Essence of theFalse Loop
bySubrosian_Smithy
- Views
- 0 views
- Favorites
- 0 favorites
AI summary
Makes you master of the Sovereign Gate, a mystical doorway summonable anywhere that takes a snapshot of you and the world and recreates it inside a pocket dimension, into which you can project your soul and from which you can return whenever you like, with arbitrarily accelerated internal time and the option to have the Gate destroy its contents. The Gate passively accumulates power that fuels its abilities and keeps running until depleted, automatically reverting and ejecting you back to your real body if you would die inside or if power runs out, with you always aware of the remaining reserve. You also command five other treasures: the Crown, a near-bottomless battery for mana and similar energies usable as an extension of your own reserves; the Orb, a storage space large enough for a palace; the Dagger, which cuts the immaterial and can kill spirits or damage souls, and in your hands can edit the temporal snapshot itself; the Ring, which opens the wearer's eyes to the soul and heightens all spiritual sensitivity; and the Stave, which marks locations and teleports its wielder to any mark, with marks persisting across reversions.
Generated précis — the sections below are the author's original text.
Effects
11You become the unquestioned master of the Sovereign Gate, a mystical doorway which you can summon and unsummon anytime and anywhere you choose. The Gate itself has the power to take a snapshot of you and the world around you, and to recreate that snapshot in an accessible pocket dimension within itself. There are no limits to the number of snapshots you can take and store, although the Gate's pocket reality can only recreate one snapshot at a time.
Likewise, you have the power to project your soul into your body within the gate, and to return to your body in the outside world whenever you like. Time within the pocket dimension can be arbitrarily accelerated, and you may command the Gate to destroy its contents and revert to a memorized snapshot at will, effectively allowing you to experience a 'time loop'. This reversion mechanism will never interfere with your soul, and bodily harm or reversion will never impact your body outside of the gate.
The Gate passively accumulates power over time, and it draws on that accumulated supply of power in order to fuel its abilities. Once you've started using the Gate, it will continue running until it runs out of power and has to recharge from scratch. The Gate consumes more power when recreating larger volumes of space and triggering reversions more frequently, although time acceleration and timeline duration is a nonissue.
The Gate will automatically trigger its reversion function whenever you would otherwise die within the pocket world, or else 'fails safely' in the case of power loss, ejecting you back into your body in the outside world. You're always aware of how much power the Gate has remaining, and subsequently, how much longer a 'time loop' can run for.
In addition to your mastery over the Gate, you possess a similar authority over five other artifacts of power, allowing you to summon, banish, and control them at will.
The first treasure, the Crown, acts to most as a mystical power battery with almost bottomless capacity. Mana and similar energies can be inserted into the crown, stored, and withdrawn as if it was a natural extension of one's own reserves. In your hands as the master of the Gate, the Crown can also be used to bring other souls with you into the Gate, release them back into their bodies in the outside world, and otherwise exempt souls from the reversion mechanism of the time loop.
The second treasure, the Orb, acts to most as a mystical storage space with almost bottomless capacity. It has enough volume to store a small palace's worth of treasure - or even a literal palace, if you add life support. In your hands as the Master of the Gate, you'll find that the contents of the orb persist between loops, and that it also contains a data storage space where you can archive as many memories and as much information as you so choose.
The third treasure, the Dagger, acts to most as a blade capable of touching the spiritual and cutting the immaterial. It can be used to kill spirits or damage souls. However, in your hands as the master of the Gate, the Dagger can also be used to edit the templates stored within it, cutting people and entities out of a snapshot such that they're no longer recreated and restored to life when the reversion mechanism is triggered.
The fourth treasure, the Ring, acts to most as a ring which grants spiritual sight. Those who wear it will discover that their eyes are opened to the soul, and their spiritual sensitivity will be increased in all respects no matter how attuned they already are. In your hands as the master of the Gate, the Ring can also be used to mark objects, locations, and souls in such a way that you can always sense their locations relative to yourself.
The fifth treasure, the Stave, acts to most as a staff capable of effecting teleportation. In addition to marking locations as the Ring does, it allows its wielder to teleport to any mark at their will. Marks left by the Stave and the Ring persist between reversions.
One month of time spent outside the Gate grants it enough power to recreate an Earth-sized planet and its celestial spheres once. The Gate begins with enough power to do so one thousand times in a row.
- Categories
- supernaturalutilityspiritualcosmiccombat
- Traits
- skill masterypocket dimensionspace manipulationsummoningteleportationmagictime manipulation
- Keywords
- angelleadershipsoul manipulationweapons