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Essence of theHighlander

bySunspark

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AI summary

Does nothing at first: its effects trigger the first time you would otherwise die of violent causes short of full decapitation, at which point you are fully healed and become an Immortal. You gain talent in all personal martial pursuits, focused on melee and above all swords, the ability to improbably conceal swords and sword-like objects on your person, and immunity to death by anything but decapitation, with injuries healing rapidly though prolonged lack of food, water or air will still weaken you. You can sense when another immortal being of any kind is nearby, and killing another immortal absorbs a portion of their skills and powers in a lightning storm straight out of an eighties rock video — but killing an immortal on sacred ground is forbidden and brings doom on you and the surrounding area, with unmistakable warning signs beforehand; optionally, you may decide that other immortals with your exact ability set have been moving secretly through the history of whatever setting you find yourself in.

Generated précis — the sections below are the author's original text.

Description

This sealed vial contains a storm grey liquid. When opened, a minor eruption of harmless electricity arcs to the ground. When drunk, it has no immediate effect. The first time the drinker would have normally died of violent causes (except in the case of full decapitation), they will be fully healed and gain the following effects:

Effects

7
  • A talent for all personal martial endeavors, focused on melee combat, and most heavily on swords.

  • The ability to improbably hide swords and sword like objects on their person.

  • The inability to die except by decapitation. Any injuries will rapidly heal. Lack of food, water, and air will weaken them if it persists long enough.

  • The ability to sense when another immortal being is nearby. This works on all types of immortals.

  • Should they manage to kill another immortal, they will absorb a portion of their skills and powers in a lightning storm out of an 80's rock cover.

  • They are forbidden to kill immortals on sacred ground. Should such a death happen, doom will befall them and the surrounding area for violating this taboo. Unmistakable signs will serve as warning if this taboo is about to be violated.

  • Optionally, you may decide that other immortals with the same ability set as your own have been moving in secret throughout the history of whatever setting you may find yourself in. This often spawns an organization of Watchers who track the actions of this particular type of immortal. This one is a bit eclectic, drawing from multiple sources for its abilities.

Categories
magiccombatitemssupernaturalutility
Traits
immortalitydivine powerskill mastery
Keywords
divine magicelemental powersweaponshealinglightningweather control
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