Essence ofa Grand VRMMO Game Guild Isekai
byTheIDGuy
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AI summary
Gives you sole control of a VRMMO guild at the peak of its game world, with you as guildmaster among the top 0.0001% of players and a treasury holding enough wealth to crash any sub-galactic economy plus powerful items for every situation. You define the original game's genre — swords and sorcery, space opera, wuxia, cyberpunk, urban fantasy — and its system, whether class-based, evolution-based, both or neither, and you can share that system with allies who join you, deciding whether they keep their power or reset to level one, while your guild hall is country-sized in whatever form you like, a floating castle among islands or an endless tower, stocked with facilities including tailored rooms for countless residents and endless food and drink. Your NPCs and minions came with you — minions being cannon-fodder spawns at most a tenth your strength, NPCs being guardians and dungeon bosses — and optionally your fellow guild members too, stronger and with more agency, loyal but willing to argue; if you hold Essences from other settings you can add crossover NPCs in fitting roles, like Mavis Vermillion as a floor guardian and tactician.
Generated précis — the sections below are the author's original text.
Description
By drinking this essence you are filled with the taste of treasured memories, hard fought victories, grand power and utter loathing of Pay2Win mechanics.
Effects
14You gain access to and sole control over a VRMMO Guild as it stood at the pinnacle of it's game world with you it's guild-master standing among the top 0.0001% of game's players.
The guild's treasury is overflowing with enough wealth to crash anything short of an intergalactic economy and powerful items for any situation you can imagine.
The details of the original game it came from is up to you, was it a high swords and sorcery or intergalactic sci-fi, perhaps a Wuxia style adventure or a heavy metal cyberpunk thrill ride. Perhaps an Urban Fantasy Kitchen Sink dealing with the recent emerging idea of Transhumanism through the methods of Genetics, Machines and Magic? Mix or match whatever you wish.
Along with details on the game world you can decide on the Game System the original game used, decide now what game system was used in the original game and what you will use going forward. Did it use a Class System, Evolution System, both or neither is up to you along with potential power levels so long as it isn't Omnipotent, Omnipresent or Omniscient.
You are able to share this game system with others so long as they join you as allies, if they keep their current power or reset to level due to the process is something you need to decide now, either way the system will scan and replicate the abilities of those who join you and create methods for you to gain them whether it be through quests or unlocking new classes.
The size of your guild hall is massive, large enough to be call a country onto itself you can decide the form it takes and how it’s size is factored in. A large floating castle in the sky surrounded by countless floating islands or a tower of floors that reached up higher and higher, a humble guild hall that seems small from the outside but is much larger on the inside, whatever you wish for it can be that. Even a giant transforming robot if you fanwank hard enough.
Within the Guild hall is numerous facilities for you to use, the basics being a growing number of rooms so you can house countless beings with each one tailored to their tastes, a source of endless food and beverages so you needn’t worry for hunger or thirst, a meeting hall, numerous resource spawn points such as regenerating mines and gardens, a personal dungeon that can transform and spawn whatever type of enemies you wish for training, a treasury and an armoury. More additions can be added so long as they fit the game world it was from or through the mixing of other Essences with this.
Your not alone as the NPCs and minions of your guild came along with you, minions are spawning monsters that take the role of cannon-fodder in their original game and are at most one tenth your total strength. Meanwhile NPCs are either Guardians / Dungeon Bosses of your guild meant to protect and fight alongside you or support type characters such as merchants or hunter gathers. Be warned there is a chance they will see you as a god of some sort.
Optionally, you can have it where other members of your Guild came along with you. While stronger than the Guardians they also have more agency than them and will argue with you on certain things, ultimately they are loyal to you but aren’t afraid to talk back or make plans of their own.
If you have Essences from different settings than you can have crossover NPCs added to your ranks and give them roles that fit them, such as having Fairy Tail’s Mavis Vermillion as a Floor Guardian and Tactician, Simon the Digger of Gurren Lagann being your Final Boss or Shirou Emiya as you Blacksmith.
You can choice to share the effects of you Essences with members and NPCs of your Guild, to what extent it’s up to you.
Should you die for whatever reason you will respawn in your Guild with a minor penalty, either in the form of temporary lowered max health points or an extremely minor financial cost, this protection is shared amongst the NPCs and members of your Guild.
In the unlikely event your Guild is destroyed, you and it will respawn somewhere safe with any stray members and NPCs eventually returning.
You have the option for stories and legends of your Guild to spread before you arrive, either to be heralded as heroes or letting the people know who their new Overlords shall be.
- Categories
- utilityknowledgecombatsurvivalcompanions
- Traits
- system interfacetechnologymagicwealthomnipotenceregeneration
- Keywords
- leadershipgame mechanicsresourcessustenanceweapons