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Essence of theRoguelite Protagonist

bySunspark

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AI summary

Lets you respawn at the start of your current task when killed or at will, returning to the entrance if you are inside a training dimension — dimensions you can create yourself, based on a location you are currently at or on a piece of fiction, picking a single aspect as the theme where the source has no unifying one, and entering or leaving at will. Each dimension starts you with a small selection of low-powered gear or abilities matching its theme, and leaving its safe area pits you against themed monsters and tasks that escalate the further you travel, yielding currency for what you overcome and offering major mid-run upgrades that vanish when you return to the start. That currency buys small but permanent improvements to the dimension's gear and abilities, making later runs easier, and everything you gain works in the real world too, summonable and banishable at will with consumables like ammunition included — and you can also create challenge dimensions modelled on a problem you currently face, which grant no new gear or abilities but let you bring everything you have already earned.

Generated précis — the sections below are the author's original text.

Description

This Essence tastes of blood and sweat. It is capped with a child safety lock that is very hard to open, and is a deep red color. Once drunk, the user gains the following abilities:

Effects

9
  • If killed or at will, the user may respawn at the start of his current task. If in a training dimension, you are returned to the start of it.

  • The ability to create training dimensions based a location they are currently at, or a piece of fiction. If a location doesn't have a unifying theme, such as a university, they must choose one aspect to focus on. For instance, you would need to select one of the majors offered at the university as the theme of the training dimension.

  • Once created, you can enter and leave a training dimension at will.

  • Once created, you gain a small selection of gear or abilities based on the training dimension's theme which are initially low powered.

  • Leaving the starting area of the dimension, you are confronted with monsters or tasks related to the theme that ramp in difficulty the further you travel, gathering currency for overcoming them.

  • You are offered major upgrades to your abilities to help you along your way as you travel through the dimension, though these fade when you return to the start of the dimension, voluntarily or no.

  • This currency can be used at the start to upgrade the gear and abilities from this training dungeon in small but significant ways making further runs easier.

  • You can use any abilities or gear gained in the real world. Gear or items can be summoned or banished at will. If they'd normally require energy or supplies to work properly, such as a bow, gun, or vehicle, they generate it automatically, at most requiring you to mime reloading or refilling them. If destroyed, you can summon a fresh copy of them.

  • You can also create a challenge dimension for a task that you are currently facing. These do not offer new abilities or gear, but you have access to any gear and abilities you have gained from training dimensions. They also have a definite end, unlike the training dimensions, and once the final obstacle is overcome, whatever task you created it for will be successfully completed. The length and difficultly of the dimension scales with how hard the task selected would be. No time passes in the outside world while in a challenge dimension, but once you succeed or give up, an amount of time appropriate to whatever task you were facing will have passed. Any area in the real world that would be affected by the task is blocked off while you are in the dimension. Tasks that would normally be impossible can be selected, but be prepared for a truly epic challenge.

Categories
utilitycreationcombatitemsmagic
Traits
summoningwealth
Keywords
resourcesweapons
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