bare-handed Master can casually devastate buildings and force his way out of a reinforced vault, withstand hits equal to his own, becoming an extremely fast hurricane the moment it fights seriously, so much so that he sometimes cannot be heard. His agility and flexibility challenge the impossible, the senses go beyond the human limit, being able to observe and understand someone from a kilometer away as if they were face to face;
You are an Unchained Beast able to punch through any known material, dodge lightning at close range, even outrun and catch those lightning if you wish. Your senses, just like OFDP, are infinite in the eyes of eternity, surpassing the limits of physics and biology, being able to see and hear something on the other side of the moon during a cloudy day, feel the world and life around you;
Despite everything OFDP is not a perfect technique, it is still possible to be strong enough to withstand more than one hit, fast and/or agile enough to dodge or skillful to block. At your level that just means they lived longer than others.
Death Punch is not only a deadly technique, but also a healing one. By focusing your energy you can heal yourself, however some other skills can also trigger this automatically at no cost;
One Finger Death Punch is strong on offense but really shines on defense;
The mixture of instincts and skill make your defense automatic. On the rare occasion that you are hit, time stops for a fraction of a second, more than enough to reposition and attack again. You didn't have this in the Journey and developed two related skills as a reward:
Now you can use a stronger variation of this defense that stops the time before taking the hit, it costs noticeably more of your energy and trying to use it without this danger costs so much that it seems like a joke, but it's possible;
The other ability is related to the focus and instincts, when you enter the flow of combat you unconsciously start to parry and avoid minor blows and automatically position yourself to counterattack. You get into the flow by taking down multiple enemies or with a lot of focus;
But in the end it's still an offensive technique, under the same conditions as the instincts (above) you can enter an unconscious flow of striking enemies. However, a master can use this ability frequently but only for a few seconds, a grandmaster can do it for minutes with a little focus and those "beyond" won't notice the difference.
OFDP despite its mundane origin has achieved the supernatural aspect, and allows the use of abilities that are more believable as magic than martial art;
You can summon weapons from the sky, which can appear next to you, turn a rain directed at your enemies or summon guillotines that mow down everyone who comes close;
Increase the number of armed silly enemies and acquired ammunition;
You can weaken enemies to touch, which even masters cannot escape, and can even cripple their strength, making them equivalent to straw;
Your touch can cripple enemies as if they were bathed in poison, via magic it can even reduce the speed of apparition or enemies' own speed as well as draw them within range;
Your blows are dyed by the elements, being able to freeze enemies, Ice breath and with effort generate ice storms that freeze enemies to the touch; can generate earthquakes by punching the ground or via magic; Add flames to your fists, Fire breath and generate Fire Storm;
You can summon your inner energy to increase your capabilities and range, summon clones, even shoot with laser eyes;
Reduce energy cost to use abilities or enable them ahead of time;
A special strength pool exists for any of the special abilities. This pool is charged by the “life force” of downed enemies, the amount of energy is not lost and depending on how extreme the enemy is you may need to take down several or just land a hit to be notable.
In the Journey of the Grandmaster, the same one that not even your Master started, things got really strange and in this one you discovered the truth about OFDP. Your Master actually created something mundane that reached truly superhuman levels and that caught the attention of a certain god, a god of death and martial arts (he certainly took over that domain after we created him) and a few others. This god got excited when he found out that someone created a martial art that was so close to death and challenged the creator. The Master lost, but managed to satisfy the bloodlust of the God, who prophesied that he would face his future rival, the heir of the art, you;
The God really invested in this, literally creating the entire Journey and a physical plane where this takes place, in order to generate more warriors. The enemies that appeared on the journey were just embodied souls and that's why they suddenly appeared and disappeared. In the beginning they were just ordinary souls, but later they became warriors of all kinds, in your case especially even animals and master-disciples of your school who fell during the Journey itself were part of it;
In the final Journey you had to deal with a lot of things related to the mystic, facing things like dragons and spirits on a daily basis, the result is that you became extremely effective against the mystic in multiple senses;
You have also become extremely resistant to anything supernaturally harmful, be it sorcery or even poison, anything below divine level is nullified, and what is at that level is drastically reduced, Zeus' lightning becomes comparable to a measly spark;
All this mysticism did your body good. Eh!? Of course you can touch the intangible, your strength has also increased, but I'm talking about beauty, the only ones touched by the mystic who can be called ugly are those famous for it. You look like you were carved by the gods, those muscles carved to perfection, delicious curves, priceless cuteness, you are an almost unreachable treasure, but in the end it was you who conquered this level;
At the end of the Journey you faced an enhanced version of your late Master and God himself at the same time. You killed a god, more specifically, you killed the God of Martial Art with a MARTIAL ART, that feat changed you in inexplicable ways. You are now a God Slayer, conceptually you are the end of gods and immortals, when gods face you, they will find that anything related to divinity will be reduced to near non-existence. The domains of the gods you defeat will be acquired as a copy or not and you are considered supreme in those domains, with the Gods of that domain recognizing you as superior. You currently have Death, Martial Arts, and two more;
Everything that fits in your Domains is mastered almost instantly or 1 million times faster than a prodigy, even your learning speed for things outside your domain is phenomenal, about 20 thousand times that of a prodigy, this Journey has really changed your being;
By completing the Grandmaster's Journey you became Legendary, a being of myth, your potential became infinite, with just training you can reach heights that no one, even gods can dream of.
