Essence ofParabellum (Re:Monster)
bySleepyWriter
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AI summary
Lets you remake your body as any species from Re:Monster, human or monster, at peak health, and grants the Eastern-RPG awareness that world runs on, including an instinctive sense of your own strength and level. You can use both of its progression systems at once with no drawbacks: the Evolution System, by which monsters gain levels through fighting up to a cap of 100 before evolving into a stronger form — a process that can also produce Living Equipment grown from your own cells that shares your resistances and abilities and grows with you, with your starting form and evolution path yours to choose — and the Job System used by non-evolving species to close the gap, from which you may take any number of jobs already acquired or mastered. Attracting the notice of a deity — demigods, gods and Great gods each holding their own domain — can win you gifts and power, but you are never bound, indebted, controlled or influenced by any entity you receive them from unless you wish to be, and your talent and potential are boundless, letting you gain proficiency in any field regardless of conventional expectations.
Generated précis — the sections below are the author's original text.
Description
By drinking this Essence of gluttony and growth, you gain the power of a world of monsters.
Effects
22You can remake your body into any species from the world of Re:Monster, be it human or monster. The exact details are up to you, but, as a default, you will be at the peak of health in all aspects (physical, mentally, emotionally, genetically, etc), and extremely resistant (if not outright immune) to degradation of that health in any fashion.
The world of Re:Monster is one that resembles an Eastern RPG in more than a few ways. You can take advantage of this, allowing you an instinctive awareness of your strength/Level and so on, as well as as allowing you to develop a variety of Abilities and powers.
You have access to the two leveling systems of Re: Monster, the Evolution System and the Job System. Unlike most beings, you can use both at the same time with no negative consequences or drawbacks. You can inflict these Systems on whatever world(s) you enter or have access to, or even just selectively grant them to whomever you wish (regardless of species).
You have access to the Evolution System, used by monsters to increase their strength. As a monster fights and grows stronger, their level naturally rises, eventually reaching a maximum of Level 100. Once at that point, a monster can choose to Rank-Up into a higher species, increasing their overall power and abilities, as well as other benefits (such as a Goblin Ranking-Up into a Hobgoblin, or a Hobgoblin into an Ogre). However, Rank-Ups can be affected by the monster's affinities, achievements, as well as other factors, a vast selection of possible evolutions. Moreover, it is also possible for a monster to become a Variant Species (who possess much higher parameters than their normal counterparts), or even a Rare Species (which have higher power than even Variants), by being blessed by a higher being such as a god.
Evolution can also result in the creation of Living Equipment: items created from the cells of your body that can grow with you, sharing your resistances and abilities. It is also possible for items that you possess a great affinity/connection with to become Living Equipment for you.
Optionally, you can choose whatever your evolution path can be, as well as whatever evolution you start as.
You have access to the Job System, used by humans and other similar species. While these species cannot evolve like monsters can, the Job System allows them to close the gap and become equal by virtue of granting skill, knowledge, and abilities. A person can increase their proficiency in a Job just by dedicating time to it, and, at max level, can Rank-Up to a higher level Job (such as a Wizard becoming a High Wizard). Much like the Evolution System, Rank-Ups and Jobs as a whole are determined by a variety of factors, including the user's own affinities.
You can choose to have any number of Jobs already acquired and/or mastered, so long as they are from Re:Monster or similar enough.
There are three "main" types of gods: in order from "weakest" to strongest; there are demigods, gods, and Great gods, each of whom have their own domain. By gaining a god's attention, you may receive their Blessing, also known as a Divine Protection. This not only grants you the potential to become a Variant or a Rare Species as a monster, but also grants you permanent buffs or other benefits. For example, being blessed by the Great god of Origin and Demise grants you the ability to quickly and efficiently learn any and all magic, as well as access to unique Demise magic. Receiving a Divine Protection can also remove or otherwise compensate for any weaknesses you may have (such as a vampire becoming resistant or even immune to sunlight). You can choose to gain the Blessing/Divine Protection of any number of deities, even all of them.
Moreover, you are not bound to or indebted to any deities or entities you receive power or other gifts from, unable to be controlled or influenced, should you not want to be.
