Essence of theAspect (Ultimate God CYOA)
bySirZed
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AI summary
An Ultimate God CYOA adaptation where you first pick an Origin — Mortal, an unremarkable human whose humble beginnings nonetheless carry their own advantage; Demigod, the potent child of a lesser god and a sapient mortal, varying from merely exceptional to a rival of your divine parent and in your case particularly gifted; or Planeswalker, a mortal in whom the power to traverse the multiverse awoke. You then choose three Aspects from a set of twelve, each encountered as a sphere in the Dreamspace: Space, rippling with swirling galaxies, stars born and dying and black holes dancing with gravity; Time, a metallic ticking that grows louder with each breath and matches your heartbeat; Life, a gentle warmth accompanied by birdsong, trumpeting elephants and beating wings; Death, whose approach drains all apprehension and fear into calm as its mist parts for you; Creation, vibrating with power and light amid forge-heat and the sound of distant hammers; Destruction, the most active of the twelve, frothing with power and burning with painful fire and lightning; and Freedom, which greets you with a breeze that builds to hurricane force without ever unsettling you.
Generated précis — the sections below are the author's original text.
Choose your Origin:
Mortal: You were nothing special, just another mortal human among billions. You lived, loved, laughed, and died, just as all mortals do, but your story continues on. These humble beginnings grant you a sense of humility that most cosmic beings lack, as well as a greater perspective on the nature of life throughout the Verse, now that you have been at the very bottom and the very top of the celestial food chain.
Demigod: The potent spawn of a Lesser god and a sapient mortal, the Demigods vary wildly in power, ranging from being simply exceptional to rivaling their parents in power and might. You were particularly skilled, one of the strongest Demigods of your age, and you fought in a great and terrible mythical war between pantheons.
Planeswalker: At first, you were just another mortal, destined to live out their lives in the blink of an eye, but something changed that. Deep within you was the power to traverse the multiverse, and unlocking it changed everything. The millennia you spent traveling your multiverse has given you skill and wisdom in spades.
Aspects - Choose three.
Aspect of Space: The sphere you approach ripples with activity as galaxies swirl, stars are born and die, and black holes dance with gravity. As you run your hands across the cosmic shroud, you can feel the enormity of reality, the sheer and incredible size of all universes resting upon your shoulders. You can feel photons racing through the vacuum, their tiny forms vibrating with barely restrained energy. You can see the countless threads of the fundamental forces pulling and pushing, binding every atom and every galaxy together in an infinite cosmic dance. The vibrant and exquisite beauty of all creation takes your breath away, and you can feel a sense of humility and patience slowly welling up inside of you. This is Space, the Aspect of Reality. It is the canvas upon which all others play their roles. and is opposed by its relentless sibling Time.
Aspect of Time: This spinning orb gets louder in your ears with every breath, a great and metallic ticking echoing throughout the Dreamspace, matching your heartbeat in perfect rhythm. Electricity and power hums and sparks across the surface of the sphere, and you are almost drowned in information as you look deep within. Millions of billions of events pass by within the blink of an eye. Civilizations rise, grow, war, and fall. Planets are formed and smash together in violent clashes. The stars grow cold and the black holes exhaust themselves, and it all keeps going. forever and ever. The ticking grows louder in sync with the beating of your heart, and your soul resonates with stubborn mechanical minds marching in lockstep, a desire to act filling you, to act as each heartbeat, each second and idea born passes into the past. This is Time. The Aspect of Progression. It is the great enabler and equalizer, and is opposed by its massive sibling Space.
