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Essence ofElyon

byTheGoldenBeast

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AI summary

Makes you a Prime Elyon, optionally as a heritable bloodline, and a blind spot to all precognition including All-Seeing Precognition, Endbringers and Entities, as well as to Thinker powers that derive information from anything but environmental data or what the Thinker already knows, while you are immune to all Master and Stranger effects and to power-based emotional influence, and your will is absolute and unbreakable — you shrug off being torn in half or spending thousands of years in a time loop of agony. As a first-generation Prime you also hold non-inheritable advantages: Trump powers do not work on you unless you allow it, your own powers have no blind spots and can perceive Eidolon, the Endbringers, Entities and Mantellum, and you can copy the powers of anyone you encounter by defeating, touching, observing or simply being near them. You can run any number of copied powers simultaneously so long as they don't conflict, toggle them (disabled by default), merge and separate similar ones, and watch them grow and adapt with use — and you can also copy a person's appearance, skills, memories and carried equipment simply by seeing them long enough.

Generated précis — the sections below are the author's original text.

Description

By consuming the Essence of Elyon you gain the following boons. If you so wish, you can make this Essence into a bloodline, inheritable only by your offsprings and their descendants.

Effects

56
  • (Perk) You are a blind spot to all precogs, including those with All-Seeing Precognition as well as Endbringers and Entity. This includes the psionic and the more exoteric powers as well.

  • (Perk) You are a blind spot to Thinker powers that get someone's information using anything other than environmental data or what the Thinker already knows. Tattletale's power would still work on you, but Cherish's or Khepri's wouldn't. Cherish and Khepri could still control you, it would just be blindly. This includes the psionic and the more exoteric powers as well.

  • (Perk) You are immune to any and all Master and Stranger effects. You are also immune to other emotional effects caused directly by powers, such as those of Victoria Dallon's emotional aura. This includes the psionic and the more exoteric powers as well.

  • (Perk) Your will is absolute, boundless, and unbreakable. No matter how difficult the situation, even if you're torn in half, locked in a time loop of endless agony for thousands of years, or subjected to a fate worse than death, you'll be able to shrug it off. Of course, you still have emotions and you can still be hurt emotionally, but you'll always be able to maintain your composure and keep your emotions from ruling your decision-making.

  • As a first generation Elyon, you are not just any ordinary Elyon, you are a Prime Elyon. As a Prime Elyon, you possess powers and perks that aren’t inheritable even should you choose to make this Essence into a Bloodline. The powers unique to Prime Elyon are as follow:

    • (Perk) Unless you will it to be otherwise, Trump powers do not work on you. You can be Mastered into consenting to a Trump working on you, if you're not immune. Greater Shardless powers can trump this immunity under certain circumstances (specified in the power text).

    • (Perk) Blindspot? Hah. Your powers have no blindspots. They can see Eidolon, The Endbringers, The Entity, Mantellum, and all other blind spots. This includes those with the Blind Spot perk.

    • (Power) You can copy the powers of any person or entity you encounter.

    • You can use as many powers you want at the same time as long as they don't conflict.

    • You can toggle powers at will, any copied power is disabled by default. Similar powers can be merged together (and separated again) to work as a single entity. Copied powers grow and adapt with continued use. For those equal to or weaker than you, you get a full copy of their power. For those stronger than you, you gain a weakened copy equivalent in strength to your current level, and only gain a full copy of their power when you reach their level.

    • You gain a copy of someone’s powers by either defeating them, touching them, see them use their powers, or by being in their presence. If your target has Trumped the Trump you will need to beat your target in a fight to copy their power, a friendly spar or chess game counts for the purposes of this power. You have a secondary power that allows you to sort through your collection of powers efficiently.

    • (Power) You can copy the appearance, powers, skills, memory, and personal equipment (any equipment they had on their person when you saw them) of any person you see (for a very broad definition of person). The target must be in your field of vision long enough for you to see them and you need to concentrate on copying them.

