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Essence of theInvader Lord

bysilverm21

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AI summary

Makes you the embodiment of the fear of invasion by the unknown, with a self-designed form far stronger than a human — able to tear apart tanks — optional intermediate transformations between your human shape and full power, and Destruction Energy that can emulate nearly any effect from energy beams to granting yourself superpowers to altering matter. You can travel to new universes at will, redesigning yourself and your servitor race on arrival, and being killed merely ejects you from that universe for a time rather than ending you, with each universe letting you design an invading servitor race from two of three themes: Super Science with rayguns, giant robots and freeze rays; Mysterious Powers, where a subset wields magic, psionics or superpowers and all technology runs on that force; or Bio Race, where the people themselves are living weapons and all technology is organic — combinations producing cyborgs, psionic scientists and so on, all ultimately powered by Destruction Energy and capable from the start of conquering modern Earth. Your army materialises in an uninhabited space that becomes your new home, and conquering or destroying civilisations grows your Destruction Energy pool and unlocks new uses.

Generated précis — the sections below are the author's original text.

Description

By drinking this glowing green essence you gain the power of the Invader! Becoming the literal embodiment of the fear of invasion and destruction by the unknown!

Effects

12
  • You may design a new form for yourself, this form is far stronger than a human able to rip apart tanks and posses a host of abilities. You can also make separate transformations if you want, going in increments in power from your human form to your maximum strength. a single form can have a maximum height of 40-50 ft. You may transform into your human form and back again as you wish, although you can alter your human appearance as well.

  • You have access to a powerful force called Destruction Energy, this power can emulate nearly any effect you wish from energy beams, granting yourself super powers, and altering matter. Just about any special effect can be emulated. The only limitation is the amount of Destruction Energy you possess which at first is a large reserve and fully capable of destroying a city by yourself, but enough usage will see your power reserves drained. It does naturally regenerate after use.

  • You may choose to travel to new universes as you please, entering into a new universe allows you a chance to redesign how you look and your servitor race. If killed you are simply thrown out of the current universe and are unable to return to it for at least a 100 years from the time you were killed. Each time you are killed in a universe this time period increases. Your servitor race continues to exist in that universe however, and its possible they can bring you back early if they are able to perform certain rituals and will attempt to do so. But they are resource intensive and elaborate. You can not truly be killed, at worst reduced to a consciousness without a body until you build a new one, and nothing can destroy your soul. You can choose to relinquish your title and move on to whatever comes next at any time however.

  • Each time you enter a new universe you may design an servitor race as your invaders. This race can have sub-species and in fact be multiple species. You may choose up two out of the three following themes for your race:

  • Super Science: Your race has advanced technology with often bizarre weapons and devices. Rayguns, giant robots, freeze rays, and many other toys.

  • Mysteroius Powers: A sub-set of your population has access to a system of magic, psionics, or superpowers. And can build items that work on this power and in fact your races entire "technology" is based on this force. You can design this power and how it works as you wish.

  • Bio Race: Your race itself is the weapon, able to change their forms to fit situations and may possess different breeds built to task. All of your "technology" is organic and alive.

  • By mixing these styles you get certain types of Invaders. Super Science + Mysterious Powers means that on top of super science maybe certain members have psionic powers or space magic. Bio Race and Super Science means they are all cyborgs or robots. Mysterious Powers + Bio Race means the race itself all has powers, such as Super Saiyins or Skrulls.

  • In truth your race is empowered by Destruction Energy and in general there is only a thematic difference in these styles and your alien race starts off starts off with sufficient capability and power to potentially conquer modern day Earth. As you conquer worlds and gain more Destruction Energy their abilities will grow in strength and versatility.

  • When entering a new universe you may choose to have your invading army materialize in a uninhabited space that will essentially become your new home. It might be a planet in the solar system, underground, under the sea, or even a pocket dimension. Cities and support bases also materialize and you may choose to retro-actively edit in signs of your species existence into history. Effectively making it a hidden civilation from the dawn of time. Your species technology is completely adapted for whatever environment you choose. And you always have some form of FTL in a form that you wish for.

  • By conquering/destroying other civilizations you gain more Destruction Energy and more ways to use this power. This increases your standard pool of power and even after extreme use of energy the power will regenerate to your current "pool" size.

  • The Invader Lord can decide on three bonus objectives for each invasion that give extra Destruction Energy for their completion. These objectives can range from anything from kidnapping beautiful women/men for your harem, engaging in mad science experiments, gladiatorial blood sports, or bombarding the population with bad poetry and Hello Kitty products. These bonus rules also allow you to set certain abilities and styles for your armies and yourself in tune with your bonus objectives. Perhaps a bonus objective is to feed off happiness, then your race may be alien space clowns that literally feed off making people laugh, ect. These objectives can give you a bonus up to the equal of the actual invasion itself in bonus energy, allowing a Invader Lord to theoretically continue to grow in power in some measure even if they truly wish to not destroy or conquer worlds in a harmful sense. Although never to the full level of an Invader Lord who actually engages in conquest and destruction.

Categories
combatdestructionutilitytechnologymagic
Traits
craftingpsychic powersregenerationsystem interfacecompanionspocket dimension
Keywords
growth potentialshapeshiftingspace manipulationstealtharmycreationenergy projectiongame mechanicsweapons
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