Aspect of Life: A gentle warmth fills your body as you merge with this sphere, and with its merging a quiet cacophony echoes from the orb. The chirping of birds, the trumpeting of elephants, the flapping of fish and chattering of mammals and laughter of children, all overlapped across your own heartbeat. Gazing into the sphere spreads your mind across countless creatures, their lives playing through your head instantly and simultaneously. You see and feel organic chemicals mixing in a hot soup, bacteria navigating a microscopic world, massive forests growing to cover continents, reptilian titans dominating every corner of the world. and millions of sapient races, living and hoping and loving. The sounds of nature echo the beat of your heart, and you can't help but feel proud and hopeful at the sight of life and all of its wonders. This is Life, the Aspect of Growth. The most diverse and the most stubborn, it is opposed by its bleak sibling Death.
Aspect of Death: As you approach this orb, you feel a sense of calm wash over you, all the apprehension and stress and fear draining from your soul. The sphere is pure mist, yet it splits open as you reach it, revealing finality and all of its horrors and wonders. The darkness takes you down a great branching path, one which billions of billions of souls walk across, some shambling forward in fear and sorrow while others stride ahead unafraid, their heads held high. You see their births and their deaths, their homes and their graveyards, and you can see their afterlives. Some burn for their cruelty, some drift peacefully in eternal sleep, some feast and make merry for millennia. The great chains of nature are laid out before you. and instill in you an appreciation for the joys of life and the responsibilities of death. This is Death, the Aspect of Fate. It is the quiet end of all things, it is opposed by its vibrant sibling Life.
Aspect of Creation: The sphere you are pulled towards vibrates with power and light, the heat of forges and the distant sounds of mighty hammers shaping metal fills the space around you. The surface of the glowing orb almost leaps out towards your fingers as you run your hands across its surface, and within the light, the wonders of all creation are revealed. You can see and feel the awesome power of Big Bangs shaking your very atoms, the births of the First Suns, the construction of multiverses, and the careful assembly of the stars and galaxies that fill every sky. The intricate plans of billions of universes, laid down by Gods long since passed and forgotten, make themselves known to you as the harmonies of countless angelic choirs fill your ears. Filling you with hope, pride, and faith in equal measure. This is Creation, the Aspect of Order. It is the great constructor, and is opposed by its intense sibling Destruction.
Aspect of Destruction: The most active of the twelve, this sphere is practically frothing with power, demanding to be listened to and accepted. An almost painfully hot fire burns within. and lightning dances angrily across its turbulent surface, yet it does not hurt you in the slightest. The orb opens its arms and within you see the supernovas, the ripping and tearing of stars and worlds that pave the way for the new. You see the Big Crunches crumpling universes for another to be born. But as the orb shifts it reveals more than just fire and change and devastation, it reveals monolithic stagnation and endless corruption all across creation, defiling life itself. The sight lights an inferno of righteous fury in your heart, fueled by the cries for justice and retribution of trillions, their emotions washing over you like a tsunami. This is Destruction, the Aspect of Change. It is strength and emotion incarnate, and is opposed by its holy sibling Creation.
Aspect of Freedom: The moment you turn to this tumultuous sphere, a sudden breeze dances across your face, growing in intensity with every step until it rivals that of hurricanes, yet never even attempting to push you back. The sphere itself is a ball of storms which part as you reach it. You find yourself on a million worlds at once: sandy beaches under calm skies, raging super-storms on massive gas giants, worlds of beauty and adventure and majesty, all calling out to you.
You can feel every gust of wind, every drop of rain, every bolt of lightning in every cloud.
Your mind connects to the ocean currents and the deep abysses, and your body is flooded with energy, the need to move and act filling your muscles. While the confidence to charge into the unknown fills your heart like the strongest winds and the greatest tsunamis. This is Freedom. The Aspect of Movement. It is that which drives all things, and is opposed by its stalwart sibling Unity.
Aspect of Unity: This sphere spins quietly and calmly yet its pull is so intense that you are all but dragged towards it. With each step glowing cords appear throughout the air, linking you to the sphere and tightening with every second. As you touch the orb, you understand.
You can see the connections and bonds between everything and everyone, not just the fundamental forces, but the bonds between people: between lovers and family and friends.