    • You can have an unlimited number of templates stored but can only use one at a time. While taking on a form, you remain yourself and are not mentally influenced by the transformation unless you allow it.

    • You can copy the powers of a target with Trumped the Trump in all cases.

    • (Power) You can nullify, enhance, modify, or steal the powers of others in your range.

    • You can freely change a Shard power into a Shardless power but not the reverse. Transferring powers from one person to another is trivial, as is stacking multiple onto a single target.

    • You can copy the blueprint for the power of anyone in your range but you will need to expend charges to create if you want it for yourself. If your target has Trumped the Trump you will have to expend a charge to make it stick.

    • You have fifteen charges a day which lets you create shardless powers likes yours, whose nature are fully under your control. A single charge can result in a power that would be rated around 4-5, with more charges increasing its power, versatility, pushing or removing limits, and adding more functions.

    • You can manipulate and sense created powers regardless of the location of anyone you have given them to. You also have an ability to sense powers and their wielders within a large area. Created powers are yours until you transfer them to someone else. Charges can be spent to boost any of your powers, including others in this essence. Changes can be reversed at will, and you can deconstruct powers you have created, but you do not recover any charges from doing so.

    • (Power) You have up to five of any powers you desire at any given time.

    • You have a vast number of powers from which you may select and this roster will improve with time with new powers eventually forming in this set to suit your needs if one does not already exist.

    • You can shift between powers instantly and at will. If you cannot think of a power to achieve a goal, your powers will automatically offer you the best solution available, most if not all of which are absurdly powerful in their own right. Powers granted by this ability may be equal the Six Elyon Powers or weaker depending on what is required for your purposes. Powers you use will improve, increasing the relative capability of powers you use frequently and more steadily increasing those you've used even once. The number of powers you may access at a time will also slowly increment, albeit at a sluggish pace comparatively. With extreme training you may attain powers equal to the Prime Elyon Powers through this ability and grow existing ones to the same level. However, the pool of Prime Elyon level powers accessible through this power is much more limited than your usual abilities. This power comes with a significant cognitive enhancement which allows these powers to operate at their absolute maximum potential, as well as discern your intent before you could actually think of it. What this means is that, if you do not consciously direct them, your powers will find and switch to an optimal set of abilities often choosing powers optimal for your current situation or any future one you could encounter. Whenever you switch to a new power, you are given a perfect understanding of its limits, capabilities, applications in near-infinite scenarios, and combination potential with other powers among vast number within your reach.

    • (Power) When you acquire this power, it begins as a seed of potential. It will eventually sprout into a power based on a concept that best defines your True Self. It will dynamically alter itself slowly to better suit challenges and weaknesses, refining the initial ability the seed sprouted into and gradually broadening its flexibility with each new challenge that arises, molding itself like clay to better generalize based on your previous engagements. When it finds itself impotent, it will shave off functionality in one sector to improve another or to develop new features over time. As it continues to grow, it will add new optimizations and sub-powers based on where it detect challenges to be most likely, or which have stumped you before. Whenever a situation that is challenging or impossible for your current abilities to overcome arises, it will afterward shave off less-used features to bolster immediately useful ones or create entirely new features to suit the situation if necessary. The result it blooms into will largely depend on your combat style, personality, preferences, and situations that arise. This ability can pack on many new features and powers as necessary, so long as it is still within the limits of the concept it’s based off of, in order to create the perfect power that most optimally suits you.

    • (Power) You gain access to the Celestial Inventory. This power allows you to summon from your basically own Gate of Babylon and wield with absolute mastery of ANY Item. Be it mundane, supernatural to the Metaphysical, you can summon any item in the known Omni verse. You have a mental Metaphysical search bar that is inside your head, that you can put in parameters to help locate a certain type of item. When looking at a item in your inventory or out in the real world, you will get a description of what it is, what it can do, how powerful it is, and what restrictions it has as well as side-effects. To summon a Item, you must know what the item's name is, so you can summon it out of the Inventory. Your Inventory will also "Refill" up a item, if you lose it. So do be careful you don't leave a Reality Gauntlet lying around. You can also place certain items as favorites to always be remembered. Please do note you can only have 5 Favorites at a time. Also some Items should not be used without great caution, respect and wariness as some may cause the Apocalypse, cause universal destruction or summon a Eldritch God like Cthulhu. Please wield responsibly.