Death Punch users are blessed by heaven, melee weapons literally fall from the sky, and in situations of extreme danger the Sacred Golden weapon is brought by an angel, or perhaps it is the goddess, who supports all the power of Death Punch and intensifies it. The golden weapon is the ideal weapon for you, by default it is a sword, but it can be any weapon from a shield to a sniper rifle;
You can now summon your weapons at will, and with enough focus you can summon the holy golden weapon literally from your hand or foot;
You have access to all weapons, from firearms, batons, nunchucks, grenades, bow and arrow, power sword (lightsaber), death balls and even fish and extra ammo. If it can be used as a weapon and is technically portable, you have access. Specific weapons from other settings can be accessed if you go out into the world with them;
You are not limited to weapons. There are equipment like the hat that can serve as an improvised disk, the cape that protects you from an unseen attack, armbands that protects you from unavoidable attacks, even items that affect your skills, either by reducing the cost or increasing something.
No martial artist is ready with his uniform, his Gi, the very symbol of a martial artist;
A loose fitting, lightweight jacket and pants, emblazoned with the symbol for “必殺” (Hissatsu, lit. Sure death). Those who see the symbol instinctively know what it means and that it is quite literal. The uniform is incredibly resistant to anything, it can withstand even a nuclear bomb without a problem. This suit is self-cleaning, self-healing, and any color and style you desire;
The legendary invincible black belt, symbol of a master, slightly worn by the Journey. All who see you recognize the danger you pose and that defying you is foolish. For you are the greatest Master of martial arts, the LEGEND among legends who went into hell and came back with what was left of the Devil's skull before dinnertime;
You have an inner shirt that is extremely durable, to the point of stopping anti-materiel rifle bullets and mitigating the impact like paper balls against a battle tank. It also protects against intense heat, cold and electricity. The shirt keeps the internal temperature even, is extremely lightweight, and tends to be so hidden that you could wear another shirt and armor over it and not even notice;
Of course, a martial artist has shin and wrist guards, your life is at stake, after all all types of weapons are allowed. These items are indestructible and ignore if something can ignore this fact, if you block it nothing will pass;
Never say that God didn't give you anything, well he didn't really give you, but he left something special. You acquired the Magnum Opus from a Blacksmith and Sewing God, a divine garment and weapon, remember the golden weapon? That's garbage next to that. Okay, in a nutshell, these artifacts are Soulbound; Shapeshifting into any desired weapon/garment on the fly; The weapon is indestructible and can easily deal more damage than your best attack and the garment can taking your best plus your best armor/cloth; Both self-repair, self-cleaning and can absorb another items.
Despite everything that occurred during the Journey, you never actually invoked your Qi/Chi/Ki, due to the effects of the OFDP naturally enhancing your body, but Death Fist trained you anyway. Now your talent for the mystical and spiritual arts is absolutely mind-blogging in all degrees, any training with Ki or Magic will take off;
Your Master's grandchild will accompany you. They are as skilled as their grandfather and, surprisingly, almost as wise, and to your surprise, they are also your fiance, at least this is your Master's last request that you become heir;
They loves you and it doesn't matter if you don't like partners who can kick your ass, you will love them, not because they will force you, but because this one is your soulmate;
They are beautiful, dazzling for you they have the beauty of a goddess of beauty incarnate, the personality of wonderful dreams;
They don't care if you already have another partner, they are willing to share if you want. They will be happy to show you that, in their words, "OFDP is not just for taking down opponents";
No, they're not his reincarnated master or anything like that, it's just his beloved, beautiful grandson.
Of course your bloody Master wouldn't stay dead, well in fact he can be resurrected if that's what you choose. He's as strong as he was during his last confrontation alongside the God, you may have surpassed him in power and skill, but he still has a lot of wisdom to teach you about life and choices. He will confirm his wish that you marry his grandchild and regardless of his choice he is proud of you;
Optionally, regardless of how long you sit around, doing nothing, eating pizza, your skills and neither will you degrade, ever;
It means you don't age, and maybe even immortality.
Optionally, you can see things as if the world were two-dimensional and the people were stick people, just like the world this Essence was based off of;
Optionally, you can listen to the One Finger Death Punch soundtracks wherever you want;
Everything in this essence is optional, the strength of options can be reduced to any desired level, how about reducing this madness to something more normal? A simple Dim Mak is fine, right?
In the end the One Finger Death Punch might be too much for the mundane world, you can choose to go to another, any other world of your choice.
Guaranteed you'll have the basics to adapt: Knowledge of the five most used languages in the setting, the most used language in the region in which you will appear, a good house and absurd luck to ruin casinos on a bad day and blow up with plot;
Is this something you've earned, copying is useless, nullifying is impossible, corrupting, weakening, stealing? Good joke.
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- combatmagicitemssupernaturalsocial
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- superhuman physiquesummoningskill masterydurabilitycompanionscultivationresurrection
- Keywords
- superhuman strengthdemonangelsuperhuman agilitywealthcloningcursedivine magicdragonflightgodhoodimmortalityintangibility