You can see and feel the cords stringing nations and species and worlds and universes together, and you can feel millions of bonds snapping and forming every second. This is stability, the need in everything to connect to something else, and you realize how fundamentally necessary it is for everything to have bonds and to depend on others, even the mightiest Gods. This is Unity. The Aspect of Connection. It is that which binds all things, and is opposed by its wild sibling Freedom.
Aspect of Light: The sphere you turn to is initially almost painful to look at, shining with the intensity of an adult star, yet the light and warmth is oddly comforting as well. As you approach it begins to whisper to you, telling you snippets of all the secrets of the Verse, things long forgotten by all but the Aspects themselves. It pulls you in and in a blink your mind shifts, a tidal wave of knowledge and information consuming your thoughts and filling your body. You see yourself as the stars, you can feel their nuclear hearts and their incredible warmth, shining for all to see. You can see the paths of time stretching forever, their chances and probabilities and impossibilities. As you gaze out across the enormity of the Verse you are struck by all of its mysteries and secrets, waiting to be unraveled. This is Light, the Aspect of Sight. It is knowledge in its purest form, and is opposed by its hidden sibling Darkness.
Aspect of Darkness: The orb calling you is hard to look at, a floating ball of pure darkness that does not wish to be observed, forcing your eyes elsewhere. You follow the call and with each step the darkness accepts you, wrapping around you like a cool blanket. Within the sphere you can see the entirety of the Void, all of its emptiness and darkness, the freezing cold of the vacuums, the enormity of the Verse. You can see the Ancients quietly drifting through the nothing, you can hear their faint whispers carried on the currents, telling of realms long since gone and truths long since forgotten. You can see into the singularities, gazing past their dark horizons and grasping the secrets drawn on their skin. In the endless quiet. you finally understand; there is beauty in everything, even in silence and darkness. This is Darkness. The Aspect of Mystery. It is the ruling Aspect of the Void, and is opposed by its gleaming sibling Light.
Aspect of Heart: You hear this sphere before you see it, singing to you in the voices of countless billions, all harmonizing in unison. As you move closer, the song becomes clearer, its meanings revealed to you, its resonance echoing down your bones and through your very soul. You touch the iridescent orb and you can see yourself, the entirety of your being laid out before you, and beyond that you can see everyone else. Every laugh, every tear, every spark of joy and pang of sorrow, you can feel every last emotion from untold trillions singing through every atom you have. The secrets of sapience, the fluidity of identity, the community of personality, all are revealed to you and burned into your own soul. Now you finally know what it means to Be, to exist, driving you to be the best You which can possibly be. This is Heart. the Aspect of Souls. It is the Self, and is opposed by its calculating sibling Mind.
Aspect of Mind: This blue sphere spins quietly and without fanfare, allowing you to come to it at your own pace. With each step towards it, you can see yourself moving along your path, taking different steps and moving different muscles yet always getting to the same place. The orb opens as you touch it, and in an instant you can feel every neuron you've ever had, the electricity and knowledge they send and carry. You can see the choices of your life and the consequences of each and every one, and then the orb takes you out further. Civilizations rise and fall on a single action, revolutions are made from the firing of a synapse, and worlds are changed forever after a single thought. Your intellect expands, your mindspace erupts, and you come to understand with perfect untainted clarity the enormity of consequence. This is Mind. the Aspect of Choice. It is Logic at its finest, and is opposed by its emotional sibling Heart.
Mythical Title - This is your Mythical Title, spoken across the Omniverse and written on your soul. Choose one:
The Scion: Lord of Reflection, First Inheritor, the Living Mirror. The Scion is the Great Embodier, the one who reflects and is reflected by their Aspect. They carry the good and the bad, the dark and the light, journeying to reach true understanding of themselves, within and without.