  • As Prime Elyon, you possess the power and privilege to designate a Ba'al. A Ba'al is a vassal lord under a Prime Elyon, but they do not necessarily have to be born an Elyon:

    • What separates a Ba'al from an Elyon is that a Ba'al is bestowed one of the Six Prime Powers exclusive to a Prime Elyon and this power cannot be inherited. Therefore, every time you designate a Ba'al, you must always choose one from amongst your Six Prime Powers to bestow upon said Ba'al. There are no limits to the number of Ba'al you can appoint.

    • In order to successfully appoint a Ba'al, the chosen individual must already be loyal to you as Prime Elyon. And once the appointment is complete their loyalty will never again wane. You are able to intuitively sense whether or not if an individual is qualified for the position of Ba'al.

    • If the chosen individual is not already an Elyon, then their appointment process will turn them into one. They will gain the powers and perks exclusive to all Elyons, and those powers and perks can be inherited by their children and descendants if you made this essence into a bloodline.

  • You also possess another set of powers, though this set is exclusive to all Elyons just like the perks, and are the ones that will be inherited should you choose to make this essence a bloodline. The powers common to all Elyon are as follow:

    • (Power) You are at the pinnacle of mental prowess.

    • You have a near-limitless capacity to acquire and master skills of any variety, create genius inventions and techniques, and attain within days what mastery a lesser man might in lifetimes. Moreover, you require no outside knowledge to begin learning these skills so long as you have sufficient materials. Spend a week in study and develop interplanetary space travel in your backyard. A year, and travel between stars and galaxies. A day and develop a cure for mankind's deadliest illnesses. While the most obvious application of these abilities is in science and technology, you are by no means limited to it. In mere weeks, you could become a master of martial arts, and in days later will be creating fighting styles of your own. A week’s practice could make you humanity's greatest detective, its finest doctor, its most talented artist, or its most charismatic leader. When you acquire new skills and expertise, you will never forget or become incapable of your peak accomplishments. Meaning that with time you will inevitably become a veritable swiss army knife of incredible scientific knowledge, Olympic feats of physical strength and skill and much more. In a matter of months, your technologies could advance civilization to its extremes or make you into a transhumanist god. Nanobot enhancement, genetic recoding, cybernetics, quantum computing, and more may within mere days be in your grasp. Who but you could imagine what might be possible in a year. or a decade. Your talent in all disciplines is quite literally all- encompassing.

    • You are become the overman. (*Note: Your descendants will not be overmen from birth should you choose to make this essence into a bloodline. They’ll begin the same as any normal human baby, but will eventually grow to the pinnacle of mental prowess.)

    • (Power) Your ability to manipulate Mana, one of the fundamental energies of the multiverse, is unlocked. A library of grimoires about the three branches of Mana Manipulation has been implanted into your memory. You will still need to read and understand them and acquire the necessary skills but all the knowledge you need is at your fingertips.

      • Conjuration: The shaping of mana into constructs that produce an effects. More commonly known as spells, your library contains information about many different systems of magic and with perseverance you might discover the secrets of True Magic.

      • Enchantment: The creation of objects powered by Mana, capable of producing the same effects as Conjuration but anchored to objects.

      • Alchemy: The creation and transformation of materials and liquids with Mana. From potions producing effects when ingested to esoteric metals and gems to use in Enchantments, the creation of devices, or armor.

    • With this power, you can reproduce any magic system from first principles and even create your own. The library contains several broad magic systems to get you started. While this ability has no theoretical upper limit, the more complex and powerful Conjurations will test your knowledge. With enough time you will be able to reach heights only the gods can dream of but be careful not to break reality or destroy your soul on your journey there. (*Note: Your descendants will not inherit a library of grimoires in their head should you make this essence into a bloodline. They will either have to be taught or learn on their own.)