Your possibilities, talent, and potential are boundless. You can acquire proficiency in any field or skill, even if conventional expectations suggest otherwise because you are that badass. You can learn any discipline or skill set, even if you aren't capable of it, without forgetting it and practicing it into mastery, no matter how much you learn. There is no risk of forgetting what you know, and you can effortlessly hone your skills to mastery, regardless of the quantity. Any talents or powers derived from this (and any other) Essences as well as those you acquire will be enhanced and evolve beyond their original functions.
You possess the Absorption ability, allowing you to safely consume anything. Dangerous artifacts, venomous organs, unbreakable metals, rotten food, it doesn't matter. All of them can be consumed with no negative effects or consequences. Yes, this means you can eat anything without having to worry about your overall health or weight gain. Of course, the real benefit is the other half of Absorption's ability: you can acquire the traits, properties, knowledge, and powers from or related to whatever you consume. You can strengthen these abilities by consuming more of what granted them to you, or anything similar, as well as just by simply using them. And, unlike Rou, you have a 100% success rate, allowing you to get every ability possible from everything you eat.
You can choose to have any number of abilities already absorbed through Absorption, so long as they are from Re:Monster or would fit in such a setting.
You also have an improved version of the Synthesis ability, allowing you to combine items and abilities to create something new. You can also use this to fuse abilities into items. Moreover, unlike Rou's, you can also choose whether or not the original abilities are consumed during the Synthesis process. Yes, this means you can constantly fuse things together over and over.
Any abilities you create, unlock, or otherwise acquire are completely internalized and made independent from any outside source/influence. This also includes any other System, interfaces, or similar constructs you acquire. Moreover, anything you acquire will become compatible with any other powers or abilities, no matter their origin or nature. You have complete knowledge and control over all abilities you have, and can also toggle off any abilities you feel might be problematic or dangerous.
You have a great deal of aptitude for just about any field, skill, or discipline, no matter how obscure or complex. This includes combat, leadership, logistics, crafting, and so much more.
Optionally, you may receive the ultimate harem power, allowing you to attract others you desire by simply being yourself. You can be the biggest asshole, or even a literally amoral rape monster, and you will still find that those you would find attractive and desirable fall for you wherever you, no matter their preferences. Your lovers will be willing to share you and allow you to have a harem. This entire effect will work in the way you want, depending on how you want it to. Someone you just want a one night stand with won't develop feelings for you unless you want that, while someone you do want to fall for you will grow into true love. This works subconsciously, though you can alter it consciously if you want. Slaves, heroes, royalty, gods, anything can and will fall for you, should you so desire. You may toggle and alter any part of this at will.
This also includes godlike skills in sex, romance, relationships, and any other fields you might want in regards to such interactions, as well as perfect anti-NTR protections.
You have access to the Tomb of the great wizard Velvet, as well as the variety of treasures within. This includes a variety of rare materials and items, as well as powerful Artifacts (magic items of incredible strength). This includes weapons, potions, and a range of other tools and items including Airgeatlámh - A Legendary Rank Artifact, a silver gauntlet that is fundamentally indestructible. This gauntlet can act as armor or as a perfect replacement for a lost hand (being able to transmit sensation, channel any powers, and more). Moreover, among Airgeatlámh's other powers is the ability to evolve and grow, absorbing materials as well as a variety of other methods.
Moreover, as the owner of a Tomb, itself a Dungeon, you possess the ability known as Chief Guard of the Dungeon, granting you benefits while within your Dungeon. This includes an increase in your overall strength, as well as the ability to materialize items. Of course, there are other benefits to this, which you will have to work out.
Optionally, because of your great power, you have become the main focus of a Psalm: a series of events that will undoubtedly affect the history of the world in some fashion; in more colloquial terms, this is the "plot". As a result, you have a great favorability when it comes to gate swinging in your favor, as well as increased benefits (such as ability/follower gain, increased luck, etc.). Moreover, you gain the ability to usurp the "fate" of others by defeating them or bringing them to your side.
If you feel anything is missing from this Essence or should be otherwise altered…..Fanwank responsibly.
- Categories
- utilitysurvivalknowledgesocialmagic
- Traits
- system interfaceskill masterycompanionsgodhooddivine powerdurabilityimmunity
- Keywords
- divine magiccraftingleadershipvampirismadaptationromanceauthoritycreationgame mechanicsmemory manipulationprobability manipulationresistance