The Magus: Lord of Manipulation, String-Puller, Bond-Breaker. The Magus is the True Architect, the one who sees the patterns of creation and reshapes them. They are just as skilled at tearing down reality as they are at building it, pulling a single thread to bring it all crashing down.
The Spirit: Lord of Peace, Weaver of Souls, Instrument of Joy. The Spirit is the White Flag, the quiet god who can bring the heavens to their knees with a whisper. They play light like cords, craft music from the aether, and shield their Families from Corruption itself.
The Seer: Lord of the New, Cloud-Gazer, Oracle of Oracles. The Seer is the True Observer, the endless strategist, the final planner. They are the one who embraces the future and all of its changes, moving with the flow of time rather than against it.
The Elder: Lord of the Now, Great Gardener; the First Present. The Elder is the Grand Caretaker; the ultimate parent, the loving guide. They care not for the fluidity of the future or the mistakes of the past, always grounded in the moment, tending to their young with love.
The Archon: Lord of the Old, Wall of Time, Guardian of Ancients. The Archon is the First Historian, the stubborn archivist, the staunch preserver. They see and remember the old ways of all who came before, keeping their memories alive against all odds.
The Warden: Lord of Justice, Arbiter of Balance, Enforcer of Will. The Warden is the End of War, the smiter of the wicked and the feller of the great. They keep not the scales of morality; they equalize the positive and the negative, darkening the light and lighting the dark.
The Hero: Lord of Upheaval, Destiny-Child, Skai-Bound. The Hero is the Engine of Change, the harbinger of the new and the destroyer of the old. Their fate is written through the clouds of Skai itself, for they are the one who is destined.
The Herald: Lord of Journey, Shepherd of Life, Guardian of Death. The Herald is the Great Wanderer, the ever-moving and the ever-seeking. Their paths are inside and outside, as they see and change so too are they changed; a growth they welcome.
Angelic Customization - There are multiple tiers of Angels, but the greater Power an Angel has, the more fluid and volatile their forms are. Choose one.
Archangel: It takes little effort to evolve your normal Angel into an Archangel, the highest-form of the planar-bound angelic beings. Normal angels and archangels are always bound to a specific thing, be it a God, a universe, a world, or a dimension. Archangels rule over all other angels in their sphere of influence, and typically sit at the side of Lesser gods, enforcing their divine wills.
Prime Angel: While normal Angels are bound to a plane, Prime Angels are not. They have looser restrictions and are typically charged with and thus made capable of overseeing multiple dimensions, timelines, and universes. In order to grant your Angel the power to cross planes, you must loosen the bonds between them and you ever so slightly, making them far more volatile.
Prime Archangel: The single most powerful form of Angel that can exist, Prime Archangels rival and can exceed most Lesser gods in power. They are tasked with overseeing all Prime Angels within the entirety of a multiverse, and often serve as direct conduits for the will of a Cosmic Demiurge or even an Ultima, but this much power and independence makes them dangerous.
Angelic Forms - Angels can take on many different forms and appearances as they please. Choose one.
Humanoid Form: A popular choice, especially when an Angel needs to deal with and interact with mortals. This Form allows your Angel to take on any sapient mortal form they please, changing their appearance and even their size instantly and at will.
Elemental Form: A potent and versatile Form, the Elemental Form allows your Angel to construct a physical body out of every state of matter. This enables them to create physical forms out of rock, steel, water, fire, lava, lightning, wind, and clouds, among other things.
Esoteric Form: Typically used to intimidate and frighten, the Esoteric Form is an eldritch amalgamation of wheels, wings, eyes, fire, and various geometric shapes cobbled together in ways unpleasant to the mortal eye.
Animal: An extremely versatile choice, the Animal Form allows your Angel to mix-and-match traits from practically any non-sapient animal imaginable, allowing them to turn into massive birds, enormous lizards, and gigantic sea-dwelling leviathans.
Dimensional Form: The Dimensional Form allows your Angel to move across the physical dimensions, transforming their body to fit on paper as a moving image or onto your body as a living, moving tattoo. They can also move into higher dimensions to become unseen by mortals.