    • (Power) Your psionic potential has been unlocked. You start out with high level psionic potential with the intuitive knowledge of most basic techniques (telekinesis, telepathy, clairvoyance, etc.) and are able to train yourself to become more powerful.

    • You have an uncanny intuition for developing new techniques and refining existing ones. A library of memories about psionic techniques has been implanted into your mind.

    • You will need to meditate and experience the memories and understand them but all the knowledge you need is at your fingertips. With enough time you will be able to develop into a psychic god capable of rewriting reality on a whim but the road there will be long a arduous. Be careful not to lobotomize yourself on your journey. (*Note: Your descendants will not inherit a library of memories about psionic techniques should you make this essence into a bloodline. They will either have to be taught or learn on their own.)

    • (Power) Your Meridians are unlocked and you are capable of circulating Qi through them.

    • You are at the first stage of cultivation, through arduous training you will be able to refine your body and spirit, to purify your essence and distill it to attain higher levels. With each level you advance you are capable of stronger and more fantastic feats.

    • You can hone and reinforce your body into a living weapon, force your life force into constructs to do your bidding, be a master of beastly transformations, or a natural at spell formations to turn the elements against your enemies. Whatever your chosen path, you are capable of great things. Your your soul has been fused with an ancient spirit of knowledge. You can commune with this spirit to access their knowledge and learn new techniques or acquire knowledge of how to advance your path. (*Note: Your descendants will not inherit the ancient spirit of knowledge should you make this essence into a bloodline. They will either have to be taught or learn on their own.)

    • (Power) You are the embodiment of the concept of a warrior. Your martial talent is supreme amongst all others, in a fight you are peerless.

    • Your body and skill can be trained with no limit, even breaking the laws of physics and accomplishing seemingly impossible tasks with pure skill and might.

    • You gain strength and skill at an accelerated rate as well and grow in response to whatever threat you are facing. You possess a heart that is adamant and unyielding, able to stand up to any seemingly insurmountable obstacle with a truly unbreakable will.

    • You are pure undiluted badass.

    • You have all the talent and skills to be a natural born genius at fighting, spatial awareness, tactical thinking, you name it.

    • Furthermore you will slowly but surely develop skills and martial arts designed to fell whatever foe you are fighting as long as you are training to fight them or fighting them actively, fighting will make the process go far quicker. For example, if you are fighting an immortal foe you can create a martial arts technique which imparts the concept of mortality upon whomever you strike or slash, however such a technique would likely take long to develop if you don’t already have something similar developed. This does not mean you will win against anyone in a fight however, merely that you have the potential to do so.

    • You are also able to master any form of martial techniques or martial arts in a matter of days to the point where you could be called a grandmaster at it. However the more supernatural the martial art the longer it will take to master.

    • (Power) Your Spark has ignited.

    • You are able to planeswalk through the multiverse at your leisure.

    • You can target any plane you have already visited easily but accessing a precise destination blindly will require some practice, in the meantime you will jump to semi-random destinations every time.

    • Your body is now a projection of your Soul, in time you will be able to alter your appearance at will and even replicate the abilities of other creatures.

    • Your Soul is also a powerful source of Mana. While you are able to cast spells, you do not have the knowledge to do so.

    • You have to either learn by yourself or find a Mentor to tech you. In time, as you grow in power and familiarity with your abilities, you will be able to create your own pocket dimensions and demi-planes. (*Note: Should you make this essence into a bloodline your descendants will inherit a Spark of their own, but whether they can ignite it or not is entirely dependent on them.)

Categories
utilitysupernaturalmagiccombatknowledge
Traits
psychic powersskill masterysummoningimmunitycultivationdimensional traveldurability
Keywords
leadershipgrowth potentialintelligencetechnologyangelcharismaimmortalityperfect memoryprecognitionshapeshiftingsystem interfacetelekinesis
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