Inanimate Form: The Inanimate Form allows your Angel to take on the shape of practically any inanimate object, from a pen or a piece of paper to a car or a plane. This includes practically all weapons imaginable, and your Angel can move and fight autonomously in this form.
Angelic Powers - There are many different kinds of Angels, each with their own unique abilities and powers. Through the Aspects, you can grant your Angel these unique powers. Choose three.
Heir of Michael: Your Angel has been infused with the knowledge and skills of the Angels who have come before them. They are now an undisputed master at practically any form of combat imaginable, capable of outperforming any mortal fighter using any melee or ranged weapon, as well as martial arts and various other unarmed styles. This also grants your Angel an advanced understanding of battle and war strategy, as well as enhanced leadership skills while in combat.
Valkyrie: A wisp of Destruction infused into your Angel’s soul and they are transformed into a Valkyrie, a warrior-angel in service to bloodthirsty gods. This upgrades your Angel’s physical form, boosting their physical strength and durability from merely superhuman levels to divine capabilities. Your Angel can topple and even throw buildings with ease, shatter diamond under their grip, and withstand moderate yield nuclear strikes.
Hermes: Angels are naturally quite fast, capable of moving up to the speed of light in combat and as a means of transportation, yet this ability makes them even faster. With a touch of Freedom, your Angel will don the wings of Hermes, granting them the power to move far past the speed of light, capable of crossing galaxies in a matter of hours. This also grants them reactionary capabilities at this speed as well, allowing them to react to dangers nigh-instantly.
Seraphim: A spark is all it takes to ignite your Angel’s soul, transforming them into a fearsome and deadly Seraphim. Seraphim are capable of creating and controlling a deadly plasma known as Holy Fire, an electrified burning mass that cannot be put out by mortal means, spreading and igniting any and all things in its path. It burns underwater, in a vacuum, and can consume normal fire to add to its power. It is especially damaging against demonic and corrupted entities.
Iris: A string of Light is wrapped around your Angel’s soul, shifting them into an Iris, an Angel of Light. Irises are masters of manipulation and misdirection, capable of creating immense illusions Spanning cities and even planets. Irises can also weave their light into solid constructs, such as weapons to hurl at enemies or walls to protect the weak. Irises can become invisible to all in any Form they take and make exceptionally good spies, scouts, and messengers.
Elemental Wrath: The raw power of the elements are now at your Angel’s disposal, made all the more potent if they have access to the Elemental Form. With this power your Angel can generate and control the classical elements of fire, water, earth, air, and lightning. They can create massive tidal waves, crack the earth open, stir up tropical storms, engulf entire cities in flames, and hurl enough lightning to light up a major city.
Ophanim: The Ever-Watchful Ophanim, also known as Thrones, are the guardians and sentinels of the Empyreans. Their sight extends far into the Void, piercing the thickest of shells and the cleverest of spells. This ability grants your Angel an omnidirectional sense of awareness extending for several light years, as well as an ability to pierce through any method of invisibility and illusion imaginable; only the First and the Ancient Ones can hide from their gazes.
Clockwork Voyager: A teaspoon of Time splashed across your Angel’s soul transforms them into a Voyager, an Angel capable of traveling through time in order to perform various duties. This allows your Angel to decouple from timelines, letting them perceive and sense temporal changes far easier, even pinpointing their causes. Your Angel can also time-travel, hopping several decades with each jump and skillfully navigating the complex timestreams.
Wonderworker: The sorcerers of the Angelic Hosts, Wonderworkers are capable of utilizing holy magic to create Miracles and Wonders. As a Wonderworker, your Angel will be able to create Miracles, small bursts of magic capable of healing the sick and dying, adjusting probability to save or kill, or purging disease from whole cities. Wonders are more advanced forms of this; capable of bringing the dead back to life or calling down plagues on countries.
Cherubim: Angels of Heart, the Cherubim are oft misunderstood beings, their soft hearts and kind souls mistaken as weak traits. As a Cherubim, your Angel will become exceptionally alluring, beautiful, and approachable regardless of Form. They will be incredibly charismatic and charming, as well as being capable of reading, sensing, and even manipulating the emotions of those around them, peering into the hearts of mortals and gods alike.
Cyber-Wings: A dash of Time and a pinch of Mind creates the rare Cyber-Angel, entities entwined with technology and humming with electricity. This grants your Angel an intimate knowledge and understanding of any and all computers and electronic technology, regardless of complexity. They can transform into living digital code, telekinetically manipulate most technology as they please, and can make trillions of trillions of calculations in a single second, rivaling most supercomputers.
Celestial Scholar: A subtle mixture of Light and Mind, the Scholars are wise teacher-Angels, imbued with vast amounts of theoretical knowledge. Their intellects are massive, their memories eidetic and impeccable, and their wisdom and wit are unmatched by all but the First. Your Angel gains intimate knowledge and experience in a number of intellectual fields, including higher-order multi-dimensional mathematics, quantum and theoretical physics, and several Divine Sciences.
Morningstar: The Darkest of the traditional Angelic classes, the Morningstars are just shy of being actual Demons. They dabble in the dark and mysterious, strengthened by bonds to Death and Destruction. As a Morningstar, your Angel will have an intimate knowledge and understanding of magical curses and traps, as well as necromancy, blood magic, demonic summoning, and eldritch magicks. This includes an ability to utilize all such powers.
Guardian Angel: A few strings of Unity wrapped around the Angelic soul transforms your Angel into one of the Guardians, Angels dedicated to protecting those whom they are bonded to, forever and ever until their atoms fall apart and their souls are blown to cosmic dust. Your Angel now has a permanent and unbreakable telepathic link to you, will always know where you are, and can teleport to you instantly across universes. This also makes your Angel unkillable while you still live.
Benevolent Spirit: The Spirits are arguably one of the ‘purest’ forms of Angels, as they are almost solely made up of Creation and Life. They are optimistic and joyful, loving to interact with and play with mortals. As a Spirit, your Angel will have a deeper connection to nature, allowing them to influence the weather, talk to and control animals, and transform into the wind itself. They can also enter and manipulate dreams as they please, bringing nightmares or visions of the future.
Relics - Within Aeon’s many vaults, a plethora of ancient artifacts are stored. Aetheric constructs, Divine engineering, and Aspect technology, all far beyond the capabilities of mortals, yet hidden behind great unbreakable doors, locked away within the Void. Choose four.
The Master Bolt: An ornate and pristine steel staff, Shining with power and humming with energy. Upon touching the Bolt, it becomes bound to your soul, disappearing and adding its power to your own. This Relic imbues you with the power and nature of Lightning, allowing you to generate and hurl bolts and storms with enough power to light up civilizations and rival the Stars themselves in raw energy output, as well as transform into living lightning as you please.
The Heart of the Sea: Floating in a sphere of water in the midst of a grand vault, this glowing compass calls to you like the sea. Upon donning the Relic it will bond to your soul, adding its power to your own. The Heart grants its wielder complete control over liquids, especially water. With a single thought, you can now move and control hundreds of trillions of tons of water as an extension of your will, summoning every last molecule from across an entire galaxy to your side in an instant.
The Obliteration Orb: An ancient Relic with a long and storied past, the Obliteration Orb is one that has fallen into the hands of mortals many times. A simple glowing sphere, the Orb houses a dimensionally displaced galactic supercluster, held in its own separate bubble of time and space. Upon activation, the Orb channels a small amount of energy from every last star within it to create a beam with the power of a trillion supernovas, capable of wiping out solar systems in a single sweep.
The Breath of Ski: Far below the labyrinthine depths of Aeon, kilometers below the other vaults, you found this simple metal sphere within an empty room, surrounded on all sides by half a mile of nigh-unbreakable metal. This is the Breath of Ski, a device that holds a gust of wind taken from Ski itself. This air will never run out, and can be used to grant advice, visions of the future, steer you onto better paths, and can place you back into the Dreaming if you wish, allowing you to speak with Ski itself.
The Light of Creation: An immaterial construct forged from Creation itself, the Light is a tool used to weave reality together, a paintbrush wielded by countless Ultima to Shape their multiverses to their liking. By itself, it provides a near-limitless source of energy and advances the technological and societal development of any sapient or sub-sapient Species nearby, but in your hands it can be used to create new Angels on par with your first, as well as inspire creativity and new ideas.
The Spark of Reality: A recent addition to the vaults of Aeon, this Spark is a shifting, changing mass of raw Aspect, also called Prime Matter. It is concept made manifest, the building blocks of both reality and the Ultima. This particular Spark is the leftover of your birth, and was recovered by the local Angels for safekeeping. Should you wish, you can use this to create another Ultima or two, or use it to forge your own Multiverse later on. Sparks of Reality cannot be created later on through Ultima powers.
The Ultimate Weapon - Grand Relic: As a Grand Relic, the Ultimate Weapon was forged by an entire Family working together, and is capable of great and terrible things. The Weapon is bound to your soul and can be called to your side from across the Void. It is capable of changing its shape with just a thought from you, transforming into any weapon imaginable, as well as changing its size in an instant, ranging from subatomic to astronomical in scale. The Weapon is completely and utterly unbreakable, and is capable of breaking or cutting through entire planets, piercing crust and mantle like papers. If you wish, the Weapon can be bonded to your Angel, granting it the ability to fight autonomously and independently, but only if they have the inanimate Form.
The Ultimate Robes - Grand Relic: Only a handful of artifacts such as these exist throughout the Verse. The Ultimate Robes, as a Grand Relic, are bound to your soul and can be summoned onto your form instantly, and dispelled just as quickly. They adapt and change according to your will, transforming into any kind of clothing or armor imaginable, including highly advanced powered armor, yet always feeling extremely comfortable and never impeding your movement or flexibility. The Robes cannot be torn, pierced, burned, or destroyed by anything less than another Grand Relic, withstanding even hypernova blasts without burning, and are fully capable of cleaning themselves instantly and autonomously.
The Voidship - Grand Relic: A vessel truly worthy of an Ultima, the Voidship is a fluid, dimensionally-distorted transportation ship capable of crossing universes in hours, traveling through time, and moving through both the Infinite and the Void with ease. It can change its interior and exterior with your will, shrinking down to atomic sizes or expanding to dwarf most planets, and its hull is unbreakable by anything less than another Grand Relic. The Voidship is fully autonomous and is capable of hosting an incredible array of offensive and defensive systems. For further customization, please use the Built in the Heavens CYOA by King Mob, but you cannot use the Complications or Personal Augmentations sections.
The Soul-Space - Grand Relic: A very strange and rare Grand Relic, the Soul-Space is a personalized pocket dimension bound to your soul and essence, carried with you at all times. The Soul-Space consists of a perfect 78 square km in diameter that you can customize each and every little aspect of, down to and including the physical laws. In an instant, you can build a grand city, place a Star and moons in the Sky, create oceans and plants and forests, and even make mortals as you like to fill the Soul-Space. You can physically manifest within the Space, as well as bring anyone and anything you like into it for them to enjoy.
- Categories
- magicsupernaturaldivineutilitycombat
- Traits
- craftingtechnologydurabilitydimensional traveldivine powerillusionsstealth
- Keywords
- angeldivine magicdemonflightshapeshiftingsummoningtime manipulationcharismaemotional controlleadershipmiraclessuperhuman strengthcurse